add names to battle info ui objects and solve key already exists warning for starter select
This commit is contained in:
parent
d01cd98d06
commit
751a3d1e49
|
@ -404,12 +404,14 @@ export abstract class PokemonSpeciesForm {
|
|||
console.warn = () => {};
|
||||
const frameNames = scene.anims.generateFrameNames(spriteKey, { zeroPad: 4, suffix: ".png", start: 1, end: 400 });
|
||||
console.warn = originalWarn;
|
||||
if (!(scene.anims.exists(spriteKey))) {
|
||||
scene.anims.create({
|
||||
key: this.getSpriteKey(female, formIndex, shiny, variant),
|
||||
frames: frameNames,
|
||||
frameRate: 12,
|
||||
repeat: -1
|
||||
});
|
||||
}
|
||||
let spritePath = this.getSpriteAtlasPath(female, formIndex, shiny, variant).replace("variant/", "").replace(/_[1-3]$/, "");
|
||||
const useExpSprite = scene.experimentalSprites && scene.hasExpSprite(spriteKey);
|
||||
if (useExpSprite) {
|
||||
|
|
|
@ -79,26 +79,31 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
this.setVisible(false);
|
||||
|
||||
this.box = this.scene.add.sprite(0, 0, this.getTextureName());
|
||||
this.box.setName("box");
|
||||
this.box.setOrigin(1, 0.5);
|
||||
this.add(this.box);
|
||||
|
||||
this.nameText = addTextObject(this.scene, player ? -115 : -124, player ? -15.2 : -11.2, "", TextStyle.BATTLE_INFO);
|
||||
this.nameText.setName("text_name");
|
||||
this.nameText.setOrigin(0, 0);
|
||||
this.add(this.nameText);
|
||||
|
||||
this.genderText = addTextObject(this.scene, 0, 0, "", TextStyle.BATTLE_INFO);
|
||||
this.genderText.setName("text_gender");
|
||||
this.genderText.setOrigin(0, 0);
|
||||
this.genderText.setPositionRelative(this.nameText, 0, 2);
|
||||
this.add(this.genderText);
|
||||
|
||||
if (!this.player) {
|
||||
this.ownedIcon = this.scene.add.sprite(0, 0, "icon_owned");
|
||||
this.ownedIcon.setName("icon_owned");
|
||||
this.ownedIcon.setVisible(false);
|
||||
this.ownedIcon.setOrigin(0, 0);
|
||||
this.ownedIcon.setPositionRelative(this.nameText, 0, 11.75);
|
||||
this.add(this.ownedIcon);
|
||||
|
||||
this.championRibbon = this.scene.add.sprite(0, 0, "champion_ribbon");
|
||||
this.championRibbon.setName("icon_champion_ribbon");
|
||||
this.championRibbon.setVisible(false);
|
||||
this.championRibbon.setOrigin(0, 0);
|
||||
this.championRibbon.setPositionRelative(this.nameText, 11.75, 11.75);
|
||||
|
@ -106,6 +111,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
this.teraIcon = this.scene.add.sprite(0, 0, "icon_tera");
|
||||
this.teraIcon.setName("icon_tera");
|
||||
this.teraIcon.setVisible(false);
|
||||
this.teraIcon.setOrigin(0, 0);
|
||||
this.teraIcon.setScale(0.5);
|
||||
|
@ -114,6 +120,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
this.add(this.teraIcon);
|
||||
|
||||
this.shinyIcon = this.scene.add.sprite(0, 0, "shiny_star");
|
||||
this.shinyIcon.setName("icon_shiny");
|
||||
this.shinyIcon.setVisible(false);
|
||||
this.shinyIcon.setOrigin(0, 0);
|
||||
this.shinyIcon.setScale(0.5);
|
||||
|
@ -122,6 +129,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
this.add(this.shinyIcon);
|
||||
|
||||
this.fusionShinyIcon = this.scene.add.sprite(0, 0, "shiny_star_2");
|
||||
this.fusionShinyIcon.setName("icon_fusion_shiny");
|
||||
this.fusionShinyIcon.setVisible(false);
|
||||
this.fusionShinyIcon.setOrigin(0, 0);
|
||||
this.fusionShinyIcon.setScale(0.5);
|
||||
|
@ -129,6 +137,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
this.add(this.fusionShinyIcon);
|
||||
|
||||
this.splicedIcon = this.scene.add.sprite(0, 0, "icon_spliced");
|
||||
this.splicedIcon.setName("icon_spliced");
|
||||
this.splicedIcon.setVisible(false);
|
||||
this.splicedIcon.setOrigin(0, 0);
|
||||
this.splicedIcon.setScale(0.5);
|
||||
|
@ -137,31 +146,37 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
this.add(this.splicedIcon);
|
||||
|
||||
this.statusIndicator = this.scene.add.sprite(0, 0, "statuses");
|
||||
this.statusIndicator.setName("icon_status");
|
||||
this.statusIndicator.setVisible(false);
|
||||
this.statusIndicator.setOrigin(0, 0);
|
||||
this.statusIndicator.setPositionRelative(this.nameText, 0, 11.5);
|
||||
this.add(this.statusIndicator);
|
||||
|
||||
this.levelContainer = this.scene.add.container(player ? -41 : -50, player ? -10 : -5);
|
||||
this.levelContainer.setName("container_level");
|
||||
this.add(this.levelContainer);
|
||||
|
||||
const levelOverlay = this.scene.add.image(0, 0, "overlay_lv");
|
||||
this.levelContainer.add(levelOverlay);
|
||||
|
||||
this.hpBar = this.scene.add.image(player ? -61 : -71, player ? -1 : 4.5, "overlay_hp");
|
||||
this.hpBar.setName("hp_bar");
|
||||
this.hpBar.setOrigin(0);
|
||||
this.add(this.hpBar);
|
||||
|
||||
this.hpBarSegmentDividers = [];
|
||||
|
||||
this.levelNumbersContainer = this.scene.add.container(9.5, (this.scene as BattleScene).uiTheme ? 0 : -0.5);
|
||||
this.levelNumbersContainer.setName("container_level");
|
||||
this.levelContainer.add(this.levelNumbersContainer);
|
||||
|
||||
if (this.player) {
|
||||
this.hpNumbersContainer = this.scene.add.container(-15, 10);
|
||||
this.hpNumbersContainer.setName("container_hp");
|
||||
this.add(this.hpNumbersContainer);
|
||||
|
||||
const expBar = this.scene.add.image(-98, 18, "overlay_exp");
|
||||
expBar.setName("overlay_exp");
|
||||
expBar.setOrigin(0);
|
||||
this.add(expBar);
|
||||
|
||||
|
@ -180,10 +195,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
this.statsContainer = this.scene.add.container(0, 0);
|
||||
this.statsContainer.setName("container_stats");
|
||||
this.statsContainer.setAlpha(0);
|
||||
this.add(this.statsContainer);
|
||||
|
||||
this.statsBox = this.scene.add.sprite(0, 0, `${this.getTextureName()}_stats`);
|
||||
this.statsBox.setName("box_stats");
|
||||
this.statsBox.setOrigin(1, 0.5);
|
||||
this.statsContainer.add(this.statsBox);
|
||||
|
||||
|
@ -197,25 +214,30 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
const statX = i > 1 ? this.statNumbers[i - 2].x + this.statNumbers[i - 2].width + 4 : -this.statsBox.width + 8;
|
||||
const statY = -this.statsBox.height / 2 + 4 + (i < battleStatOrder.length - 1 ? (i % 2 ? 10 : 0) : 5);
|
||||
const statLabel = this.scene.add.sprite(statX, statY, "pbinfo_stat", BattleStat[s]);
|
||||
statLabel.setName("icon_stat_label_" + i.toString());
|
||||
statLabel.setOrigin(0, 0);
|
||||
statLabels.push(statLabel);
|
||||
this.statValuesContainer.add(statLabel);
|
||||
|
||||
const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, "pbinfo_stat_numbers", "3");
|
||||
statNumber.setName("icon_stat_number_" + i.toString());
|
||||
statNumber.setOrigin(0, 0);
|
||||
this.statNumbers.push(statNumber);
|
||||
this.statValuesContainer.add(statNumber);
|
||||
});
|
||||
|
||||
this.type1Icon = this.scene.add.sprite(player ? -139 : -15, player ? -17 : -15.5, `pbinfo_${player ? "player" : "enemy"}_type1`);
|
||||
this.type1Icon.setName("icon_type_1");
|
||||
this.type1Icon.setOrigin(0, 0);
|
||||
this.add(this.type1Icon);
|
||||
|
||||
this.type2Icon = this.scene.add.sprite(player ? -139 : -15, player ? -1 : -2.5, `pbinfo_${player ? "player" : "enemy"}_type2`);
|
||||
this.type2Icon.setName("icon_type_2");
|
||||
this.type2Icon.setOrigin(0, 0);
|
||||
this.add(this.type2Icon);
|
||||
|
||||
this.type3Icon = this.scene.add.sprite(player ? -154 : 0, player ? -17 : -15.5, `pbinfo_${player ? "player" : "enemy"}_type`);
|
||||
this.type3Icon.setName("icon_type_3");
|
||||
this.type3Icon.setOrigin(0, 0);
|
||||
this.add(this.type3Icon);
|
||||
}
|
||||
|
@ -414,6 +436,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
const dividerX = (Math.round((maxHp / this.bossSegments) * s) / maxHp) * this.hpBar.width;
|
||||
const divider = this.scene.add.rectangle(0, 0, 1, this.hpBar.height - (uiTheme ? 0 : 1), pokemon.bossSegmentIndex >= s ? 0xFFFFFF : 0x404040);
|
||||
divider.setOrigin(0.5, 0);
|
||||
divider.setName("hpBar_divider_" + s.toString());
|
||||
this.add(divider);
|
||||
this.moveBelow(divider as Phaser.GameObjects.GameObject, this.statsContainer);
|
||||
|
||||
|
|
Loading…
Reference in New Issue