[Refactor] Added `BattlerTagLapseType.AFTER_HIT` (#3655)
* [Refactor] Added ON_GET_HIT BattlerTagLapseType Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type * [Refactor] Added ON_GET_HIT BattlerTagLapseType Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type * Fix nits * Rename `ON_GET_HIT` to `AFTER_HIT` Change `isOpponentTo` to `isOpponent` * Fix a couple minor nits * Remove single-use function --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
parent
c2eb9de9df
commit
7066a15ceb
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@ -1,29 +1,44 @@
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import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims";
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import { getPokemonNameWithAffix } from "../messages";
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import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
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import { StatusEffect } from "./status-effect";
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import * as Utils from "../utils";
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import { ChargeAttr, MoveFlags, allMoves, MoveCategory, applyMoveAttrs, StatusCategoryOnAllyAttr, HealOnAllyAttr, ConsecutiveUseDoublePowerAttr } from "./move";
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import { Type } from "./type";
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import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs, ProtectStatAbAttr } from "./ability";
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import { TerrainType } from "./terrain";
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import { WeatherType } from "./weather";
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import { allAbilities } from "./ability";
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import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import i18next from "#app/plugins/i18n";
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import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
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import BattleScene from "#app/battle-scene";
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import {
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allAbilities,
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applyAbAttrs,
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BlockNonDirectDamageAbAttr,
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FlinchEffectAbAttr,
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ProtectStatAbAttr,
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ReverseDrainAbAttr
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} from "#app/data/ability";
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import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims";
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import Move, {
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allMoves,
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applyMoveAttrs,
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ChargeAttr,
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ConsecutiveUseDoublePowerAttr,
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HealOnAllyAttr,
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MoveCategory,
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MoveFlags,
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StatusCategoryOnAllyAttr
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} from "#app/data/move";
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import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
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import { StatusEffect } from "#app/data/status-effect";
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import { TerrainType } from "#app/data/terrain";
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import { Type } from "#app/data/type";
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import { WeatherType } from "#app/data/weather";
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import Pokemon, { HitResult, MoveResult } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { CommonAnimPhase } from "#app/phases/common-anim-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
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import { PokemonAnimType } from "#app/enums/pokemon-anim-type";
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import BattleScene from "#app/battle-scene";
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import { StatStageChangeCallback, StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import i18next from "#app/plugins/i18n";
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import { BooleanHolder, getFrameMs, NumberHolder, toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { PokemonAnimType } from "#enums/pokemon-anim-type";
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import { Species } from "#enums/species";
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import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat } from "#enums/stat";
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export enum BattlerTagLapseType {
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FAINT,
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@ -33,6 +48,7 @@ export enum BattlerTagLapseType {
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MOVE_EFFECT,
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TURN_END,
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HIT,
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AFTER_HIT,
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CUSTOM
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}
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@ -405,7 +421,7 @@ export class RechargingTag extends BattlerTag {
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*/
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export class BeakBlastChargingTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.BEAK_BLAST_CHARGING, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 1, Moves.BEAK_BLAST);
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super(BattlerTagType.BEAK_BLAST_CHARGING, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END, BattlerTagLapseType.AFTER_HIT ], 1, Moves.BEAK_BLAST);
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}
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onAdd(pokemon: Pokemon): void {
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@ -421,16 +437,13 @@ export class BeakBlastChargingTag extends BattlerTag {
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* to be removed after the source makes a move (or the turn ends, whichever comes first)
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* @param pokemon {@linkcode Pokemon} the owner of this tag
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* @param lapseType {@linkcode BattlerTagLapseType} the type of functionality invoked in battle
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* @returns `true` if invoked with the CUSTOM lapse type; `false` otherwise
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* @returns `true` if invoked with the `AFTER_HIT` lapse type
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const effectPhase = pokemon.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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const attacker = effectPhase.getPokemon();
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if (effectPhase.move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
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attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
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}
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if (lapseType === BattlerTagLapseType.AFTER_HIT) {
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const phaseData = getMoveEffectPhaseData(pokemon);
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if (phaseData?.move.hasFlag(MoveFlags.MAKES_CONTACT)) {
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phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
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}
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return true;
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}
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@ -444,11 +457,10 @@ export class BeakBlastChargingTag extends BattlerTag {
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* @see {@link https://bulbapedia.bulbagarden.net/wiki/Shell_Trap_(move) | Shell Trap}
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*/
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export class ShellTrapTag extends BattlerTag {
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public activated: boolean;
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public activated: boolean = false;
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constructor() {
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super(BattlerTagType.SHELL_TRAP, BattlerTagLapseType.TURN_END, 1);
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this.activated = false;
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super(BattlerTagType.SHELL_TRAP, [ BattlerTagLapseType.TURN_END, BattlerTagLapseType.AFTER_HIT ], 1);
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}
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onAdd(pokemon: Pokemon): void {
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@ -459,25 +471,33 @@ export class ShellTrapTag extends BattlerTag {
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* "Activates" the shell trap, causing the tag owner to move next.
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* @param pokemon {@linkcode Pokemon} the owner of this tag
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* @param lapseType {@linkcode BattlerTagLapseType} the type of functionality invoked in battle
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* @returns `true` if invoked with the `CUSTOM` lapse type; `false` otherwise
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* @returns `true` if invoked with the `AFTER_HIT` lapse type
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const shellTrapPhaseIndex = pokemon.scene.phaseQueue.findIndex(
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phase => phase instanceof MovePhase && phase.pokemon === pokemon
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);
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const firstMovePhaseIndex = pokemon.scene.phaseQueue.findIndex(
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phase => phase instanceof MovePhase
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);
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if (lapseType === BattlerTagLapseType.AFTER_HIT) {
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const phaseData = getMoveEffectPhaseData(pokemon);
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if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
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const shellTrapMovePhase = pokemon.scene.phaseQueue.splice(shellTrapPhaseIndex, 1)[0];
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pokemon.scene.prependToPhase(shellTrapMovePhase, MovePhase);
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// Trap should only be triggered by opponent's Physical moves
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if (phaseData?.move.category === MoveCategory.PHYSICAL && pokemon.isOpponent(phaseData.attacker)) {
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const shellTrapPhaseIndex = pokemon.scene.phaseQueue.findIndex(
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phase => phase instanceof MovePhase && phase.pokemon === pokemon
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);
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const firstMovePhaseIndex = pokemon.scene.phaseQueue.findIndex(
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phase => phase instanceof MovePhase
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);
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// Only shift MovePhase timing if it's not already next up
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if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) {
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const shellTrapMovePhase = pokemon.scene.phaseQueue.splice(shellTrapPhaseIndex, 1)[0];
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pokemon.scene.prependToPhase(shellTrapMovePhase, MovePhase);
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}
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this.activated = true;
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}
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this.activated = true;
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return true;
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}
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return super.lapse(pokemon, lapseType);
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}
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}
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@ -641,7 +661,7 @@ export class ConfusedTag extends BattlerTag {
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if (pokemon.randSeedInt(3) === 0) {
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const atk = pokemon.getEffectiveStat(Stat.ATK);
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const def = pokemon.getEffectiveStat(Stat.DEF);
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const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
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const damage = toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
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pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
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pokemon.damageAndUpdate(damage);
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pokemon.battleData.hitCount++;
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@ -812,13 +832,13 @@ export class SeedTag extends BattlerTag {
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if (ret) {
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const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex);
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if (source) {
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
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const damage = pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
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const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
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const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(),
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!reverseDrain ? damage : damage * -1,
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@ -860,11 +880,11 @@ export class NightmareTag extends BattlerTag {
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pokemon.scene.queueMessage(i18next.t("battlerTags:nightmareLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
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pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4));
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}
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}
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@ -1004,7 +1024,7 @@ export class IngrainTag extends TrappedTag {
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new PokemonHealPhase(
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pokemon.scene,
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pokemon.getBattlerIndex(),
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Utils.toDmgValue(pokemon.getMaxHp() / 16),
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toDmgValue(pokemon.getMaxHp() / 16),
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i18next.t("battlerTags:ingrainLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }),
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true
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)
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@ -1067,7 +1087,7 @@ export class AquaRingTag extends BattlerTag {
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new PokemonHealPhase(
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pokemon.scene,
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pokemon.getBattlerIndex(),
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Utils.toDmgValue(pokemon.getMaxHp() / 16),
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toDmgValue(pokemon.getMaxHp() / 16),
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i18next.t("battlerTags:aquaRingLapse", {
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moveName: this.getMoveName(),
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pokemonName: getPokemonNameWithAffix(pokemon)
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@ -1161,11 +1181,11 @@ export abstract class DamagingTrapTag extends TrappedTag {
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);
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim));
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
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pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
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}
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}
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@ -1356,7 +1376,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
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attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
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attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
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}
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}
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}
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@ -1709,7 +1729,7 @@ export class SemiInvulnerableTag extends BattlerTag {
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onRemove(pokemon: Pokemon): void {
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// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
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pokemon.scene.tweens.addCounter({
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duration: Utils.getFrameMs(2),
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duration: getFrameMs(2),
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onComplete: () => pokemon.setVisible(true)
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});
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}
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@ -1860,12 +1880,12 @@ export class SaltCuredTag extends BattlerTag {
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if (ret) {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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const pokemonSteelOrWater = pokemon.isOfType(Type.STEEL) || pokemon.isOfType(Type.WATER);
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8));
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pokemon.damageAndUpdate(toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8));
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pokemon.scene.queueMessage(
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i18next.t("battlerTags:saltCuredLapse", {
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@ -1907,11 +1927,11 @@ export class CursedTag extends BattlerTag {
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if (ret) {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
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pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4));
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pokemon.scene.queueMessage(i18next.t("battlerTags:cursedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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}
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@ -2173,7 +2193,7 @@ export class GulpMissileTag extends BattlerTag {
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return true;
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}
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
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if (!cancelled.value) {
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@ -2289,7 +2309,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag {
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* @returns `true` if the move cannot be used because the target is an ally
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*/
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override isMoveTargetRestricted(move: Moves, user: Pokemon, target: Pokemon) {
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const moveCategory = new Utils.IntegerHolder(allMoves[move].category);
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const moveCategory = new NumberHolder(allMoves[move].category);
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applyMoveAttrs(StatusCategoryOnAllyAttr, user, target, allMoves[move], moveCategory);
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if (allMoves[move].hasAttr(HealOnAllyAttr) && moveCategory.value === MoveCategory.STATUS ) {
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return true;
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@ -2506,7 +2526,7 @@ export class MysteryEncounterPostSummonTag extends BattlerTag {
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const ret = super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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if (pokemon.mysteryEncounterBattleEffects) {
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|
@ -2955,3 +2975,22 @@ export function loadBattlerTag(source: BattlerTag | any): BattlerTag {
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tag.loadTag(source);
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return tag;
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}
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/**
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* Helper function to verify that the current phase is a MoveEffectPhase and provide quick access to commonly used fields
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*
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* @param pokemon {@linkcode Pokemon} The Pokémon used to access the current phase
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* @returns null if current phase is not MoveEffectPhase, otherwise Object containing the {@linkcode MoveEffectPhase}, and its
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* corresponding {@linkcode Move} and user {@linkcode Pokemon}
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*/
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function getMoveEffectPhaseData(pokemon: Pokemon): {phase: MoveEffectPhase, attacker: Pokemon, move: Move} | null {
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const phase = pokemon.scene.getCurrentPhase();
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if (phase instanceof MoveEffectPhase) {
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return {
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phase : phase,
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attacker : phase.getPokemon(),
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move : phase.move.getMove()
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};
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}
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return null;
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}
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|
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|
@ -2290,6 +2290,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate);
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}
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/**
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* Compares if `this` and {@linkcode target} are on the same team.
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* @param target the {@linkcode Pokemon} to compare against.
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* @returns `true` if the two pokemon are allies, `false` otherwise
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*/
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public isOpponent(target: Pokemon): boolean {
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return this.isPlayer() !== target.isPlayer();
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}
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getOpponent(targetIndex: integer): Pokemon | null {
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const ret = this.getOpponents()[targetIndex];
|
||||
if (ret.summonData) {
|
||||
|
|
|
@ -280,10 +280,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
}
|
||||
target.lapseTag(BattlerTagType.BEAK_BLAST_CHARGING);
|
||||
if (move.category === MoveCategory.PHYSICAL && user.isPlayer() !== target.isPlayer()) {
|
||||
target.lapseTag(BattlerTagType.SHELL_TRAP);
|
||||
}
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
|
||||
})).then(() => {
|
||||
// Apply the user's post-attack ability effects
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
|
||||
|
|
Loading…
Reference in New Issue