Add endings for classic mode

This commit is contained in:
Flashfyre 2024-05-16 21:41:38 -04:00
parent 71d9f11d94
commit 7561521020
6 changed files with 132 additions and 44 deletions

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@ -2290,6 +2290,25 @@ export const battleSpecDialogue = {
} }
}; };
export const miscDialogue = {
ending: [
`@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.
$@c{smile}It's over.@d{64} You ended the loop.
$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.
$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?
$@c{serious_smile_fists}Your legend will always live on in our hearts.
$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.
$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`,
`@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.
$@c{smile_eclosed}Of course I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.
$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.
$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!
$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.
$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.
$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`
]
}
export function getCharVariantFromDialogue(message: string): string { export function getCharVariantFromDialogue(message: string): string {
const variantMatch = /@c\{(.*?)\}/.exec(message); const variantMatch = /@c\{(.*?)\}/.exec(message);
if (variantMatch) if (variantMatch)

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@ -209,6 +209,9 @@ export class LoadingScene extends SceneBase {
this.loadImage('egg_list_bg', 'ui'); this.loadImage('egg_list_bg', 'ui');
this.loadImage('end_m', 'cg');
this.loadImage('end_f', 'cg');
for (let i = 0; i < 10; i++) { for (let i = 0; i < 10; i++) {
this.loadAtlas(`pokemon_icons_${i}`, ''); this.loadAtlas(`pokemon_icons_${i}`, '');
if (i) if (i)

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@ -37,7 +37,7 @@ import { BattleType, BattlerIndex, TurnCommand } from "./battle";
import { BattleSpec } from "./enums/battle-spec"; import { BattleSpec } from "./enums/battle-spec";
import { Species } from "./data/enums/species"; import { Species } from "./data/enums/species";
import { HealAchv, LevelAchv, achvs } from "./system/achv"; import { HealAchv, LevelAchv, achvs } from "./system/achv";
import { TrainerSlot, trainerConfigs } from "./data/trainer-config"; import { TrainerConfig, TrainerSlot, trainerConfigs } from "./data/trainer-config";
import { TrainerType } from "./data/enums/trainer-type"; import { TrainerType } from "./data/enums/trainer-type";
import { EggHatchPhase } from "./egg-hatch-phase"; import { EggHatchPhase } from "./egg-hatch-phase";
import { Egg } from "./data/egg"; import { Egg } from "./data/egg";
@ -46,7 +46,7 @@ import { loggedInUser, updateUserInfo } from "./account";
import { PlayerGender, SessionSaveData } from "./system/game-data"; import { PlayerGender, SessionSaveData } from "./system/game-data";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims"; import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims";
import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms"; import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
import { battleSpecDialogue, getCharVariantFromDialogue } from "./data/dialogue"; import { battleSpecDialogue, getCharVariantFromDialogue, miscDialogue } from "./data/dialogue";
import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler"; import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler";
import { Setting } from "./system/settings"; import { Setting } from "./system/settings";
import { Tutorial, handleTutorial } from "./tutorial"; import { Tutorial, handleTutorial } from "./tutorial";
@ -59,6 +59,7 @@ import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarte
import i18next from './plugins/i18n'; import i18next from './plugins/i18n';
import { Abilities } from "./data/enums/abilities"; import { Abilities } from "./data/enums/abilities";
import * as Overrides from './overrides'; import * as Overrides from './overrides';
import { TextStyle, addTextObject } from "./ui/text";
export class LoginPhase extends Phase { export class LoginPhase extends Phase {
private showText: boolean; private showText: boolean;
@ -160,7 +161,6 @@ export class TitlePhase extends Phase {
this.scene.gameData.getSession(loggedInUser.lastSessionSlot).then(sessionData => { this.scene.gameData.getSession(loggedInUser.lastSessionSlot).then(sessionData => {
if (sessionData) { if (sessionData) {
this.lastSessionData = sessionData; this.lastSessionData = sessionData;
console.log(sessionData);
const biomeKey = getBiomeKey(sessionData.arena.biome); const biomeKey = getBiomeKey(sessionData.arena.biome);
const bgTexture = `${biomeKey}_bg`; const bgTexture = `${biomeKey}_bg`;
this.scene.arenaBg.setTexture(bgTexture); this.scene.arenaBg.setTexture(bgTexture);
@ -3219,11 +3219,10 @@ export class FaintPhase extends PokemonPhase {
if (defeatSource?.isOnField()) { if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move]; const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr); const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr) as PostVictoryStatChangeAttr[];
if (pvattrs.length) { if (pvattrs.length) {
for (let pvattr of pvattrs) { for (let pvattr of pvattrs)
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove); pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
}
} }
} }
} }
@ -3537,12 +3536,10 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase {
this.scene.addModifier(newModifier).then(() => { this.scene.addModifier(newModifier).then(() => {
this.scene.playSound('level_up_fanfare'); this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.fadeIn(250).then(() => { this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => {
this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => { this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); resolve();
resolve(); }, null, true, 1500);
}, null, true, 1500);
});
}); });
}) })
} }
@ -3563,11 +3560,9 @@ export class RibbonModifierRewardPhase extends ModifierRewardPhase {
this.scene.addModifier(newModifier).then(() => { this.scene.addModifier(newModifier).then(() => {
this.scene.playSound('level_up_fanfare'); this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.fadeIn(250).then(() => { this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => {
this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => { resolve();
resolve(); }, null, true, 1500);
}, null, true, 1500);
});
}); });
}) })
} }
@ -3619,6 +3614,7 @@ export class GameOverPhase extends BattlePhase {
handleGameOver(): void { handleGameOver(): void {
const doGameOver = (newClear: boolean) => { const doGameOver = (newClear: boolean) => {
this.scene.disableMenu = true;
this.scene.time.delayedCall(1000, () => { this.scene.time.delayedCall(1000, () => {
let firstClear = false; let firstClear = false;
if (this.victory && newClear) { if (this.victory && newClear) {
@ -3640,20 +3636,40 @@ export class GameOverPhase extends BattlePhase {
const activeBattlers = this.scene.getField().filter(p => p?.isActive(true)); const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
activeBattlers.map(p => p.hideInfo()); activeBattlers.map(p => p.hideInfo());
this.scene.ui.fadeOut(fadeDuration).then(() => { this.scene.ui.fadeOut(fadeDuration).then(() => {
[ this.scene.field, ...activeBattlers ].map(a => a.setVisible(false)); activeBattlers.map(a => a.setVisible(false));
this.scene.setFieldScale(1, true); this.scene.setFieldScale(1, true);
this.scene.clearPhaseQueue(); this.scene.clearPhaseQueue();
this.scene.ui.clearText(); this.scene.ui.clearText();
if (newClear)
this.handleUnlocks(); const clear = (endCardPhase?: EndCardPhase) => {
if (this.victory && newClear) { if (newClear)
for (let species of this.firstRibbons) this.handleUnlocks();
this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species)); if (this.victory && newClear) {
if (!firstClear) for (let species of this.firstRibbons)
this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM)); this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
if (!firstClear)
this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
}
this.scene.pushPhase(new PostGameOverPhase(this.scene, endCardPhase));
this.end();
} }
this.scene.pushPhase(new PostGameOverPhase(this.scene));
this.end(); if (this.victory) {
this.scene.ui.fadeIn(500).then(() => {
this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? 'm' : 'f'}`, getCharVariantFromDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1])).then(() => {
this.scene.ui.showDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1], this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => {
this.scene.ui.fadeOut(500).then(() => {
this.scene.charSprite.hide().then(() => {
const endCardPhase = new EndCardPhase(this.scene);
this.scene.unshiftPhase(endCardPhase);
clear(endCardPhase);
});
});
});
});
});
} else
clear();
}); });
}); });
}; };
@ -3696,6 +3712,41 @@ export class GameOverPhase extends BattlePhase {
} }
} }
export class EndCardPhase extends Phase {
public endCard: Phaser.GameObjects.Image;
public text: Phaser.GameObjects.Text;
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
super.start();
this.scene.ui.getMessageHandler().bg.setVisible(false);
this.scene.ui.getMessageHandler().nameBoxContainer.setVisible(false);
this.endCard = this.scene.add.image(0, 0, `end_${this.scene.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}`);
this.endCard.setOrigin(0);
this.endCard.setScale(0.5);
this.scene.field.add(this.endCard);
this.text = addTextObject(this.scene, this.scene.game.canvas.width / 12, (this.scene.game.canvas.height / 6) - 16, 'Congratulations!', TextStyle.SUMMARY, { fontSize: '128px' });
this.text.setOrigin(0.5);
this.scene.field.add(this.text);
this.scene.ui.clearText();
this.scene.ui.fadeIn(1000).then(() => {
this.scene.ui.showText('', null, () => {
this.scene.ui.getMessageHandler().bg.setVisible(true);
this.end();
}, null, true);
});
}
}
export class UnlockPhase extends Phase { export class UnlockPhase extends Phase {
private unlockable: Unlockables; private unlockable: Unlockables;
@ -3710,35 +3761,50 @@ export class UnlockPhase extends Phase {
this.scene.gameData.unlocks[this.unlockable] = true; this.scene.gameData.unlocks[this.unlockable] = true;
this.scene.playSound('level_up_fanfare'); this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.fadeIn(250).then(() => { this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => {
this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => { this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); this.end();
this.end(); }, null, true, 1500);
}, null, true, 1500);
});
}); });
} }
} }
export class PostGameOverPhase extends Phase { export class PostGameOverPhase extends Phase {
constructor(scene: BattleScene) { private endCardPhase: EndCardPhase;
constructor(scene: BattleScene, endCardPhase: EndCardPhase) {
super(scene); super(scene);
this.endCardPhase = endCardPhase;
} }
start() { start() {
super.start(); super.start();
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => { const saveAndReset = () => {
if (!success) this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
return this.scene.reset(true); if (!success)
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
if (!success[0])
return this.scene.reset(true); return this.scene.reset(true);
this.scene.reset(); this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
this.scene.unshiftPhase(new TitlePhase(this.scene)); if (!success[0])
this.end(); return this.scene.reset(true);
this.scene.reset();
this.scene.unshiftPhase(new TitlePhase(this.scene));
this.end();
});
}); });
}); };
if (this.endCardPhase) {
this.scene.ui.fadeOut(500).then(() => {
this.scene.ui.getMessageHandler().bg.setVisible(true);
this.endCardPhase.endCard.destroy();
this.endCardPhase.text.destroy();
saveAndReset();
});
} else
saveAndReset();
} }
} }

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@ -31,7 +31,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.textCallbackTimer = null; this.textCallbackTimer = null;
const bg = this.scene.add.sprite(0, 0, 'bg', this.scene.windowType); const bg = this.scene.add.sprite(0, 0, 'bg', this.scene.windowType);
bg.setOrigin(0, 1); bg.setOrigin(0, 1);
ui.add(bg); ui.add(bg);
this.bg = bg; this.bg = bg;