[P2] Fix first-turn status damage and arena hazards (#3528)
* [Bug] Toxic Spikes implementation issues fixed Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles. Updated Toxic Orb test to no longer expect a tick of damage turn 1. Fixed Toxic/Poison dealing damage immediately when applied. Fixed Hazards not persisting through save Added unit tests Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh * Update Toxic Orb test * Updates Toxic Spikes tests * Apply suggestions from code review * Fix merge issues Replace `integer` with `number` in `arena-tag.ts` * Remove partial Magic Bounce implementation * Remove stray newline * Remove extra change in safeguard test --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
parent
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commit
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@ -28,20 +28,13 @@ export enum ArenaTagSide {
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}
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export abstract class ArenaTag {
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public tagType: ArenaTagType;
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public turnCount: integer;
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public sourceMove?: Moves;
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public sourceId?: integer;
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public side: ArenaTagSide;
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId?: integer, side: ArenaTagSide = ArenaTagSide.BOTH) {
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this.tagType = tagType;
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this.turnCount = turnCount;
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this.sourceMove = sourceMove;
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this.sourceId = sourceId;
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this.side = side;
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}
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constructor(
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public tagType: ArenaTagType,
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public turnCount: number,
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public sourceMove?: Moves,
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public sourceId?: number,
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public side: ArenaTagSide = ArenaTagSide.BOTH
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) {}
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apply(arena: Arena, args: any[]): boolean {
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return true;
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@ -66,6 +59,18 @@ export abstract class ArenaTag {
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? allMoves[this.sourceMove].name
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: null;
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}
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/**
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* When given a arena tag or json representing one, load the data for it.
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* This is meant to be inherited from by any arena tag with custom attributes
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* @param {ArenaTag | any} source An arena tag
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*/
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loadTag(source : ArenaTag | any) : void {
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this.turnCount = source.turnCount;
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this.sourceMove = source.sourceMove;
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this.sourceId = source.sourceId;
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this.side = source.side;
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}
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}
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/**
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@ -73,7 +78,7 @@ export abstract class ArenaTag {
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* Prevents Pokémon on the opposing side from lowering the stats of the Pokémon in the Mist.
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*/
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export class MistTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MIST, turnCount, Moves.MIST, sourceId, side);
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}
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@ -117,7 +122,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
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* @param side - The side (player or enemy) the tag affects.
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* @param weakenedCategories - The categories of moves that are weakened by this tag.
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*/
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
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constructor(tagType: ArenaTagType, turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
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super(tagType, turnCount, sourceMove, sourceId, side);
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this.weakenedCategories = weakenedCategories;
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@ -148,7 +153,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
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* Used by {@linkcode Moves.REFLECT}
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*/
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class ReflectTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.REFLECT, turnCount, Moves.REFLECT, sourceId, side, [ MoveCategory.PHYSICAL ]);
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}
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@ -164,7 +169,7 @@ class ReflectTag extends WeakenMoveScreenTag {
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* Used by {@linkcode Moves.LIGHT_SCREEN}
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*/
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class LightScreenTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.LIGHT_SCREEN, turnCount, Moves.LIGHT_SCREEN, sourceId, side, [ MoveCategory.SPECIAL ]);
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}
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@ -180,7 +185,7 @@ class LightScreenTag extends WeakenMoveScreenTag {
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* Used by {@linkcode Moves.AURORA_VEIL}
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*/
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class AuroraVeilTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.AURORA_VEIL, turnCount, Moves.AURORA_VEIL, sourceId, side, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ]);
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}
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@ -203,7 +208,7 @@ export class ConditionalProtectTag extends ArenaTag {
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/** Does this apply to all moves, including those that ignore other forms of protection? */
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protected ignoresBypass: boolean;
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
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super(tagType, 1, sourceMove, sourceId, side);
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this.protectConditionFunc = condition;
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@ -265,7 +270,7 @@ export class ConditionalProtectTag extends ArenaTag {
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*/
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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const priority = new Utils.IntegerHolder(move.priority);
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const priority = new Utils.NumberHolder(move.priority);
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const effectPhase = arena.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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@ -281,7 +286,7 @@ const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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* Condition: The incoming move has increased priority.
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*/
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class QuickGuardTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.QUICK_GUARD, Moves.QUICK_GUARD, sourceId, side, QuickGuardConditionFunc);
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}
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}
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@ -312,7 +317,7 @@ const WideGuardConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean =
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* can be an ally or enemy.
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*/
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class WideGuardTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WIDE_GUARD, Moves.WIDE_GUARD, sourceId, side, WideGuardConditionFunc);
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}
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}
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@ -334,7 +339,7 @@ const MatBlockConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean =>
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* Condition: The incoming move is a Physical or Special attack move.
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*/
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class MatBlockTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MAT_BLOCK, Moves.MAT_BLOCK, sourceId, side, MatBlockConditionFunc);
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}
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@ -372,7 +377,7 @@ const CraftyShieldConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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* not target all Pokemon or sides of the field.
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*/
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class CraftyShieldTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.CRAFTY_SHIELD, Moves.CRAFTY_SHIELD, sourceId, side, CraftyShieldConditionFunc, true);
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}
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}
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@ -384,12 +389,12 @@ class CraftyShieldTag extends ConditionalProtectTag {
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export class NoCritTag extends ArenaTag {
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/**
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* Constructor method for the NoCritTag class
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* @param turnCount `integer` the number of turns this effect lasts
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* @param turnCount `number` the number of turns this effect lasts
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* @param sourceMove {@linkcode Moves} the move that created this effect
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* @param sourceId `integer` the ID of the {@linkcode Pokemon} that created this effect
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* @param sourceId `number` the ID of the {@linkcode Pokemon} that created this effect
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* @param side {@linkcode ArenaTagSide} the side to which this effect belongs
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*/
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constructor(turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.NO_CRIT, turnCount, sourceMove, sourceId, side);
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}
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@ -419,7 +424,7 @@ class WishTag extends ArenaTag {
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private triggerMessage: string;
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private healHp: number;
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WISH, turnCount, Moves.WISH, sourceId, side);
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}
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@ -460,7 +465,7 @@ export class WeakenMoveTypeTag extends ArenaTag {
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* @param sourceMove - The move that created the tag.
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* @param sourceId - The ID of the source of the tag.
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*/
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constructor(tagType: ArenaTagType, turnCount: integer, type: Type, sourceMove: Moves, sourceId: integer) {
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constructor(tagType: ArenaTagType, turnCount: number, type: Type, sourceMove: Moves, sourceId: number) {
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super(tagType, turnCount, sourceMove, sourceId);
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this.weakenedType = type;
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@ -481,7 +486,7 @@ export class WeakenMoveTypeTag extends ArenaTag {
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* Weakens Electric type moves for a set amount of turns, usually 5.
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*/
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class MudSportTag extends WeakenMoveTypeTag {
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constructor(turnCount: integer, sourceId: integer) {
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constructor(turnCount: number, sourceId: number) {
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super(ArenaTagType.MUD_SPORT, turnCount, Type.ELECTRIC, Moves.MUD_SPORT, sourceId);
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}
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@ -499,7 +504,7 @@ class MudSportTag extends WeakenMoveTypeTag {
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* Weakens Fire type moves for a set amount of turns, usually 5.
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*/
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class WaterSportTag extends WeakenMoveTypeTag {
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constructor(turnCount: integer, sourceId: integer) {
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constructor(turnCount: number, sourceId: number) {
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super(ArenaTagType.WATER_SPORT, turnCount, Type.FIRE, Moves.WATER_SPORT, sourceId);
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}
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@ -550,8 +555,8 @@ export class IonDelugeTag extends ArenaTag {
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* Abstract class to implement arena traps.
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*/
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export class ArenaTrapTag extends ArenaTag {
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public layers: integer;
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public maxLayers: integer;
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public layers: number;
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public maxLayers: number;
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/**
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* Creates a new instance of the ArenaTrapTag class.
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@ -562,7 +567,7 @@ export class ArenaTrapTag extends ArenaTag {
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* @param side - The side (player or enemy) the tag affects.
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* @param maxLayers - The maximum amount of layers this tag can have.
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*/
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, maxLayers: integer) {
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, maxLayers: number) {
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super(tagType, 0, sourceMove, sourceId, side);
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this.layers = 1;
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@ -593,6 +598,12 @@ export class ArenaTrapTag extends ArenaTag {
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getMatchupScoreMultiplier(pokemon: Pokemon): number {
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return pokemon.isGrounded() ? 1 : Phaser.Math.Linear(0, 1 / Math.pow(2, this.layers), Math.min(pokemon.getHpRatio(), 0.5) * 2);
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}
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loadTag(source: any): void {
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super.loadTag(source);
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this.layers = source.layers;
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this.maxLayers = source.maxLayers;
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}
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}
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/**
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@ -601,7 +612,7 @@ export class ArenaTrapTag extends ArenaTag {
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* in damage for 1, 2, or 3 layers of Spikes respectively if they are summoned into this trap.
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*/
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class SpikesTag extends ArenaTrapTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.SPIKES, Moves.SPIKES, sourceId, side, 3);
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}
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@ -645,7 +656,7 @@ class SpikesTag extends ArenaTrapTag {
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class ToxicSpikesTag extends ArenaTrapTag {
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private neutralized: boolean;
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.TOXIC_SPIKES, Moves.TOXIC_SPIKES, sourceId, side, 2);
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this.neutralized = false;
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}
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@ -703,7 +714,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
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class DelayedAttackTag extends ArenaTag {
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public targetIndex: BattlerIndex;
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constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: integer, targetIndex: BattlerIndex) {
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constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: number, targetIndex: BattlerIndex) {
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super(tagType, 3, sourceMove, sourceId);
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this.targetIndex = targetIndex;
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@ -728,7 +739,7 @@ class DelayedAttackTag extends ArenaTag {
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* who is summoned into the trap, based on the Rock type's type effectiveness.
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*/
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class StealthRockTag extends ArenaTrapTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, side, 1);
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}
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@ -804,7 +815,7 @@ class StealthRockTag extends ArenaTrapTag {
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* to any Pokémon who is summoned into this trap.
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*/
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class StickyWebTag extends ArenaTrapTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.STICKY_WEB, Moves.STICKY_WEB, sourceId, side, 1);
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}
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@ -838,7 +849,7 @@ class StickyWebTag extends ArenaTrapTag {
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* also reversing the turn order for all Pokémon on the field as well.
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*/
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export class TrickRoomTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer) {
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constructor(turnCount: number, sourceId: number) {
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super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
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}
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@ -866,7 +877,7 @@ export class TrickRoomTag extends ArenaTag {
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* {@linkcode Abilities.LEVITATE} for the duration of the arena tag, usually 5 turns.
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*/
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export class GravityTag extends ArenaTag {
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constructor(turnCount: integer) {
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constructor(turnCount: number) {
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super(ArenaTagType.GRAVITY, turnCount, Moves.GRAVITY);
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}
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@ -890,7 +901,7 @@ export class GravityTag extends ArenaTag {
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* Applies this arena tag for 4 turns (including the turn the move was used).
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*/
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class TailwindTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.TAILWIND, turnCount, Moves.TAILWIND, sourceId, side);
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}
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@ -928,7 +939,7 @@ class TailwindTag extends ArenaTag {
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* Doubles the prize money from trainers and money moves like {@linkcode Moves.PAY_DAY} and {@linkcode Moves.MAKE_IT_RAIN}.
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*/
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class HappyHourTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.HAPPY_HOUR, turnCount, Moves.HAPPY_HOUR, sourceId, side);
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}
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@ -942,7 +953,7 @@ class HappyHourTag extends ArenaTag {
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}
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class SafeguardTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
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}
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@ -955,6 +966,11 @@ class SafeguardTag extends ArenaTag {
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}
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}
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class NoneTag extends ArenaTag {
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constructor() {
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super(ArenaTagType.NONE, 0);
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}
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}
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/**
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* This arena tag facilitates the application of the move Imprison
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* Imprison remains in effect as long as the source Pokemon is active and present on the field.
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@ -1102,7 +1118,8 @@ class GrassWaterPledgeTag extends ArenaTag {
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}
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}
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export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
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// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
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export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
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switch (tagType) {
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case ArenaTagType.MIST:
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return new MistTag(turnCount, sourceId, side);
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@ -1163,3 +1180,16 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
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return null;
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}
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}
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/**
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* When given a battler tag or json representing one, creates an actual ArenaTag object with the same data.
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* @param {ArenaTag | any} source An arena tag
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* @return {ArenaTag} The valid arena tag
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*/
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export function loadArenaTag(source: ArenaTag | any): ArenaTag {
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const tag = getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.targetIndex, source.side)
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?? new NoneTag();
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tag.loadTag(source);
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return tag;
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}
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@ -0,0 +1,23 @@
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import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
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import { Phase } from "#app/phase";
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import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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export class CheckStatusEffectPhase extends Phase {
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private order : BattlerIndex[];
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constructor(scene : BattleScene, order : BattlerIndex[]) {
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super(scene);
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this.scene = scene;
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this.order = order;
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}
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start() {
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const field = this.scene.getField();
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for (const o of this.order) {
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if (field[o].status && field[o].status.isPostTurn()) {
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this.scene.unshiftPhase(new PostTurnStatusEffectPhase(this.scene, o));
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}
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}
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this.end();
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}
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}
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@ -6,7 +6,6 @@ import { StatusEffect } from "#app/enums/status-effect";
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|||
import Pokemon from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
|
||||
|
||||
export class ObtainStatusEffectPhase extends PokemonPhase {
|
||||
private statusEffect?: StatusEffect | undefined;
|
||||
|
@ -33,9 +32,6 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
|||
pokemon.updateInfo(true);
|
||||
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => {
|
||||
this.scene.queueMessage(getStatusEffectObtainText(this.statusEffect, getPokemonNameWithAffix(pokemon), this.sourceText ?? undefined));
|
||||
if (pokemon.status?.isPostTurn()) {
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
|
||||
}
|
||||
this.end();
|
||||
});
|
||||
return;
|
||||
|
|
|
@ -13,10 +13,10 @@ import { BerryPhase } from "./berry-phase";
|
|||
import { FieldPhase } from "./field-phase";
|
||||
import { MoveHeaderPhase } from "./move-header-phase";
|
||||
import { MovePhase } from "./move-phase";
|
||||
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
import { TurnEndPhase } from "./turn-end-phase";
|
||||
import { WeatherEffectPhase } from "./weather-effect-phase";
|
||||
import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { TrickRoomTag } from "#app/data/arena-tag";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
@ -206,11 +206,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
|
||||
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
|
||||
|
||||
for (const o of moveOrder) {
|
||||
if (field[o].status && field[o].status.isPostTurn()) {
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
|
||||
}
|
||||
}
|
||||
/** Add a new phase to check who should be taking status damage */
|
||||
this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
|
||||
|
||||
this.scene.pushPhase(new BerryPhase(this.scene));
|
||||
this.scene.pushPhase(new TurnEndPhase(this.scene));
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Arena } from "../field/arena";
|
||||
import { ArenaTag } from "../data/arena-tag";
|
||||
import { ArenaTag, loadArenaTag } from "../data/arena-tag";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Weather } from "../data/weather";
|
||||
import { Terrain } from "#app/data/terrain";
|
||||
|
@ -15,6 +15,10 @@ export default class ArenaData {
|
|||
this.biome = sourceArena ? sourceArena.biomeType : source.biome;
|
||||
this.weather = sourceArena ? sourceArena.weather : source.weather ? new Weather(source.weather.weatherType, source.weather.turnsLeft) : null;
|
||||
this.terrain = sourceArena ? sourceArena.terrain : source.terrain ? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft) : null;
|
||||
this.tags = sourceArena ? sourceArena.tags : [];
|
||||
this.tags = [];
|
||||
|
||||
if (source.tags) {
|
||||
this.tags = source.tags.map(t => loadArenaTag(t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ import { TrainerVariant } from "#app/field/trainer";
|
|||
import { Variant } from "#app/data/variant";
|
||||
import { setSettingGamepad, SettingGamepad, settingGamepadDefaults } from "#app/system/settings/settings-gamepad";
|
||||
import { setSettingKeyboard, SettingKeyboard } from "#app/system/settings/settings-keyboard";
|
||||
import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
import { TagAddedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
import * as Modifier from "#app/modifier/modifier";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import ChallengeData from "#app/system/challenge-data";
|
||||
|
@ -50,6 +50,7 @@ import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatch
|
|||
import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { PokerogueApiClearSessionData } from "#app/@types/pokerogue-api";
|
||||
import { ArenaTrapTag } from "#app/data/arena-tag";
|
||||
|
||||
export const defaultStarterSpecies: Species[] = [
|
||||
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
|
||||
|
@ -1085,8 +1086,18 @@ export class GameData {
|
|||
|
||||
scene.arena.terrain = sessionData.arena.terrain;
|
||||
scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(TerrainType.NONE, scene.arena.terrain?.terrainType!, scene.arena.terrain?.turnsLeft!)); // TODO: is this bang correct?
|
||||
// TODO
|
||||
//scene.arena.tags = sessionData.arena.tags;
|
||||
|
||||
scene.arena.tags = sessionData.arena.tags;
|
||||
if (scene.arena.tags) {
|
||||
for (const tag of scene.arena.tags) {
|
||||
if (tag instanceof ArenaTrapTag) {
|
||||
const { tagType, side, turnCount, layers, maxLayers } = tag as ArenaTrapTag;
|
||||
scene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, layers, maxLayers));
|
||||
} else {
|
||||
scene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tag.tagType, tag.side, tag.turnCount));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const modifierData of sessionData.modifiers) {
|
||||
const modifier = modifierData.toModifier(scene, Modifier[modifierData.className]);
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
|
@ -10,6 +7,7 @@ import GameManager from "#test/utils/gameManager";
|
|||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
describe("Items - Toxic orb", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -27,40 +25,36 @@ describe("Items - Toxic orb", () => {
|
|||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
const moveToUse = Moves.GROWTH;
|
||||
const oppMoveToUse = Moves.TACKLE;
|
||||
game.override.battleType("single");
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.ability(Abilities.INSOMNIA);
|
||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset([ oppMoveToUse, oppMoveToUse, oppMoveToUse, oppMoveToUse ]);
|
||||
game.override.startingHeldItems([{
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.startingHeldItems([{
|
||||
name: "TOXIC_ORB",
|
||||
}]);
|
||||
|
||||
vi.spyOn(i18next, "t");
|
||||
});
|
||||
|
||||
it("TOXIC ORB", async () => {
|
||||
const moveToUse = Moves.GROWTH;
|
||||
await game.startBattle([
|
||||
Species.MIGHTYENA,
|
||||
Species.MIGHTYENA,
|
||||
]);
|
||||
expect(game.scene.modifiers[0].type.id).toBe("TOXIC_ORB");
|
||||
it("badly poisons the holder", async () => {
|
||||
await game.classicMode.startBattle([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
const player = game.scene.getPlayerField()[0];
|
||||
|
||||
// will run the 13 phase from enemyCommandPhase to TurnEndPhase
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
// Toxic orb should trigger here
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
await game.phaseInterceptor.run("MessagePhase");
|
||||
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything());
|
||||
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.activation", expect.anything());
|
||||
expect(game.scene.getParty()[0].status!.effect).toBe(StatusEffect.TOXIC);
|
||||
}, 20000);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.status?.effect).toBe(StatusEffect.TOXIC);
|
||||
// Damage should not have ticked yet.
|
||||
expect(player.status?.turnCount).toBe(0);
|
||||
}, TIMEOUT);
|
||||
});
|
||||
|
|
|
@ -0,0 +1,136 @@
|
|||
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { decrypt, encrypt, GameData, SessionSaveData } from "#app/system/game-data";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
describe("Moves - Toxic Spikes", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.startingWave(5)
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.moveset([ Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR ]);
|
||||
});
|
||||
|
||||
it("should not affect the opponent if they do not switch", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.doSwitchPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBeUndefined();
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should poison the opponent if they switch into 1 layer", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.POISON);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should badly poison the opponent if they switch into 2 layers", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.TOXIC);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should be removed if a grounded poison pokemon switches in", async() => {
|
||||
game.override.enemySpecies(Species.GRIMER);
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBeUndefined();
|
||||
|
||||
expect(game.scene.arena.tags.length).toBe(0);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("shouldn't create multiple layers per use in doubles", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const arenaTags = (game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag);
|
||||
expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES);
|
||||
expect(arenaTags.layers).toBe(1);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should persist through reload", async() => {
|
||||
game.override.startingWave(1);
|
||||
const scene = game.scene;
|
||||
const gameData = new GameData(scene);
|
||||
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to("BattleEndPhase");
|
||||
await game.toNextWave();
|
||||
|
||||
const sessionData : SessionSaveData = gameData["getSessionSaveData"](game.scene);
|
||||
localStorage.setItem("sessionTestData", encrypt(JSON.stringify(sessionData), true));
|
||||
const recoveredData : SessionSaveData = gameData.parseSessionData(decrypt(localStorage.getItem("sessionTestData")!, true));
|
||||
gameData.loadSession(game.scene, 0, recoveredData);
|
||||
|
||||
expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags);
|
||||
localStorage.removeItem("sessionTestData");
|
||||
}, TIMEOUT);
|
||||
});
|
Loading…
Reference in New Issue