[Bug] Eiscue changing form regardless of previous form on arena reset (#2572)
* fix eiscue (again) * hardcode eiscue check
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@ -1122,7 +1122,9 @@ export default class BattleScene extends SceneBase {
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playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p)));
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playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p)));
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for (const pokemon of this.getParty()) {
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for (const pokemon of this.getParty()) {
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if (pokemon.hasAbility(Abilities.ICE_FACE)) {
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// Only trigger form change when Eiscue is in Noice form
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// Hardcoded Eiscue for now in case it is fused with another pokemon
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if (pokemon.species.speciesId === Species.EISCUE && pokemon.hasAbility(Abilities.ICE_FACE) && pokemon.formIndex === 1) {
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this.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger);
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this.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger);
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}
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}
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