[Bug] Fix final boss 2nd phase transition on status effect damage (#3226)
* fix final-boss phase change on status-effect dmg - move final-boss 2nd phase check into battle-scene. - call method at the end of damage phase - call method at the end of PostTurnStatusEffect phase * improve ui.getHandler types * WIP: final_boss.test.ts * add "should spawn Eternatus on wave 200 in END biome" test * add more final_boss tests couldn't cover the form change due to lack of support from current test framework
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@ -1,6 +1,6 @@
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import Phaser from "phaser";
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import UI from "./ui/ui";
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import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from "./phases";
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import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase, SummonPhase, ToggleDoublePositionPhase } from "./phases";
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import Pokemon, { PlayerPokemon, EnemyPokemon } from "./field/pokemon";
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import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies } from "./data/pokemon-species";
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import { Constructor } from "#app/utils";
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@ -14,7 +14,7 @@ import { Arena, ArenaBase } from "./field/arena";
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import { GameData } from "./system/game-data";
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import { TextStyle, addTextObject, getTextColor } from "./ui/text";
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import { allMoves } from "./data/move";
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from "./modifier/modifier-type";
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, modifierTypes } from "./modifier/modifier-type";
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import AbilityBar from "./ui/ability-bar";
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, PostBattleInitAbAttr, applyAbAttrs, applyPostBattleInitAbAttrs } from "./data/ability";
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import { allAbilities } from "./data/ability";
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@ -68,6 +68,7 @@ import { UiTheme } from "#enums/ui-theme";
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import { TimedEventManager } from "#app/timed-event-manager.js";
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import i18next from "i18next";
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import {TrainerType} from "#enums/trainer-type";
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import { battleSpecDialogue } from "./data/dialogue";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -2619,4 +2620,33 @@ export default class BattleScene extends SceneBase {
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};
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(window as any).gameInfo = gameInfo;
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}
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/**
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* Initialized the 2nd phase of the final boss (e.g. form-change for Eternatus)
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* @param pokemon The (enemy) pokemon
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*/
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initFinalBossPhaseTwo(pokemon: Pokemon): void {
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if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) {
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this.fadeOutBgm(Utils.fixedInt(2000), false);
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this.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.species.name, null, () => {
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this.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true);
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pokemon.generateAndPopulateMoveset(1);
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this.setFieldScale(0.75);
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this.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
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this.currentBattle.double = true;
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const availablePartyMembers = this.getParty().filter((p) => p.isAllowedInBattle());
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if (availablePartyMembers.length > 1) {
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this.pushPhase(new ToggleDoublePositionPhase(this, true));
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if (!availablePartyMembers[1].isOnField()) {
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this.pushPhase(new SummonPhase(this, 1));
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}
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}
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this.shiftPhase();
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});
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return;
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}
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this.shiftPhase();
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}
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}
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@ -5,7 +5,7 @@ import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMov
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import { Mode } from "./ui/ui";
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier, TurnStatusEffectModifier, PokemonResetNegativeStatStageModifier } from "./modifier/modifier";
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import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier, TurnStatusEffectModifier, PokemonResetNegativeStatStageModifier } from "./modifier/modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
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@ -37,7 +37,7 @@ import { vouchers } from "./system/voucher";
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import { clientSessionId, loggedInUser, updateUserInfo } from "./account";
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import { SessionSaveData } from "./system/game-data";
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims";
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import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
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import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
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import { battleSpecDialogue, getCharVariantFromDialogue, miscDialogue } from "./data/dialogue";
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import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler";
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import { SettingKeys } from "./system/settings/settings";
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@ -3598,6 +3598,14 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
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this.end();
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}
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}
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override end() {
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if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
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this.scene.initFinalBossPhaseTwo(this.getPokemon());
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} else {
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super.end();
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}
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}
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}
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export class MessagePhase extends Phase {
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@ -3705,34 +3713,12 @@ export class DamagePhase extends PokemonPhase {
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}
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}
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end() {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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const pokemon = this.getPokemon();
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if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) {
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this.scene.fadeOutBgm(Utils.fixedInt(2000), false);
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.species.name, null, () => {
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this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true);
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pokemon.generateAndPopulateMoveset(1);
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this.scene.setFieldScale(0.75);
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
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this.scene.currentBattle.double = true;
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const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle());
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if (availablePartyMembers.length > 1) {
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this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true));
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if (!availablePartyMembers[1].isOnField()) {
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
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}
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}
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super.end();
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});
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return;
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}
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break;
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override end() {
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if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
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this.scene.initFinalBossPhaseTwo(this.getPokemon());
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} else {
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super.end();
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}
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super.end();
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}
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}
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@ -0,0 +1,89 @@
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import { Biome } from "#app/enums/biome.js";
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import { Species } from "#app/enums/species.js";
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import { GameModes, getGameMode } from "#app/game-mode.js";
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import { EncounterPhase, SelectStarterPhase } from "#app/phases.js";
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import { Mode } from "#app/ui/ui.js";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "./utils/gameManager";
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import { generateStarter } from "./utils/gameManagerUtils";
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const FinalWave = {
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Classic: 200,
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};
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describe("Final Boss", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.startingWave(FinalWave.Classic).startingBiome(Biome.END).disableCrits();
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should spawn Eternatus on wave 200 in END biome", async () => {
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await runToFinalBossEncounter(game, [Species.BIDOOF]);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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expect(game.scene.getEnemyPokemon().species.speciesId).toBe(Species.ETERNATUS);
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});
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it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
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game.override.startingWave(FinalWave.Classic - 1);
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await runToFinalBossEncounter(game, [Species.BIDOOF]);
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expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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expect(game.scene.getEnemyPokemon().species.speciesId).not.toBe(Species.ETERNATUS);
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});
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it("should NOT spawn Eternatus outside of END biome", async () => {
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game.override.startingBiome(Biome.FOREST);
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await runToFinalBossEncounter(game, [Species.BIDOOF]);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).not.toBe(Biome.END);
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expect(game.scene.getEnemyPokemon().species.speciesId).not.toBe(Species.ETERNATUS);
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});
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it.todo("should change form on direct hit down to last boss fragment", () => {});
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});
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/**
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* Helper function to run to the final boss encounter as it's a bit tricky due to extra dialogue
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* @param game - The game manager
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*/
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async function runToFinalBossEncounter(game: GameManager, species: Species[]) {
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console.log("===to final boss encounter===");
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await game.runToTitle();
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game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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game.scene.gameMode = getGameMode(GameModes.CLASSIC);
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const starters = generateStarter(game.scene, species);
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const selectStarterPhase = new SelectStarterPhase(game.scene);
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game.scene.pushPhase(new EncounterPhase(game.scene, false));
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selectStarterPhase.initBattle(starters);
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});
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game.onNextPrompt("EncounterPhase", Mode.MESSAGE, async () => {
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// This will skip all entry dialogue (I can't figure out a way to sequentially handle the 8 chained messages via 1 prompt handler)
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game.setMode(Mode.MESSAGE);
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const encounterPhase = game.scene.getCurrentPhase() as EncounterPhase;
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// No need to end phase, this will do it for you
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encounterPhase.doEncounterCommon(false);
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});
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await game.phaseInterceptor.to(EncounterPhase, true);
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console.log("===finished run to final boss encounter===");
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}
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@ -11,6 +11,11 @@ export default class TextInterceptor {
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this.logs.push(text);
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}
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showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, promptDelay?: integer): void {
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console.log(name, text);
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this.logs.push(name, text);
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}
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getLatestMessage(): string {
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return this.logs.pop();
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}
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@ -31,6 +31,7 @@ export default class MockSprite {
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};
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this.anims = {
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pause: () => null,
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stop: () => null,
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};
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}
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@ -235,8 +235,8 @@ export default class UI extends Phaser.GameObjects.Container {
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(this.scene as BattleScene).uiContainer.add(this.tooltipContainer);
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}
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getHandler(): UiHandler {
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return this.handlers[this.mode];
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getHandler<H extends UiHandler = UiHandler>(): H {
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return this.handlers[this.mode] as H;
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}
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getMessageHandler(): BattleMessageUiHandler {
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