Implement Perish Song

This commit is contained in:
N1ghtz567 2023-12-18 21:53:28 -04:00
parent a774fa69d5
commit 721ec6e8a9
3 changed files with 54 additions and 4 deletions

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@ -1,7 +1,7 @@
import { CommonAnim, CommonBattleAnim } from "./battle-anims"; import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import { CommonAnimPhase, DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase } from "../battle-phases"; import { CommonAnimPhase, DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase } from "../battle-phases";
import { getPokemonMessage } from "../messages"; import { getPokemonMessage } from "../messages";
import Pokemon, { MoveResult } from "../pokemon"; import Pokemon, { MoveResult, HitResult } from "../pokemon";
import { Stat } from "./pokemon-stat"; import { Stat } from "./pokemon-stat";
import { StatusEffect } from "./status-effect"; import { StatusEffect } from "./status-effect";
import * as Utils from "../utils"; import * as Utils from "../utils";
@ -31,6 +31,7 @@ export enum BattlerTagType {
SAND_TOMB, SAND_TOMB,
MAGMA_STORM, MAGMA_STORM,
PROTECTED, PROTECTED,
PERISH_SONG,
TRUANT, TRUANT,
FLYING, FLYING,
UNDERGROUND, UNDERGROUND,
@ -596,6 +597,25 @@ export class ProtectedTag extends BattlerTag {
} }
} }
export class PerishSongTag extends BattlerTag {
constructor(turnCount: integer) {
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
if (ret)
pokemon.scene.queueMessage(getPokemonMessage(pokemon, `\'s perish count fell to ${this.turnCount}.`));
else {
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), HitResult.ONE_HIT_KO));
pokemon.damage(pokemon.hp);
}
return ret;
}
}
export class TruantTag extends BattlerTag { export class TruantTag extends BattlerTag {
constructor() { constructor() {
super(BattlerTagType.TRUANT, BattlerTagLapseType.MOVE, 1, undefined); super(BattlerTagType.TRUANT, BattlerTagLapseType.MOVE, 1, undefined);
@ -721,6 +741,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new MagmaStormTag(turnCount, sourceId); return new MagmaStormTag(turnCount, sourceId);
case BattlerTagType.PROTECTED: case BattlerTagType.PROTECTED:
return new ProtectedTag(sourceMove); return new ProtectedTag(sourceMove);
case BattlerTagType.PERISH_SONG:
return new PerishSongTag(turnCount);
case BattlerTagType.TRUANT: case BattlerTagType.TRUANT:
return new TruantTag(); return new TruantTag();
case BattlerTagType.FLYING: case BattlerTagType.FLYING:

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@ -1785,7 +1785,7 @@ export class ClearWeatherAttr extends MoveEffectAttr {
export class OneHitKOAttr extends MoveAttr { export class OneHitKOAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.species.speciesId === Species.ETERNATUS && target.formIndex === 1) if (target.isBossImmune())
return false; return false;
(args[0] as Utils.BooleanHolder).value = true; (args[0] as Utils.BooleanHolder).value = true;
@ -2382,6 +2382,8 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
return -5; return -5;
case BattlerTagType.FRENZY: case BattlerTagType.FRENZY:
return -2; return -2;
case BattlerTagType.ENCORE:
return -2;
case BattlerTagType.INGRAIN: case BattlerTagType.INGRAIN:
return 3; return 3;
case BattlerTagType.AQUA_RING: case BattlerTagType.AQUA_RING:
@ -2398,7 +2400,9 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
case BattlerTagType.MAGMA_STORM: case BattlerTagType.MAGMA_STORM:
return -3; return -3;
case BattlerTagType.PROTECTED: case BattlerTagType.PROTECTED:
return 10; return 5;
case BattlerTagType.PERISH_SONG:
return -8;
case BattlerTagType.FLYING: case BattlerTagType.FLYING:
return 5; return 5;
case BattlerTagType.CRIT_BOOST: case BattlerTagType.CRIT_BOOST:
@ -2483,6 +2487,25 @@ export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
} }
} }
export class FaintCountdownAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.PERISH_SONG, false, 4, true);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
user.scene.queueMessage(getPokemonMessage(target, `\nwill faint in ${this.turnCount - 1} turns.`));
return true;
}
getCondition(): MoveCondition {
return (user, target, move) => super.getCondition()(user, target, move) && !target.isBossImmune();
}
}
export class HitsTagAttr extends MoveAttr { export class HitsTagAttr extends MoveAttr {
public tagType: BattlerTagType; public tagType: BattlerTagType;
public doubleDamage: boolean; public doubleDamage: boolean;
@ -3412,7 +3435,8 @@ export function initMoves() {
new StatusMove(Moves.FORESIGHT, "Foresight (N)", Type.NORMAL, -1, 40, -1, "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.", -1, 0, 2), new StatusMove(Moves.FORESIGHT, "Foresight (N)", Type.NORMAL, -1, 40, -1, "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.", -1, 0, 2),
new SelfStatusMove(Moves.DESTINY_BOND, "Destiny Bond (N)", Type.GHOST, -1, 5, -1, "After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.", -1, 0, 2) new SelfStatusMove(Moves.DESTINY_BOND, "Destiny Bond (N)", Type.GHOST, -1, 5, -1, "After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.", -1, 0, 2)
.ignoresProtect(), .ignoresProtect(),
new StatusMove(Moves.PERISH_SONG, "Perish Song (N)", Type.NORMAL, -1, 5, -1, "Any Pokémon that hears this song faints in three turns, unless it switches out of battle.", -1, 0, 2) new StatusMove(Moves.PERISH_SONG, "Perish Song", Type.NORMAL, -1, 5, -1, "Any Pokémon that hears this song faints in three turns, unless it switches out of battle.", -1, 0, 2)
.attr(FaintCountdownAttr)
.ignoresProtect() .ignoresProtect()
.soundBased() .soundBased()
.target(MoveTarget.ALL), .target(MoveTarget.ALL),

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@ -1035,6 +1035,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.hp = Math.min(this.hp + amount, this.getMaxHp()); this.hp = Math.min(this.hp + amount, this.getMaxHp());
} }
isBossImmune(): boolean {
return this.species.speciesId === Species.ETERNATUS && this.formIndex === 1;
}
addTag(tagType: BattlerTagType, turnCount?: integer, sourceMove?: Moves, sourceId?: integer): boolean { addTag(tagType: BattlerTagType, turnCount?: integer, sourceMove?: Moves, sourceId?: integer): boolean {
const existingTag = this.getTag(tagType); const existingTag = this.getTag(tagType);
if (existingTag) { if (existingTag) {