[Bug] Golden punch bug fix (#4246)
* Fixes damage within pokemon.ts for golden punch, since it has changed from a IntegerHolder (main) to a number (beta). This updates it to pass through the damage as an integer holder instead of a number * Updated integer holder to number holder as per PR comment
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@ -2662,7 +2662,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const attackResult = { move: move.id, result: result as DamageResult, damage: damage, critical: isCritical, sourceId: source.id, sourceBattlerIndex: source.getBattlerIndex() };
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const attackResult = { move: move.id, result: result as DamageResult, damage: damage, critical: isCritical, sourceId: source.id, sourceBattlerIndex: source.getBattlerIndex() };
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this.turnData.attacksReceived.unshift(attackResult);
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this.turnData.attacksReceived.unshift(attackResult);
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if (source.isPlayer() && !this.isPlayer()) {
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if (source.isPlayer() && !this.isPlayer()) {
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this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, damage);
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this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, new Utils.NumberHolder(damage));
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}
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}
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}
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}
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}
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}
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