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Make curse target
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@ -4418,7 +4418,6 @@ export function initMoves() {
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.soundBased(),
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.soundBased(),
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new StatusMove(Moves.CURSE, Type.GHOST, -1, 10, -1, 0, 2)
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new StatusMove(Moves.CURSE, Type.GHOST, -1, 10, -1, 0, 2)
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.attr(CurseAttr)
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.attr(CurseAttr)
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.target(MoveTarget.RANDOM_NEAR_ENEMY)
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.ignoresProtect(true),
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.ignoresProtect(true),
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new AttackMove(Moves.FLAIL, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
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new AttackMove(Moves.FLAIL, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
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.attr(LowHpPowerAttr),
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.attr(LowHpPowerAttr),
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