Hydro Steam (#231)
* Hydro Steam, Spirit Shackle, U-turn fix Match formatting to project style Co-authored-by: Samuel H <flashfireex@gmail.com> * Fix Hydro Steam power up in Sun, even harsh sun if type changes * Fix issue with Hydro Steam outside sun * Add comments to IgnoreWeatherTypeDebuffAttr for documentation * Move U-turn fix to another PR --------- Co-authored-by: Samuel H <flashfireex@gmail.com>
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@ -888,6 +888,33 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
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}
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}
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/**
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* Attribute used for moves which ignore type-based debuffs from weather, namely Hydro Steam.
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* Called during damage calculation after getting said debuff from getAttackTypeMultiplier in the Pokemon class.
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*/
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export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
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public weather: WeatherType;
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constructor(weather: WeatherType){
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super();
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this.weather = weather;
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}
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/**
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* Changes the type-based weather modifier if this move's power would be reduced by it
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* @param user Pokemon that used the move
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* @param target N/A
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* @param move Move with this attribute
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* @param args Utils.NumberHolder for arenaAttackTypeMultiplier
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const weatherModifier=args[0] as Utils.NumberHolder;
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//If the type-based attack power modifier due to weather (e.g. Water moves in Sun) is below 1, set it to 1
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if (user.scene.arena.weather?.weatherType === this.weather)
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weatherModifier.value = Math.max(weatherModifier.value, 1);
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return true;
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}
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}
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export abstract class WeatherHealAttr extends HealAttr {
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constructor() {
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super(0.5);
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@ -6666,7 +6693,8 @@ export function initMoves() {
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
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.slicingMove(),
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new AttackMove(Moves.HYDRO_STEAM, Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, 0, 9)
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.partial(),
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.attr(IgnoreWeatherTypeDebuffAttr, WeatherType.SUNNY)
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.attr(MovePowerMultiplierAttr, (user, target, move) => [WeatherType.SUNNY, WeatherType.HARSH_SUN].includes(user.scene.arena.weather?.weatherType) && !user.scene.arena.weather?.isEffectSuppressed(user.scene) ? 1.5 : 1),
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new AttackMove(Moves.RUINATION, Type.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
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.attr(TargetHalfHpDamageAttr),
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new AttackMove(Moves.COLLISION_COURSE, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
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@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
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import { variantData } from '#app/data/variant';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr } from "../data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, IgnoreWeatherTypeDebuffAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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@ -1338,7 +1338,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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source.removeTag(typeBoost.tagType);
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}
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}
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const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded());
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const arenaAttackTypeMultiplier = new Utils.NumberHolder(this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()));
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applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
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if (this.scene.arena.getTerrainType() === TerrainType.GRASSY && this.isGrounded() && type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
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power.value /= 2;
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applyMoveAttrs(VariablePowerAttr, source, this, move, power);
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@ -1383,7 +1384,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (!isCritical) {
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this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, move.category, this.scene.currentBattle.double, screenMultiplier);
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}
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const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
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const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier.value) === 0;
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const sourceTypes = source.getTypes();
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const matchesSourceType = sourceTypes[0] === type || (sourceTypes.length > 1 && sourceTypes[1] === type);
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let stabMultiplier = new Utils.NumberHolder(1);
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@ -1401,7 +1402,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
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if (!isTypeImmune) {
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damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
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damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
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if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
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const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
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applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
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