diff --git a/src/data/move.ts b/src/data/move.ts index d87d7f918bd..321fbc6d097 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4218,7 +4218,7 @@ export class AddArenaTagAttr extends MoveEffectAttr { public selfSideTarget: boolean; constructor(tagType: ArenaTagType, turnCount?: integer, failOnOverlap: boolean = false, selfSideTarget: boolean = false) { - super(true, MoveEffectTrigger.POST_APPLY, true); + super(true, MoveEffectTrigger.POST_APPLY); this.tagType = tagType; this.turnCount = turnCount; diff --git a/src/test/moves/ceaseless_edge.test.ts b/src/test/moves/ceaseless_edge.test.ts new file mode 100644 index 00000000000..de47027ccd5 --- /dev/null +++ b/src/test/moves/ceaseless_edge.test.ts @@ -0,0 +1,135 @@ +import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import * as overrides from "#app/overrides"; +import { + MoveEffectPhase, + TurnEndPhase +} from "#app/phases"; +import {getMovePosition} from "#app/test/utils/gameManagerUtils"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { ArenaTagType } from "#app/enums/arena-tag-type.js"; +import { allMoves } from "#app/data/move.js"; +import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag.js"; + +const TIMEOUT = 20 * 1000; + +describe("Moves - Ceaseless Edge", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); + vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA); + vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); + vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); + vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]); + vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]); + vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); + + }); + + test( + "move should hit and apply spikes", + async () => { + await game.startBattle([ Species.ILLUMISE ]); + + const leadPokemon = game.scene.getPlayerPokemon(); + expect(leadPokemon).toBeDefined(); + + const enemyPokemon = game.scene.getEnemyPokemon(); + expect(enemyPokemon).toBeDefined(); + + const enemyStartingHp = enemyPokemon.hp; + + game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE)); + + await game.phaseInterceptor.to(MoveEffectPhase, false); + // Spikes should not have any layers before move effect is applied + const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; + expect(tagBefore instanceof ArenaTrapTag).toBeFalsy(); + + await game.phaseInterceptor.to(TurnEndPhase); + const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; + expect(tagAfter instanceof ArenaTrapTag).toBeTruthy(); + expect(tagAfter.layers).toBe(1); + expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); + }, TIMEOUT + ); + + test( + "move should hit twice with multi lens and apply two layers of spikes", + async () => { + vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]); + await game.startBattle([ Species.ILLUMISE ]); + + const leadPokemon = game.scene.getPlayerPokemon(); + expect(leadPokemon).toBeDefined(); + + const enemyPokemon = game.scene.getEnemyPokemon(); + expect(enemyPokemon).toBeDefined(); + + const enemyStartingHp = enemyPokemon.hp; + + game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE)); + + await game.phaseInterceptor.to(MoveEffectPhase, false); + // Spikes should not have any layers before move effect is applied + const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; + expect(tagBefore instanceof ArenaTrapTag).toBeFalsy(); + + await game.phaseInterceptor.to(TurnEndPhase); + const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; + expect(tagAfter instanceof ArenaTrapTag).toBeTruthy(); + expect(tagAfter.layers).toBe(2); + expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); + }, TIMEOUT + ); + + test( + "trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage", + async () => { + vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]); + vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5); + vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(0); + + await game.startBattle([ Species.SNORLAX, Species.MUNCHLAX ]); + + const leadPokemon = game.scene.getPlayerPokemon(); + expect(leadPokemon).toBeDefined(); + + const enemyPokemon = game.scene.getEnemyPokemon(); + expect(enemyPokemon).toBeDefined(); + + game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE)); + await game.phaseInterceptor.to(MoveEffectPhase, false); + // Spikes should not have any layers before move effect is applied + const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; + expect(tagBefore instanceof ArenaTrapTag).toBeFalsy(); + + await game.phaseInterceptor.to(TurnEndPhase, false); + const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; + expect(tagAfter instanceof ArenaTrapTag).toBeTruthy(); + expect(tagAfter.layers).toBe(2); + + const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp; + // Check HP of pokemon that WILL BE switched in (index 1) + game.forceOpponentToSwitch(); + game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); + await game.phaseInterceptor.to(TurnEndPhase, false); + expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes); + }, TIMEOUT + ); +});