WIP: add lost-at-sea-encounter.test.ts
added a couple of easy tests and 1 int/e2e for option3
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import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter";
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import { EncounterOptionMode } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter.js";
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import { Button } from "#app/enums/buttons.js";
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import { Moves } from "#app/enums/moves";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species.js";
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import * as Overrides from "#app/overrides";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phase.js";
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import GameManager from "#app/test/utils/gameManager.js";
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import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler.js";
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import { Mode } from "#app/ui/ui.js";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const namepsace = "mysteryEncounter:lostAtSea";
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describe("Lost at Sea - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(100000);
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vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(MysteryEncounterType.LOST_AT_SEA);
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// vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(33);
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// vi.spyOn(game.scene.currentBattle, "mysteryEncounter", "get").mockReturnValue(LostAtSeaEncounter);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should have the correct properties", () => {
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game.runToMysteryEncounter([Species.MAGIKARP, Species.GYARADOS]);
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expect(LostAtSeaEncounter.encounterType).toBe(MysteryEncounterType.LOST_AT_SEA);
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expect(LostAtSeaEncounter.dialogue).toBeDefined();
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expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namepsace}:intro` }]);
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expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namepsace}:title`);
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expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namepsace}:description`);
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expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namepsace}:query`);
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expect(LostAtSeaEncounter.options.length).toBe(3);
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});
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it("should not run below wave 11", async () => {
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vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
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await game.runToMysteryEncounter();
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const { currentBattle } = game.scene;
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expect(currentBattle).toBeDefined();
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expect(currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("should not run above wave 179", async () => {
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vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(180);
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await game.runToMysteryEncounter();
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const { currentBattle } = game.scene;
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expect(currentBattle).toBeDefined();
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expect(currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("should set the correct dialog tokens during initialization", () => {
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const { onInit } = LostAtSeaEncounter;
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expect(LostAtSeaEncounter.onInit).toBeDefined();
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const onInitResult = onInit(game.scene);
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expect(LostAtSeaEncounter.dialogueTokens?.damagePercentage).toBe("25");
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expect(LostAtSeaEncounter.dialogueTokens?.option1RequiredMove).toBe(Moves[Moves.SURF]);
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expect(LostAtSeaEncounter.dialogueTokens?.option2RequiredMove).toBe(Moves[Moves.FLY]);
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Surf", () => {
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it("should have the correct properties", () => {
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const option1 = LostAtSeaEncounter.options[0];
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expect(option1.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namepsace}:option:1:label`,
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disabledButtonLabel: `${namepsace}:option:1:label_disabled`,
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buttonTooltip: `${namepsace}:option:1:tooltip`,
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disabledButtonTooltip: `${namepsace}:option:1:tooltip_disabled`,
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selected: [
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{
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text: `${namepsace}:option:1:selected`,
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},
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],
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});
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});
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});
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describe("Option 2 - Fly", () => {
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it("should have the correct properties", () => {
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const option2 = LostAtSeaEncounter.options[1];
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expect(option2.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option2.dialogue).toBeDefined();
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expect(option2.dialogue).toStrictEqual({
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buttonLabel: `${namepsace}:option:2:label`,
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disabledButtonLabel: `${namepsace}:option:2:label_disabled`,
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buttonTooltip: `${namepsace}:option:2:tooltip`,
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disabledButtonTooltip: `${namepsace}:option:2:tooltip_disabled`,
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selected: [
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{
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text: `${namepsace}:option:2:selected`,
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},
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],
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});
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});
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});
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describe("Option 3 - Wander aimlessy", () => {
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it("should have the correct properties", () => {
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const option3 = LostAtSeaEncounter.options[2];
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expect(option3.optionMode).toBe(EncounterOptionMode.DEFAULT);
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expect(option3.dialogue).toBeDefined();
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expect(option3.dialogue).toStrictEqual({
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buttonLabel: `${namepsace}:option:3:label`,
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buttonTooltip: `${namepsace}:option:3:tooltip`,
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selected: [
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{
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text: `${namepsace}:option:3:selected`,
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},
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],
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});
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});
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it("should apply 25% damage to all Pokemon", async () => {
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vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(33);
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await game.runToMysteryEncounter([Species.ABRA]);
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game.onNextPrompt("MysteryEncounterPhase", Mode.MESSAGE, () => {
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const uiHandler = game.scene.ui.getHandler();
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uiHandler.processInput(Button.ACTION);
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});
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game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
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const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
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uiHandler.unblockInput();
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uiHandler.processInput(Button.DOWN);
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uiHandler.processInput(Button.ACTION);
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});
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await game.phaseInterceptor.run(MysteryEncounterPhase);
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const { encounteredEvents } = game.scene.mysteryEncounterData;
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expect(encounteredEvents.some(([type, tier]) => type === MysteryEncounterType.LOST_AT_SEA && tier === MysteryEncounterTier.COMMON)).toBe(true);
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});
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});
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});
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/*
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// Import necessary dependencies for testing
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import { describe, it, expect } from "vitest";
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import { LostAtSeaEncounter } from "../lost-at-sea-encounter";
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import BattleScene from "../../../battle-scene";
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describe("Lost At Sea Encounter Tests", () => {
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it("should set the correct encounter properties", () => {
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// Test the properties of the LostAtSeaEncounter object
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// For example, test the encounter type, tier, scene wave range requirement, etc.
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// You can use expect statements to check if the properties are set correctly
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});
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it("should handle the guiding pokemon phase correctly", () => {
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// Create a mock BattleScene object for testing
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const scene = new BattleScene(); // You may need to customize this based on your actual implementation
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// Call the handlePokemongGuidingYouPhase function with the scene
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handlePokemongGuidingYouPhase(scene);
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// Use expect statements to verify the behavior of the function
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// For example, check if the function sets the correct EXP value or handles cases where no guide pokemon is found
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});
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});*/
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