Add damage numbers feature
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@ -51,6 +51,7 @@ import { BattleSpec } from './enums/battle-spec';
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import { getTypeRgb } from './data/type';
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import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler';
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import CharSprite from './ui/char-sprite';
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import DamageNumberHandler from './field/damage-number-handler';
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export const bypassLogin = false;
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export const startingLevel = 5;
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@ -92,6 +93,7 @@ export default class BattleScene extends Phaser.Scene {
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public bgmVolume: number = 1;
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public seVolume: number = 1;
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public gameSpeed: integer = 1;
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public damageNumbersMode: integer = 0;
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public showLevelUpStats: boolean = true;
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public enableTutorials: boolean = true;
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public windowType: integer = 1;
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@ -141,6 +143,7 @@ export default class BattleScene extends Phaser.Scene {
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public seed: string;
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public waveSeed: string;
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public damageNumberHandler: DamageNumberHandler
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private spriteSparkleHandler: PokemonSpriteSparkleHandler;
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public fieldSpritePipeline: FieldSpritePipeline;
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@ -537,6 +540,8 @@ export default class BattleScene extends Phaser.Scene {
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this.updateUIPositions();
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this.damageNumberHandler = new DamageNumberHandler();
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this.spriteSparkleHandler = new PokemonSpriteSparkleHandler();
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this.spriteSparkleHandler.setup(this);
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@ -15,7 +15,7 @@ import { ArenaTagType } from "./enums/arena-tag-type";
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import { Abilities, BlockRecoilDamageAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs } from "./ability";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { BattlerIndex } from "../battle";
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import { Stat, getStatName } from "./pokemon-stat";
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import { Stat } from "./pokemon-stat";
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export enum MoveCategory {
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PHYSICAL,
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@ -0,0 +1,164 @@
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import { TextStyle, addTextObject } from "../ui/text";
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import Pokemon, { AttackMoveResult, HitResult } from "./pokemon";
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import * as Utils from "../utils";
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import { BattlerIndex } from "../battle";
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export default class DamageNumberHandler {
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private damageNumbers: Map<BattlerIndex, Phaser.GameObjects.Text[]>;
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constructor() {
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this.damageNumbers = new Map();
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}
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add(target: Pokemon, result: AttackMoveResult): void {
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const scene = target.scene;
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const battlerIndex = target.getBattlerIndex();
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const baseScale = target.getSpriteScale() / 6;
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const damageNumber = addTextObject(scene, target.x, -(scene.game.canvas.height / 6) + target.y - target.getSprite().height / 2, Utils.formatStat(result.damage, true), TextStyle.SUMMARY);
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damageNumber.setOrigin(0.5, 1);
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damageNumber.setScale(baseScale);
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let [ textColor, shadowColor ] = [ null, null ];
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switch (result.result) {
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case HitResult.SUPER_EFFECTIVE:
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[ textColor, shadowColor ] = [ '#f8d030', '#b8a038' ];
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break;
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case HitResult.NOT_VERY_EFFECTIVE:
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[ textColor, shadowColor ] = [ '#f08030', '#c03028' ];
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break;
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case HitResult.ONE_HIT_KO:
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[ textColor, shadowColor ] = [ '#a040a0', '#483850' ];
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break;
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default:
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[ textColor, shadowColor ] = [ '#ffffff', '#636363' ];
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break;
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}
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if (textColor)
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damageNumber.setColor(textColor);
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if (shadowColor) {
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if (result.critical) {
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damageNumber.setShadowOffset(0, 0);
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damageNumber.setStroke(shadowColor, 12);
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} else
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damageNumber.setShadowColor(shadowColor);
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}
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scene.fieldUI.add(damageNumber);
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if (!this.damageNumbers.has(battlerIndex))
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this.damageNumbers.set(battlerIndex, []);
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const yOffset = this.damageNumbers.get(battlerIndex).length * -10;
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if (yOffset)
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damageNumber.y += yOffset;
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this.damageNumbers.get(battlerIndex).push(damageNumber);
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if (scene.damageNumbersMode === 1) {
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scene.tweens.add({
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targets: damageNumber,
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duration: Utils.fixedInt(750),
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alpha: 1,
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y: '-=32'
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});
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scene.tweens.add({
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delay: 375,
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targets: damageNumber,
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duration: Utils.fixedInt(625),
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alpha: 0,
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ease: 'Sine.easeIn',
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onComplete: () => {
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this.damageNumbers.get(battlerIndex).splice(this.damageNumbers.get(battlerIndex).indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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});
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return;
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}
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damageNumber.setAlpha(0);
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scene.tweens.chain({
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targets: damageNumber,
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tweens: [
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{
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duration: Utils.fixedInt(250),
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alpha: 1,
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scaleX: 0.75 * baseScale,
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scaleY: 1.25 * baseScale,
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y: '-=16',
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(175),
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alpha: 1,
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: '+=16',
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ease: 'Cubic.easeIn'
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.25 * baseScale,
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scaleY: 0.75 * baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: '-=8',
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: '+=8',
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ease: 'Cubic.easeIn'
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.125 * baseScale,
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scaleY: 0.875 * baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: '-=4',
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.975 * baseScale,
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scaleY: 1.025 * baseScale,
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y: '+=4',
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ease: 'Cubic.easeIn'
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.075 * baseScale,
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scaleY: 0.925 * baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(25),
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scaleX: baseScale,
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scaleY: baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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delay: Utils.fixedInt(500),
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alpha: 0,
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onComplete: () => {
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this.damageNumbers.get(battlerIndex).splice(this.damageNumbers.get(battlerIndex).indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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}
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]
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});
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}
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}
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@ -38,7 +38,6 @@ export default class PokemonSpriteSparkleHandler {
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const sparkle = (s.scene as BattleScene).addFieldSprite(((pokemon?.x || 0) + s.x + pixelX * ratioX + xOffset), ((pokemon?.y || 0) + s.y + pixelY * ratioY + yOffset), 'tera_sparkle');
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sparkle.pipelineData['ignoreTimeTint'] = s.pipelineData['ignoreTimeTint'];
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sparkle.play('tera_sparkle');
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const teraColor = s.pipelineData['teraColor'] as number[];
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parent.add(sparkle);
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s.scene.time.delayedCall(Utils.fixedInt(Math.floor((1000 / 12) * 13)), () => sparkle.destroy());
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}
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@ -1135,7 +1135,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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source.turnData.damageDealt += damage.value;
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this.battleData.hitCount++;
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this.turnData.attacksReceived.unshift({ move: move.id, result: result as DamageResult, damage: damage.value, critical: isCritical, sourceId: source.id });
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const attackResult = { move: move.id, result: result as DamageResult, damage: damage.value, critical: isCritical, sourceId: source.id };
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this.turnData.attacksReceived.unshift(attackResult);
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if (damage.value && this.scene.damageNumbersMode)
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this.scene.damageNumberHandler.add(this, attackResult);
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if (source.isPlayer() && !this.isPlayer())
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this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, damage)
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}
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@ -36,6 +36,24 @@ export function initGameSpeed() {
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config.hold = transformValue(config.hold);
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return originalTweensAdd.apply(this, [ config ]);
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};
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const originalTweensChain = this.tweens.chain;
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this.tweens.chain = function (config: Phaser.Types.Tweens.TweenChainBuilderConfig): Phaser.Tweens.TweenChain {
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if (config.tweens) {
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config.tweens.forEach(t => {
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if (t.duration)
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t.duration = transformValue(t.duration);
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if (t.delay)
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t.delay = transformValue(t.delay);
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if (t.repeatDelay)
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t.repeatDelay = transformValue(t.repeatDelay);
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if (t.loopDelay)
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t.loopDelay = transformValue(t.loopDelay);
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if (t.hold)
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t.hold = transformValue(t.hold);
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});
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}
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return originalTweensChain.apply(this, [ config ]);
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};
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const originalAddCounter = this.tweens.addCounter;
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this.tweens.addCounter = function (config: Phaser.Types.Tweens.NumberTweenBuilderConfig) {
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if (config.duration)
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@ -7,6 +7,7 @@ export enum Setting {
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Master_Volume = "MASTER_VOLUME",
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BGM_Volume = "BGM_VOLUME",
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SE_Volume = "SE_VOLUME",
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Damage_Numbers = "DAMAGE_NUMBERS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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Window_Type = "WINDOW_TYPE",
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Tutorials = "TUTORIALS",
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@ -29,6 +30,7 @@ export const settingOptions: SettingOptions = {
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[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.Window_Type]: new Array(4).fill(null).map((_, i) => (i + 1).toString()),
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[Setting.Tutorials]: [ 'Off', 'On' ],
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@ -43,6 +45,7 @@ export const settingDefaults: SettingDefaults = {
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[Setting.Master_Volume]: 5,
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[Setting.BGM_Volume]: 10,
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[Setting.SE_Volume]: 10,
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[Setting.Damage_Numbers]: 0,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.Window_Type]: 0,
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[Setting.Tutorials]: 1,
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@ -69,6 +72,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.Damage_Numbers:
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scene.damageNumbersMode = value;
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break;
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case Setting.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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break;
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