WIP: add lost-at-sea-encounter.test.ts

added a couple of easy tests and 1 int/e2e for option3
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Felix Staud 2024-07-16 11:36:45 -07:00
parent 5aceff6d6c
commit 75bf80cbad

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import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter";
import { EncounterOptionMode } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter.js";
import { Button } from "#app/enums/buttons.js";
import { Moves } from "#app/enums/moves";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species.js";
import * as Overrides from "#app/overrides";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phase.js";
import GameManager from "#app/test/utils/gameManager.js";
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler.js";
import { Mode } from "#app/ui/ui.js";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const namepsace = "mysteryEncounter:lostAtSea";
describe("Lost at Sea - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(100000);
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(MysteryEncounterType.LOST_AT_SEA);
// vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(33);
// vi.spyOn(game.scene.currentBattle, "mysteryEncounter", "get").mockReturnValue(LostAtSeaEncounter);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should have the correct properties", () => {
game.runToMysteryEncounter([Species.MAGIKARP, Species.GYARADOS]);
expect(LostAtSeaEncounter.encounterType).toBe(MysteryEncounterType.LOST_AT_SEA);
expect(LostAtSeaEncounter.dialogue).toBeDefined();
expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namepsace}:intro` }]);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namepsace}:title`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namepsace}:description`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namepsace}:query`);
expect(LostAtSeaEncounter.options.length).toBe(3);
});
it("should not run below wave 11", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
await game.runToMysteryEncounter();
const { currentBattle } = game.scene;
expect(currentBattle).toBeDefined();
expect(currentBattle.mysteryEncounter).toBeUndefined();
});
it("should not run above wave 179", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(180);
await game.runToMysteryEncounter();
const { currentBattle } = game.scene;
expect(currentBattle).toBeDefined();
expect(currentBattle.mysteryEncounter).toBeUndefined();
});
it("should set the correct dialog tokens during initialization", () => {
const { onInit } = LostAtSeaEncounter;
expect(LostAtSeaEncounter.onInit).toBeDefined();
const onInitResult = onInit(game.scene);
expect(LostAtSeaEncounter.dialogueTokens?.damagePercentage).toBe("25");
expect(LostAtSeaEncounter.dialogueTokens?.option1RequiredMove).toBe(Moves[Moves.SURF]);
expect(LostAtSeaEncounter.dialogueTokens?.option2RequiredMove).toBe(Moves[Moves.FLY]);
expect(onInitResult).toBe(true);
});
describe("Option 1 - Surf", () => {
it("should have the correct properties", () => {
const option1 = LostAtSeaEncounter.options[0];
expect(option1.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namepsace}:option:1:label`,
disabledButtonLabel: `${namepsace}:option:1:label_disabled`,
buttonTooltip: `${namepsace}:option:1:tooltip`,
disabledButtonTooltip: `${namepsace}:option:1:tooltip_disabled`,
selected: [
{
text: `${namepsace}:option:1:selected`,
},
],
});
});
});
describe("Option 2 - Fly", () => {
it("should have the correct properties", () => {
const option2 = LostAtSeaEncounter.options[1];
expect(option2.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option2.dialogue).toBeDefined();
expect(option2.dialogue).toStrictEqual({
buttonLabel: `${namepsace}:option:2:label`,
disabledButtonLabel: `${namepsace}:option:2:label_disabled`,
buttonTooltip: `${namepsace}:option:2:tooltip`,
disabledButtonTooltip: `${namepsace}:option:2:tooltip_disabled`,
selected: [
{
text: `${namepsace}:option:2:selected`,
},
],
});
});
});
describe("Option 3 - Wander aimlessy", () => {
it("should have the correct properties", () => {
const option3 = LostAtSeaEncounter.options[2];
expect(option3.optionMode).toBe(EncounterOptionMode.DEFAULT);
expect(option3.dialogue).toBeDefined();
expect(option3.dialogue).toStrictEqual({
buttonLabel: `${namepsace}:option:3:label`,
buttonTooltip: `${namepsace}:option:3:tooltip`,
selected: [
{
text: `${namepsace}:option:3:selected`,
},
],
});
});
it("should apply 25% damage to all Pokemon", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(33);
await game.runToMysteryEncounter([Species.ABRA]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler();
uiHandler.processInput(Button.ACTION);
});
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.unblockInput();
uiHandler.processInput(Button.DOWN);
uiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.run(MysteryEncounterPhase);
const { encounteredEvents } = game.scene.mysteryEncounterData;
expect(encounteredEvents.some(([type, tier]) => type === MysteryEncounterType.LOST_AT_SEA && tier === MysteryEncounterTier.COMMON)).toBe(true);
});
});
});
/*
// Import necessary dependencies for testing
import { describe, it, expect } from "vitest";
import { LostAtSeaEncounter } from "../lost-at-sea-encounter";
import BattleScene from "../../../battle-scene";
describe("Lost At Sea Encounter Tests", () => {
it("should set the correct encounter properties", () => {
// Test the properties of the LostAtSeaEncounter object
// For example, test the encounter type, tier, scene wave range requirement, etc.
// You can use expect statements to check if the properties are set correctly
});
it("should handle the guiding pokemon phase correctly", () => {
// Create a mock BattleScene object for testing
const scene = new BattleScene(); // You may need to customize this based on your actual implementation
// Call the handlePokemongGuidingYouPhase function with the scene
handlePokemongGuidingYouPhase(scene);
// Use expect statements to verify the behavior of the function
// For example, check if the function sets the correct EXP value or handles cases where no guide pokemon is found
});
});*/