mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 08:16:04 +00:00
[Refactor] Added BattlerTagLapseType.AFTER_HIT
(#3655)
* [Refactor] Added ON_GET_HIT BattlerTagLapseType Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type * [Refactor] Added ON_GET_HIT BattlerTagLapseType Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type * Fix nits * Rename `ON_GET_HIT` to `AFTER_HIT` Change `isOpponentTo` to `isOpponent` * Fix a couple minor nits * Remove single-use function --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
parent
c2eb9de9df
commit
7066a15ceb
@ -1,29 +1,44 @@
|
||||
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims";
|
||||
import { getPokemonNameWithAffix } from "../messages";
|
||||
import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
|
||||
import { StatusEffect } from "./status-effect";
|
||||
import * as Utils from "../utils";
|
||||
import { ChargeAttr, MoveFlags, allMoves, MoveCategory, applyMoveAttrs, StatusCategoryOnAllyAttr, HealOnAllyAttr, ConsecutiveUseDoublePowerAttr } from "./move";
|
||||
import { Type } from "./type";
|
||||
import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs, ProtectStatAbAttr } from "./ability";
|
||||
import { TerrainType } from "./terrain";
|
||||
import { WeatherType } from "./weather";
|
||||
import { allAbilities } from "./ability";
|
||||
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import {
|
||||
allAbilities,
|
||||
applyAbAttrs,
|
||||
BlockNonDirectDamageAbAttr,
|
||||
FlinchEffectAbAttr,
|
||||
ProtectStatAbAttr,
|
||||
ReverseDrainAbAttr
|
||||
} from "#app/data/ability";
|
||||
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims";
|
||||
import Move, {
|
||||
allMoves,
|
||||
applyMoveAttrs,
|
||||
ChargeAttr,
|
||||
ConsecutiveUseDoublePowerAttr,
|
||||
HealOnAllyAttr,
|
||||
MoveCategory,
|
||||
MoveFlags,
|
||||
StatusCategoryOnAllyAttr
|
||||
} from "#app/data/move";
|
||||
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { Type } from "#app/data/type";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import Pokemon, { HitResult, MoveResult } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
|
||||
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
||||
import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
|
||||
import { PokemonAnimType } from "#app/enums/pokemon-anim-type";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { StatStageChangeCallback, StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { BooleanHolder, getFrameMs, NumberHolder, toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { Species } from "#enums/species";
|
||||
import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat } from "#enums/stat";
|
||||
|
||||
export enum BattlerTagLapseType {
|
||||
FAINT,
|
||||
@ -33,6 +48,7 @@ export enum BattlerTagLapseType {
|
||||
MOVE_EFFECT,
|
||||
TURN_END,
|
||||
HIT,
|
||||
AFTER_HIT,
|
||||
CUSTOM
|
||||
}
|
||||
|
||||
@ -405,7 +421,7 @@ export class RechargingTag extends BattlerTag {
|
||||
*/
|
||||
export class BeakBlastChargingTag extends BattlerTag {
|
||||
constructor() {
|
||||
super(BattlerTagType.BEAK_BLAST_CHARGING, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 1, Moves.BEAK_BLAST);
|
||||
super(BattlerTagType.BEAK_BLAST_CHARGING, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END, BattlerTagLapseType.AFTER_HIT ], 1, Moves.BEAK_BLAST);
|
||||
}
|
||||
|
||||
onAdd(pokemon: Pokemon): void {
|
||||
@ -421,16 +437,13 @@ export class BeakBlastChargingTag extends BattlerTag {
|
||||
* to be removed after the source makes a move (or the turn ends, whichever comes first)
|
||||
* @param pokemon {@linkcode Pokemon} the owner of this tag
|
||||
* @param lapseType {@linkcode BattlerTagLapseType} the type of functionality invoked in battle
|
||||
* @returns `true` if invoked with the CUSTOM lapse type; `false` otherwise
|
||||
* @returns `true` if invoked with the `AFTER_HIT` lapse type
|
||||
*/
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (lapseType === BattlerTagLapseType.CUSTOM) {
|
||||
const effectPhase = pokemon.scene.getCurrentPhase();
|
||||
if (effectPhase instanceof MoveEffectPhase) {
|
||||
const attacker = effectPhase.getPokemon();
|
||||
if (effectPhase.move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
|
||||
attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
|
||||
}
|
||||
if (lapseType === BattlerTagLapseType.AFTER_HIT) {
|
||||
const phaseData = getMoveEffectPhaseData(pokemon);
|
||||
if (phaseData?.move.hasFlag(MoveFlags.MAKES_CONTACT)) {
|
||||
phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -444,11 +457,10 @@ export class BeakBlastChargingTag extends BattlerTag {
|
||||
* @see {@link https://bulbapedia.bulbagarden.net/wiki/Shell_Trap_(move) | Shell Trap}
|
||||
*/
|
||||
export class ShellTrapTag extends BattlerTag {
|
||||
public activated: boolean;
|
||||
public activated: boolean = false;
|
||||
|
||||
constructor() {
|
||||
super(BattlerTagType.SHELL_TRAP, BattlerTagLapseType.TURN_END, 1);
|
||||
this.activated = false;
|
||||
super(BattlerTagType.SHELL_TRAP, [ BattlerTagLapseType.TURN_END, BattlerTagLapseType.AFTER_HIT ], 1);
|
||||
}
|
||||
|
||||
onAdd(pokemon: Pokemon): void {
|
||||
@ -459,10 +471,14 @@ export class ShellTrapTag extends BattlerTag {
|
||||
* "Activates" the shell trap, causing the tag owner to move next.
|
||||
* @param pokemon {@linkcode Pokemon} the owner of this tag
|
||||
* @param lapseType {@linkcode BattlerTagLapseType} the type of functionality invoked in battle
|
||||
* @returns `true` if invoked with the `CUSTOM` lapse type; `false` otherwise
|
||||
* @returns `true` if invoked with the `AFTER_HIT` lapse type
|
||||
*/
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (lapseType === BattlerTagLapseType.CUSTOM) {
|
||||
if (lapseType === BattlerTagLapseType.AFTER_HIT) {
|
||||
const phaseData = getMoveEffectPhaseData(pokemon);
|
||||
|
||||
// Trap should only be triggered by opponent's Physical moves
|
||||
if (phaseData?.move.category === MoveCategory.PHYSICAL && pokemon.isOpponent(phaseData.attacker)) {
|
||||
const shellTrapPhaseIndex = pokemon.scene.phaseQueue.findIndex(
|
||||
phase => phase instanceof MovePhase && phase.pokemon === pokemon
|
||||
);
|
||||
@ -470,14 +486,18 @@ export class ShellTrapTag extends BattlerTag {
|
||||
phase => phase instanceof MovePhase
|
||||
);
|
||||
|
||||
// Only shift MovePhase timing if it's not already next up
|
||||
if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
|
||||
const shellTrapMovePhase = pokemon.scene.phaseQueue.splice(shellTrapPhaseIndex, 1)[0];
|
||||
pokemon.scene.prependToPhase(shellTrapMovePhase, MovePhase);
|
||||
}
|
||||
|
||||
this.activated = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return super.lapse(pokemon, lapseType);
|
||||
}
|
||||
}
|
||||
@ -641,7 +661,7 @@ export class ConfusedTag extends BattlerTag {
|
||||
if (pokemon.randSeedInt(3) === 0) {
|
||||
const atk = pokemon.getEffectiveStat(Stat.ATK);
|
||||
const def = pokemon.getEffectiveStat(Stat.DEF);
|
||||
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
|
||||
const damage = toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
|
||||
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
|
||||
pokemon.damageAndUpdate(damage);
|
||||
pokemon.battleData.hitCount++;
|
||||
@ -812,13 +832,13 @@ export class SeedTag extends BattlerTag {
|
||||
if (ret) {
|
||||
const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex);
|
||||
if (source) {
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
|
||||
|
||||
const damage = pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
|
||||
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
|
||||
const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
|
||||
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(),
|
||||
!reverseDrain ? damage : damage * -1,
|
||||
@ -860,11 +880,11 @@ export class NightmareTag extends BattlerTag {
|
||||
pokemon.scene.queueMessage(i18next.t("battlerTags:nightmareLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
||||
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
|
||||
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1004,7 +1024,7 @@ export class IngrainTag extends TrappedTag {
|
||||
new PokemonHealPhase(
|
||||
pokemon.scene,
|
||||
pokemon.getBattlerIndex(),
|
||||
Utils.toDmgValue(pokemon.getMaxHp() / 16),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("battlerTags:ingrainLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }),
|
||||
true
|
||||
)
|
||||
@ -1067,7 +1087,7 @@ export class AquaRingTag extends BattlerTag {
|
||||
new PokemonHealPhase(
|
||||
pokemon.scene,
|
||||
pokemon.getBattlerIndex(),
|
||||
Utils.toDmgValue(pokemon.getMaxHp() / 16),
|
||||
toDmgValue(pokemon.getMaxHp() / 16),
|
||||
i18next.t("battlerTags:aquaRingLapse", {
|
||||
moveName: this.getMoveName(),
|
||||
pokemonName: getPokemonNameWithAffix(pokemon)
|
||||
@ -1161,11 +1181,11 @@ export abstract class DamagingTrapTag extends TrappedTag {
|
||||
);
|
||||
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim));
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
|
||||
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1356,7 +1376,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
|
||||
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
|
||||
const attacker = effectPhase.getPokemon();
|
||||
if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
|
||||
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
|
||||
attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1709,7 +1729,7 @@ export class SemiInvulnerableTag extends BattlerTag {
|
||||
onRemove(pokemon: Pokemon): void {
|
||||
// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
|
||||
pokemon.scene.tweens.addCounter({
|
||||
duration: Utils.getFrameMs(2),
|
||||
duration: getFrameMs(2),
|
||||
onComplete: () => pokemon.setVisible(true)
|
||||
});
|
||||
}
|
||||
@ -1860,12 +1880,12 @@ export class SaltCuredTag extends BattlerTag {
|
||||
if (ret) {
|
||||
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
const pokemonSteelOrWater = pokemon.isOfType(Type.STEEL) || pokemon.isOfType(Type.WATER);
|
||||
pokemon.damageAndUpdate(Utils.toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8));
|
||||
pokemon.damageAndUpdate(toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8));
|
||||
|
||||
pokemon.scene.queueMessage(
|
||||
i18next.t("battlerTags:saltCuredLapse", {
|
||||
@ -1907,11 +1927,11 @@ export class CursedTag extends BattlerTag {
|
||||
if (ret) {
|
||||
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
|
||||
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4));
|
||||
pokemon.scene.queueMessage(i18next.t("battlerTags:cursedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
||||
}
|
||||
}
|
||||
@ -2173,7 +2193,7 @@ export class GulpMissileTag extends BattlerTag {
|
||||
return true;
|
||||
}
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
@ -2289,7 +2309,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag {
|
||||
* @returns `true` if the move cannot be used because the target is an ally
|
||||
*/
|
||||
override isMoveTargetRestricted(move: Moves, user: Pokemon, target: Pokemon) {
|
||||
const moveCategory = new Utils.IntegerHolder(allMoves[move].category);
|
||||
const moveCategory = new NumberHolder(allMoves[move].category);
|
||||
applyMoveAttrs(StatusCategoryOnAllyAttr, user, target, allMoves[move], moveCategory);
|
||||
if (allMoves[move].hasAttr(HealOnAllyAttr) && moveCategory.value === MoveCategory.STATUS ) {
|
||||
return true;
|
||||
@ -2506,7 +2526,7 @@ export class MysteryEncounterPostSummonTag extends BattlerTag {
|
||||
const ret = super.lapse(pokemon, lapseType);
|
||||
|
||||
if (lapseType === BattlerTagLapseType.CUSTOM) {
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const cancelled = new BooleanHolder(false);
|
||||
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
|
||||
if (!cancelled.value) {
|
||||
if (pokemon.mysteryEncounterBattleEffects) {
|
||||
@ -2955,3 +2975,22 @@ export function loadBattlerTag(source: BattlerTag | any): BattlerTag {
|
||||
tag.loadTag(source);
|
||||
return tag;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to verify that the current phase is a MoveEffectPhase and provide quick access to commonly used fields
|
||||
*
|
||||
* @param pokemon {@linkcode Pokemon} The Pokémon used to access the current phase
|
||||
* @returns null if current phase is not MoveEffectPhase, otherwise Object containing the {@linkcode MoveEffectPhase}, and its
|
||||
* corresponding {@linkcode Move} and user {@linkcode Pokemon}
|
||||
*/
|
||||
function getMoveEffectPhaseData(pokemon: Pokemon): {phase: MoveEffectPhase, attacker: Pokemon, move: Move} | null {
|
||||
const phase = pokemon.scene.getCurrentPhase();
|
||||
if (phase instanceof MoveEffectPhase) {
|
||||
return {
|
||||
phase : phase,
|
||||
attacker : phase.getPokemon(),
|
||||
move : phase.move.getMove()
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -2290,6 +2290,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compares if `this` and {@linkcode target} are on the same team.
|
||||
* @param target the {@linkcode Pokemon} to compare against.
|
||||
* @returns `true` if the two pokemon are allies, `false` otherwise
|
||||
*/
|
||||
public isOpponent(target: Pokemon): boolean {
|
||||
return this.isPlayer() !== target.isPlayer();
|
||||
}
|
||||
|
||||
getOpponent(targetIndex: integer): Pokemon | null {
|
||||
const ret = this.getOpponents()[targetIndex];
|
||||
if (ret.summonData) {
|
||||
|
@ -280,10 +280,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
}
|
||||
target.lapseTag(BattlerTagType.BEAK_BLAST_CHARGING);
|
||||
if (move.category === MoveCategory.PHYSICAL && user.isPlayer() !== target.isPlayer()) {
|
||||
target.lapseTag(BattlerTagType.SHELL_TRAP);
|
||||
}
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
|
||||
})).then(() => {
|
||||
// Apply the user's post-attack ability effects
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
|
||||
|
Loading…
Reference in New Issue
Block a user