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[Test] Update/modernize/fix some tests (#3968)
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0cbdaab28e
commit
744c8f8845
@ -1,8 +1,6 @@
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import { allMoves } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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@ -26,18 +24,18 @@ describe("Abilities - Hustle", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.ability(Abilities.HUSTLE);
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game.override.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]);
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game.override.startingLevel(5);
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game.override.disableCrits();
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game.override.enemyLevel(5);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemySpecies(Species.SHUCKLE);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override
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.ability(Abilities.HUSTLE)
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.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE])
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.disableCrits()
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.battleType("single")
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.enemyMoveset(SPLASH_ONLY)
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.BALL_FETCH);
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});
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it("increases the user's Attack stat by 50%", async () => {
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const atk = pikachu.stats[Stat.ATK];
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@ -45,25 +43,25 @@ describe("Abilities - Hustle", () => {
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game.move.select(Moves.TACKLE);
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await game.move.forceHit();
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to("DamagePhase");
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expect(pikachu.getBattleStat).toHaveReturnedWith(atk * 1.5);
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expect(pikachu.getBattleStat).toHaveReturnedWith(Math.floor(atk * 1.5));
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});
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it("lowers the accuracy of the user's physical moves by 20%", async () => {
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(MoveEffectPhase);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8);
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});
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it("does not affect non-physical moves", async () => {
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const spatk = pikachu.stats[Stat.SPATK];
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@ -71,7 +69,7 @@ describe("Abilities - Hustle", () => {
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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game.move.select(Moves.GIGA_DRAIN);
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to("DamagePhase");
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expect(pikachu.getBattleStat).toHaveReturnedWith(spatk);
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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@ -81,7 +79,7 @@ describe("Abilities - Hustle", () => {
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game.override.startingLevel(100);
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game.override.enemyLevel(30);
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -89,7 +87,7 @@ describe("Abilities - Hustle", () => {
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vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
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game.move.select(Moves.FISSURE);
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to("DamagePhase");
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expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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@ -1,5 +1,4 @@
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import { BattleStat } from "#app/data/battle-stat";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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@ -24,22 +23,23 @@ describe("Abilities - Wind Rider", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.SHIFTRY);
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game.override.enemyAbility(Abilities.WIND_RIDER);
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game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override
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.battleType("single")
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.enemySpecies(Species.SHIFTRY)
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.enemyAbility(Abilities.WIND_RIDER)
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.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM])
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.enemyMoveset(SPLASH_ONLY);
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});
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it("takes no damage from wind moves and its Attack is increased by one stage when hit by one", async () => {
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await game.startBattle([Species.MAGIKARP]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const shiftry = game.scene.getEnemyPokemon()!;
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
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game.move.select(Moves.PETAL_BLIZZARD);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(shiftry.isFullHp()).toBe(true);
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
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@ -49,14 +49,14 @@ describe("Abilities - Wind Rider", () => {
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game.override.ability(Abilities.WIND_RIDER);
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game.override.enemySpecies(Species.MAGIKARP);
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await game.startBattle([Species.SHIFTRY]);
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await game.classicMode.startBattle([Species.SHIFTRY]);
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const shiftry = game.scene.getPlayerPokemon()!;
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
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game.move.select(Moves.TAILWIND);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
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});
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@ -65,7 +65,7 @@ describe("Abilities - Wind Rider", () => {
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game.override.ability(Abilities.WIND_RIDER);
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game.override.enemySpecies(Species.MAGIKARP);
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await game.startBattle([Species.SHIFTRY]);
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await game.classicMode.startBattle([Species.SHIFTRY]);
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const magikarp = game.scene.getEnemyPokemon()!;
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const shiftry = game.scene.getPlayerPokemon()!;
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@ -74,16 +74,18 @@ describe("Abilities - Wind Rider", () => {
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game.move.select(Moves.TAILWIND);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
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expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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it("does not increase Attack when Tailwind is present on opposing side", async () => {
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game.override.enemySpecies(Species.MAGIKARP);
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game.override
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.enemySpecies(Species.MAGIKARP)
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.ability(Abilities.WIND_RIDER);
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await game.startBattle([Species.SHIFTRY]);
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await game.classicMode.startBattle([Species.SHIFTRY]);
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const magikarp = game.scene.getEnemyPokemon()!;
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const shiftry = game.scene.getPlayerPokemon()!;
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@ -92,7 +94,7 @@ describe("Abilities - Wind Rider", () => {
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game.move.select(Moves.TAILWIND);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1);
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expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
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@ -101,7 +103,7 @@ describe("Abilities - Wind Rider", () => {
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it("does not interact with Sandstorm", async () => {
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game.override.enemySpecies(Species.MAGIKARP);
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await game.startBattle([Species.SHIFTRY]);
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await game.classicMode.startBattle([Species.SHIFTRY]);
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const shiftry = game.scene.getPlayerPokemon()!;
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
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@ -109,7 +111,7 @@ describe("Abilities - Wind Rider", () => {
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game.move.select(Moves.SANDSTORM);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(shiftry.hp).lessThan(shiftry.getMaxHp());
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@ -1,5 +1,4 @@
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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@ -32,28 +31,28 @@ describe("Moves - Fake Out", () => {
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});
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it("can only be used on the first turn a pokemon is sent out", async() => {
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await game.startBattle();
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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const postTurnOneHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy.hp).toBe(postTurnOneHp);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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const newEnemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
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@ -61,11 +60,11 @@ describe("Moves - Fake Out", () => {
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it("can be used again if recalled and sent back out", async() => {
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game.override.startingWave(4);
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await game.startBattle();
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await game.classicMode.startBattle();
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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game.move.select(Moves.FAKE_OUT);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
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@ -73,7 +72,7 @@ describe("Moves - Fake Out", () => {
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await game.doKillOpponents();
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await game.toNextWave();
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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@ -1,6 +1,5 @@
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import { BattlerIndex } from "#app/battle.js";
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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@ -35,11 +34,11 @@ describe("Moves - Gigaton Hammer", () => {
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});
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it("can't be used two turns in a row", async() => {
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await game.startBattle();
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await game.classicMode.startBattle();
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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game.move.select(Moves.GIGATON_HAMMER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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@ -48,7 +47,7 @@ describe("Moves - Gigaton Hammer", () => {
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await game.doKillOpponents();
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await game.toNextWave();
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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game.move.select(Moves.GIGATON_HAMMER);
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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@ -58,11 +57,11 @@ describe("Moves - Gigaton Hammer", () => {
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it("can be used again if recalled and sent back out", async() => {
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game.override.startingWave(4);
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await game.startBattle();
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await game.classicMode.startBattle();
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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game.move.select(Moves.GIGATON_HAMMER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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@ -71,7 +70,7 @@ describe("Moves - Gigaton Hammer", () => {
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await game.doKillOpponents();
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await game.toNextWave();
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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game.move.select(Moves.GIGATON_HAMMER);
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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