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Don't update user info on save for optimization
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parent
4fcea107ab
commit
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@ -250,58 +250,52 @@ export class GameData {
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public saveSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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this.scene.ui.savingIcon.show();
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updateUserInfo().then(response => {
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if (!response[0]) {
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this.scene.ui.savingIcon.hide();
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return resolve(false);
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}
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const data: SystemSaveData = {
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trainerId: this.trainerId,
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secretId: this.secretId,
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gender: this.gender,
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dexData: this.dexData,
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starterData: this.starterData,
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gameStats: this.gameStats,
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unlocks: this.unlocks,
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achvUnlocks: this.achvUnlocks,
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voucherUnlocks: this.voucherUnlocks,
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voucherCounts: this.voucherCounts,
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eggs: this.eggs.map(e => new EggData(e)),
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime()
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};
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const data: SystemSaveData = {
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trainerId: this.trainerId,
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secretId: this.secretId,
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gender: this.gender,
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dexData: this.dexData,
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starterData: this.starterData,
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gameStats: this.gameStats,
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unlocks: this.unlocks,
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achvUnlocks: this.achvUnlocks,
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voucherUnlocks: this.voucherUnlocks,
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voucherCounts: this.voucherCounts,
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eggs: this.eggs.map(e => new EggData(e)),
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime()
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};
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
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.then(response => response.text())
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.then(error => {
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this.scene.ui.savingIcon.hide();
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if (error) {
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if (error.startsWith('client version out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new OutdatedPhase(this.scene));
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} else if (error.startsWith('session out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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console.error(error);
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return resolve(false);
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
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.then(response => response.text())
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.then(error => {
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this.scene.ui.savingIcon.hide();
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if (error) {
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if (error.startsWith('client version out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new OutdatedPhase(this.scene));
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} else if (error.startsWith('session out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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resolve(true);
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});
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} else {
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localStorage.setItem('data_bak', localStorage.getItem('data'));
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console.error(error);
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return resolve(false);
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}
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resolve(true);
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});
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} else {
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localStorage.setItem('data_bak', localStorage.getItem('data'));
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localStorage.setItem('data', btoa(systemData));
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localStorage.setItem('data', btoa(systemData));
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this.scene.ui.savingIcon.hide();
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this.scene.ui.savingIcon.hide();
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resolve(true);
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}
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});
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resolve(true);
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}
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});
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}
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