[Bug] Eiscue changing form regardless of previous form on arena reset (#2572)

* fix eiscue (again)

* hardcode eiscue check
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Adrian T 2024-06-25 05:05:24 +08:00 committed by GitHub
parent 587ee7e103
commit 71299a731c
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1 changed files with 3 additions and 1 deletions

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@ -1122,7 +1122,9 @@ export default class BattleScene extends SceneBase {
playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p))); playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p)));
for (const pokemon of this.getParty()) { for (const pokemon of this.getParty()) {
if (pokemon.hasAbility(Abilities.ICE_FACE)) { // Only trigger form change when Eiscue is in Noice form
// Hardcoded Eiscue for now in case it is fused with another pokemon
if (pokemon.species.speciesId === Species.EISCUE && pokemon.hasAbility(Abilities.ICE_FACE) && pokemon.formIndex === 1) {
this.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger); this.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger);
} }