Merge remote-tracking branch 'origin/beta' into move/corrosivegas

This commit is contained in:
muscode13 2024-11-18 18:18:54 -06:00
commit 79b6ce745e
203 changed files with 4179 additions and 1272 deletions

4
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@ -1,12 +1,12 @@
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"version": "1.2.2",
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@ -1 +1 @@
Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef
Subproject commit ed1b1df4776ccd4330e8ac1d2f44de611d04c2bc

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@ -8,6 +8,7 @@ export class UpdateSessionSavedataRequest {
/** This is **NOT** similar to {@linkcode ClearSessionSavedataRequest} */
export interface NewClearSessionSavedataRequest {
slot: number;
isVictory: boolean;
clientSessionId: string;
}

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@ -5,7 +5,7 @@ import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } f
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "#app/utils";
import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, RememberMoveModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "#app/data/battle-anims";
import { Phase } from "#app/phase";
import { initGameSpeed } from "#app/system/game-speed";
@ -35,10 +35,11 @@ import { Gender } from "#app/data/gender";
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import { addUiThemeOverrides } from "#app/ui/ui-theme";
import PokemonData from "#app/system/pokemon-data";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
import { FormChangePhase } from "#app/phases/form-change-phase";
import { getTypeRgb } from "#app/data/type";
import { Type } from "#enums/type";
import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
import CharSprite from "#app/ui/char-sprite";
import DamageNumberHandler from "#app/field/damage-number-handler";
@ -96,7 +97,9 @@ import { ExpPhase } from "#app/phases/exp-phase";
import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { ExpGainsSpeed } from "#enums/exp-gains-speed";
import { BattlerTagType } from "#enums/battler-tag-type";
import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
import { StatusEffect } from "#enums/status-effect";
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
@ -771,7 +774,7 @@ export default class BattleScene extends SceneBase {
/**
* @returns An array of {@linkcode PlayerPokemon} filtered from the player's party
* that are {@linkcode PlayerPokemon.isAllowedInBattle | allowed in battle}.
* that are {@linkcode Pokemon.isAllowedInBattle | allowed in battle}.
*/
public getPokemonAllowedInBattle(): PlayerPokemon[] {
return this.getPlayerParty().filter(p => p.isAllowedInBattle());
@ -1230,33 +1233,64 @@ export default class BattleScene extends SceneBase {
newDouble = !!double;
}
if (Overrides.BATTLE_TYPE_OVERRIDE === "double") {
newDouble = true;
}
/* Override battles into single only if not fighting with trainers */
if (newBattleType !== BattleType.TRAINER && Overrides.BATTLE_TYPE_OVERRIDE === "single") {
// Disable double battles on Endless/Endless Spliced Wave 50x boss battles (Introduced 1.2.0)
if (this.gameMode.isEndlessBoss(newWaveIndex)) {
newDouble = false;
}
const lastBattle = this.currentBattle;
if (!isNullOrUndefined(Overrides.BATTLE_TYPE_OVERRIDE)) {
let doubleOverrideForWave: "single" | "double" | null = null;
if (lastBattle?.double && !newDouble) {
this.tryRemovePhase(p => p instanceof SwitchPhase);
switch (Overrides.BATTLE_TYPE_OVERRIDE) {
case "double":
doubleOverrideForWave = "double";
break;
case "single":
doubleOverrideForWave = "single";
break;
case "even-doubles":
doubleOverrideForWave = (newWaveIndex % 2) ? "single" : "double";
break;
case "odd-doubles":
doubleOverrideForWave = (newWaveIndex % 2) ? "double" : "single";
break;
}
if (doubleOverrideForWave === "double") {
newDouble = true;
}
/**
* Override battles into single only if not fighting with trainers.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/1948 | GitHub Issue #1948}
*/
if (newBattleType !== BattleType.TRAINER && doubleOverrideForWave === "single") {
newDouble = false;
}
}
const lastBattle = this.currentBattle;
const maxExpLevel = this.getMaxExpLevel();
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
this.lastMysteryEncounter = lastBattle?.mysteryEncounter;
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
newDouble = false;
}
if (lastBattle?.double && !newDouble) {
this.tryRemovePhase(p => p instanceof SwitchPhase);
this.getPlayerField().forEach(p => p.lapseTag(BattlerTagType.COMMANDED));
}
this.executeWithSeedOffset(() => {
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
}, newWaveIndex << 3, this.waveSeed);
this.currentBattle.incrementTurn(this);
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
this.currentBattle.double = false;
// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
this.currentBattle.mysteryEncounterType = mysteryEncounterType;
}
@ -1278,6 +1312,8 @@ export default class BattleScene extends SceneBase {
if (resetArenaState) {
this.arena.resetArenaEffects();
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
playerField.forEach((pokemon, p) => {
if (pokemon.isOnField()) {
this.pushPhase(new ReturnPhase(this, p));
@ -1388,10 +1424,19 @@ export default class BattleScene extends SceneBase {
case Species.PALDEA_TAUROS:
return Utils.randSeedInt(species.forms.length);
case Species.PIKACHU:
if (this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.waveIndex < 30) {
return 0; // Ban Cosplay and Partner Pika from Trainers before wave 30
}
return Utils.randSeedInt(8);
case Species.EEVEE:
if (this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.waveIndex < 30) {
return 0; // No Partner Eevee for Wave 12 Preschoolers
}
return Utils.randSeedInt(2);
case Species.GRENINJA:
if (this.currentBattle?.battleType === BattleType.TRAINER) {
return 0; // Don't give trainers Battle Bond Greninja
}
return Utils.randSeedInt(2);
case Species.ZYGARDE:
return Utils.randSeedInt(4);
@ -2563,14 +2608,15 @@ export default class BattleScene extends SceneBase {
* The quantity to transfer is automatically capped at how much the recepient can take before reaching the maximum stack size for the item.
* A transfer that moves a quantity smaller than what is specified in the transferQuantity parameter is still considered successful.
* @param itemModifier {@linkcode PokemonHeldItemModifier} item to transfer (represents the whole stack)
* @param target {@linkcode Pokemon} pokemon recepient in this transfer
* @param playSound {boolean}
* @param transferQuantity {@linkcode integer} how many items of the stack to transfer. Optional, defaults to 1
* @param instant {boolean}
* @param ignoreUpdate {boolean}
* @returns true if the transfer was successful
* @param target {@linkcode Pokemon} recepient in this transfer
* @param playSound `true` to play a sound when transferring the item
* @param transferQuantity How many items of the stack to transfer. Optional, defaults to `1`
* @param instant ??? (Optional)
* @param ignoreUpdate ??? (Optional)
* @param itemLost If `true`, treat the item's current holder as losing the item (for now, this simply enables Unburden). Default is `true`.
* @returns `true` if the transfer was successful
*/
tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, playSound: boolean, transferQuantity: integer = 1, instant?: boolean, ignoreUpdate?: boolean): Promise<boolean> {
tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, playSound: boolean, transferQuantity: number = 1, instant?: boolean, ignoreUpdate?: boolean, itemLost: boolean = true): Promise<boolean> {
return new Promise(resolve => {
const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null;
const cancelled = new Utils.BooleanHolder(false);
@ -2603,14 +2649,14 @@ export default class BattleScene extends SceneBase {
if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
if (target.isPlayer()) {
this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => {
if (source) {
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
}
resolve(true);
});
} else {
this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => {
if (source) {
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
}
resolve(true);
@ -2785,7 +2831,15 @@ export default class BattleScene extends SceneBase {
});
}
removeModifier(modifier: PersistentModifier, enemy?: boolean): boolean {
/**
* Removes a currently owned item. If the item is stacked, the entire item stack
* gets removed. This function does NOT apply in-battle effects, such as Unburden.
* If in-battle effects are needed, use {@linkcode Pokemon.loseHeldItem} instead.
* @param modifier The item to be removed.
* @param enemy If `true`, remove an item owned by the enemy. If `false`, remove an item owned by the player. Default is `false`.
* @returns `true` if the item exists and was successfully removed, `false` otherwise.
*/
removeModifier(modifier: PersistentModifier, enemy: boolean = false): boolean {
const modifiers = !enemy ? this.modifiers : this.enemyModifiers;
const modifierIndex = modifiers.indexOf(modifier);
if (modifierIndex > -1) {
@ -2982,12 +3036,21 @@ export default class BattleScene extends SceneBase {
updateGameInfo(): void {
const gameInfo = {
playTime: this.sessionPlayTime ? this.sessionPlayTime : 0,
playTime: this.sessionPlayTime ?? 0,
gameMode: this.currentBattle ? this.gameMode.getName() : "Title",
biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : "",
wave: this.currentBattle?.waveIndex || 0,
party: this.party ? this.party.map(p => {
return { name: p.name, level: p.level };
wave: this.currentBattle?.waveIndex ?? 0,
party: this.party ? this.party.map((p) => {
return {
name: p.name,
form: p.getFormKey(),
types: p.getTypes().map((type) => Type[type]),
teraType: p.getTeraType() !== Type.UNKNOWN ? Type[p.getTeraType()] : "",
level: p.level,
currentHP: p.hp,
maxHP: p.getMaxHp(),
status: p.status?.effect ? StatusEffect[p.status.effect] : ""
};
}) : [],
modeChain: this.ui?.getModeChain() ?? [],
};

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@ -4,7 +4,7 @@ import * as Utils from "./utils";
import Trainer, { TrainerVariant } from "./field/trainer";
import { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { trainerConfigs } from "#app/data/trainer-config";
import { SpeciesFormKey } from "#enums/species-form-key";
import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";

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@ -1,13 +1,13 @@
import Pokemon, { EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
import { Type } from "./type";
import { Type } from "#enums/type";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
import { getPokemonNameWithAffix } from "../messages";
import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Weather } from "#app/data/weather";
import { BattlerTag, BattlerTagLapseType, GroundedTag } from "./battler-tags";
import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect";
import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
import { TerrainType } from "./terrain";
@ -35,6 +35,9 @@ import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
export class Ability implements Localizable {
public id: Abilities;
@ -511,7 +514,11 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker) < 2) {
const modifierValue = args.length > 0
? (args[0] as Utils.NumberHolder).value
: pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker, undefined, undefined, move);
if (move instanceof AttackMove && modifierValue < 2) {
cancelled.value = true; // Suppresses "No Effect" message
(args[0] as Utils.NumberHolder).value = 0;
return true;
@ -578,15 +585,11 @@ export class PostDefendAbAttr extends AbAttr {
export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const attackPriority = new Utils.IntegerHolder(move.priority);
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, attackPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, simulated, move, attackPriority);
if (move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) {
return false;
}
if (attackPriority.value > 0 && !move.isMultiTarget()) {
if (move.getPriority(attacker) > 0 && !move.isMultiTarget()) {
cancelled.value = true;
return true;
}
@ -1348,65 +1351,30 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
this.damageMultiplier = damageMultiplier;
}
/**
* Determines whether this attribute can apply to a given move.
* @param {Move} move the move to which this attribute may apply
* @param numTargets the number of {@linkcode Pokemon} targeted by this move
* @returns true if the attribute can apply to the move, false otherwise
*/
canApplyPreAttack(move: Move, numTargets: integer): boolean {
/**
* Parental Bond cannot apply to multi-hit moves, charging moves, or
* moves that cause the user to faint.
*/
const exceptAttrs: Constructor<MoveAttr>[] = [
MultiHitAttr,
SacrificialAttr,
SacrificialAttrOnHit
];
/** Parental Bond cannot apply to these specific moves */
const exceptMoves: Moves[] = [
Moves.FLING,
Moves.UPROAR,
Moves.ROLLOUT,
Moves.ICE_BALL,
Moves.ENDEAVOR
];
/** Also check if this move is an Attack move and if it's only targeting one Pokemon */
return numTargets === 1
&& !move.isChargingMove()
&& !exceptAttrs.some(attr => move.hasAttr(attr))
&& !exceptMoves.some(id => move.id === id)
&& move.category !== MoveCategory.STATUS;
}
/**
* If conditions are met, this doubles the move's hit count (via args[1])
* or multiplies the damage of secondary strikes (via args[2])
* @param {Pokemon} pokemon the Pokemon using the move
* @param pokemon the {@linkcode Pokemon} using the move
* @param passive n/a
* @param defender n/a
* @param {Move} move the move used by the ability source
* @param args\[0\] the number of Pokemon this move is targeting
* @param {Utils.IntegerHolder} args\[1\] the number of strikes with this move
* @param {Utils.NumberHolder} args\[2\] the damage multiplier for the current strike
* @param move the {@linkcode Move} used by the ability source
* @param args Additional arguments:
* - `[0]` the number of strikes this move currently has ({@linkcode Utils.NumberHolder})
* - `[1]` the damage multiplier for the current strike ({@linkcode Utils.NumberHolder})
* @returns
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
const numTargets = args[0] as integer;
const hitCount = args[1] as Utils.IntegerHolder;
const multiplier = args[2] as Utils.NumberHolder;
const hitCount = args[0] as Utils.NumberHolder;
const multiplier = args[1] as Utils.NumberHolder;
if (this.canApplyPreAttack(move, numTargets)) {
if (move.canBeMultiStrikeEnhanced(pokemon, true)) {
this.showAbility = !!hitCount?.value;
if (!!hitCount?.value) {
hitCount.value *= 2;
if (hitCount?.value) {
hitCount.value += 1;
}
if (!!multiplier?.value && pokemon.turnData.hitsLeft % 2 === 1 && pokemon.turnData.hitsLeft !== pokemon.turnData.hitCount) {
multiplier.value *= this.damageMultiplier;
if (multiplier?.value && pokemon.turnData.hitsLeft === 1) {
multiplier.value = this.damageMultiplier;
}
return true;
}
@ -2460,12 +2428,15 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
}
}
/**
* Used by Imposter
*/
export class PostSummonTransformAbAttr extends PostSummonAbAttr {
constructor() {
super(true);
}
async applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): Promise<boolean> {
async applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): Promise<boolean> {
const targets = pokemon.getOpponents();
if (simulated || !targets.length) {
return simulated;
@ -2474,17 +2445,31 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
let target: Pokemon;
if (targets.length > 1) {
pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex);
pokemon.scene.executeWithSeedOffset(() => {
// in a double battle, if one of the opposing pokemon is fused the other one will be chosen
// if both are fused, then Imposter will fail below
if (targets[0].fusionSpecies) {
target = targets[1];
return;
} else if (targets[1].fusionSpecies) {
target = targets[0];
return;
}
target = Utils.randSeedItem(targets);
}, pokemon.scene.currentBattle.waveIndex);
} else {
target = targets[0];
}
target = target!;
// transforming from or into fusion pokemon causes various problems (including crashes and save corruption)
if (target.fusionSpecies || pokemon.fusionSpecies) {
return false;
}
pokemon.summonData.speciesForm = target.getSpeciesForm();
pokemon.summonData.fusionSpeciesForm = target.getFusionSpeciesForm();
pokemon.summonData.ability = target.getAbility().id;
pokemon.summonData.gender = target.getGender();
pokemon.summonData.fusionGender = target.getFusionGender();
// Copy all stats (except HP)
for (const s of EFFECTIVE_STATS) {
@ -2591,6 +2576,42 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
}
}
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}.
* When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps
* into the Dondozo's mouth," sharply boosting the Dondozo's stats, cancelling the source's moves, and
* causing attacks that target the source to always miss.
*/
export class CommanderAbAttr extends AbAttr {
constructor() {
super(true);
}
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): boolean {
// TODO: Should this work with X + Dondozo fusions?
if (pokemon.scene.currentBattle?.double && pokemon.getAlly()?.species.speciesId === Species.DONDOZO) {
// If the ally Dondozo is fainted or was previously "commanded" by
// another Pokemon, this effect cannot apply.
if (pokemon.getAlly().isFainted() || pokemon.getAlly().getTag(BattlerTagType.COMMANDED)) {
return false;
}
if (!simulated) {
// Lapse the source's semi-invulnerable tags (to avoid visual inconsistencies)
pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
// Play an animation of the source jumping into the ally Dondozo's mouth
pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_APPLY);
// Apply boosts from this effect to the ally Dondozo
pokemon.getAlly().addTag(BattlerTagType.COMMANDED, 0, Moves.NONE, pokemon.id);
// Cancel the source Pokemon's next move (if a move is queued)
pokemon.scene.tryRemovePhase((phase) => phase instanceof MovePhase && phase.pokemon === pokemon);
}
return true;
}
return false;
}
}
export class PreSwitchOutAbAttr extends AbAttr {
constructor() {
super(true);
@ -3159,7 +3180,7 @@ function getAnticipationCondition(): AbAttrCondition {
continue;
}
// the move's base type (not accounting for variable type changes) is super effective
if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true) >= 2) {
if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true, undefined, move.getMove()) >= 2) {
return true;
}
// move is a OHKO
@ -4096,7 +4117,7 @@ export class PostBattleLootAbAttr extends PostBattleAbAttr {
if (!simulated && postBattleLoot.length) {
const randItem = Utils.randSeedItem(postBattleLoot);
//@ts-ignore - TODO see below
if (pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, true, 1, true)) { // TODO: fix. This is a promise!?
if (pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, true, 1, true, undefined, false)) { // TODO: fix. This is a promise!?
postBattleLoot.splice(postBattleLoot.indexOf(randItem), 1);
pokemon.scene.queueMessage(i18next.t("abilityTriggers:postBattleLoot", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), itemName: randItem.type.name }));
return true;
@ -4930,9 +4951,10 @@ class ForceSwitchOutHelper {
}
/**
* For wild Pokémon battles, the Pokémon will flee if the conditions are met (waveIndex and double battles).
* It will not flee if it is a Mystery Encounter with fleeing disabled (checked in `getSwitchOutCondition()`) or if it is a wave 10x wild boss
*/
} else {
if (!pokemon.scene.currentBattle.waveIndex && pokemon.scene.currentBattle.waveIndex % 10 === 0) {
if (!pokemon.scene.currentBattle.waveIndex || pokemon.scene.currentBattle.waveIndex % 10 === 0) {
return false;
}
@ -5392,8 +5414,7 @@ export function initAbilities() {
.attr(EffectSporeAbAttr),
new Ability(Abilities.SYNCHRONIZE, 3)
.attr(SyncEncounterNatureAbAttr)
.attr(SynchronizeStatusAbAttr)
.partial(), // interaction with psycho shift needs work, keeping to old Gen interaction for now
.attr(SynchronizeStatusAbAttr),
new Ability(Abilities.CLEAR_BODY, 3)
.attr(ProtectStatAbAttr)
.ignorable(),
@ -5561,7 +5582,9 @@ export function initAbilities() {
new Ability(Abilities.ANGER_POINT, 4)
.attr(PostDefendCritStatStageChangeAbAttr, Stat.ATK, 6),
new Ability(Abilities.UNBURDEN, 4)
.attr(PostItemLostApplyBattlerTagAbAttr, BattlerTagType.UNBURDEN),
.attr(PostItemLostApplyBattlerTagAbAttr, BattlerTagType.UNBURDEN)
.bypassFaint() // Allows reviver seed to activate Unburden
.edgeCase(), // Should not restore Unburden boost if Pokemon loses then regains Unburden ability
new Ability(Abilities.HEATPROOF, 4)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(ReduceBurnDamageAbAttr, 0.5)
@ -5995,7 +6018,7 @@ export function initAbilities() {
.bypassFaint(),
new Ability(Abilities.CORROSION, 7)
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [ StatusEffect.POISON, StatusEffect.TOXIC ], [ Type.STEEL, Type.POISON ])
.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented), fling with toxic orb (not implemented yet), and synchronize (not fully implemented yet)
.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented) + fling with toxic orb (not implemented yet)
new Ability(Abilities.COMATOSE, 7)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
@ -6099,7 +6122,8 @@ export function initAbilities() {
.attr(NoFusionAbilityAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.bypassFaint(),
.bypassFaint()
.edgeCase(), // Soft-locks the game if a form-changed Cramorant and its attacker both faint at the same time (ex. using Self-Destruct)
new Ability(Abilities.STALWART, 8)
.attr(BlockRedirectAbAttr),
new Ability(Abilities.STEAM_ENGINE, 8)
@ -6242,9 +6266,11 @@ export function initAbilities() {
.attr(PreSwitchOutFormChangeAbAttr, (pokemon) => !pokemon.isFainted() ? 1 : pokemon.formIndex)
.bypassFaint(),
new Ability(Abilities.COMMANDER, 9)
.attr(CommanderAbAttr)
.attr(DoubleBattleChanceAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.unimplemented(),
.edgeCase(), // Encore, Frenzy, and other non-`TURN_END` tags don't lapse correctly on the commanding Pokemon.
new Ability(Abilities.ELECTROMORPHOSIS, 9)
.attr(PostDefendApplyBattlerTagAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattlerTagType.CHARGED),
new Ability(Abilities.PROTOSYNTHESIS, 9)

View File

@ -1,13 +1,13 @@
import { Arena } from "#app/field/arena";
import BattleScene from "#app/battle-scene";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "#app/data/move";
import { MoveCategory, allMoves, MoveTarget } from "#app/data/move";
import { getPokemonNameWithAffix } from "#app/messages";
import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#app/battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
import i18next from "i18next";
@ -318,17 +318,15 @@ export class ConditionalProtectTag extends ArenaTag {
*/
const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
const move = allMoves[moveId];
const priority = new NumberHolder(move.priority);
const effectPhase = arena.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) {
const attacker = effectPhase.getUserPokemon();
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
if (attacker) {
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
return move.getPriority(attacker) > 0;
}
}
return priority.value > 0;
return move.priority > 0;
};
/**
@ -780,13 +778,14 @@ class ToxicSpikesTag extends ArenaTrapTag {
* Delays the attack's effect by a set amount of turns, usually 3 (including the turn the move is used),
* and deals damage after the turn count is reached.
*/
class DelayedAttackTag extends ArenaTag {
export class DelayedAttackTag extends ArenaTag {
public targetIndex: BattlerIndex;
constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: number, targetIndex: BattlerIndex) {
super(tagType, 3, sourceMove, sourceId);
constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: number, targetIndex: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH) {
super(tagType, 3, sourceMove, sourceId, side);
this.targetIndex = targetIndex;
this.side = side;
}
lapse(arena: Arena): boolean {
@ -1250,7 +1249,7 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove
return new ToxicSpikesTag(sourceId, side);
case ArenaTagType.FUTURE_SIGHT:
case ArenaTagType.DOOM_DESIRE:
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex!); // TODO:questionable bang
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex!, side); // TODO:questionable bang
case ArenaTagType.WISH:
return new WishTag(turnCount, sourceId, side);
case ArenaTagType.STEALTH_ROCK:

View File

@ -1,4 +1,4 @@
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import * as Utils from "#app/utils";
import { pokemonEvolutions, SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
import i18next from "i18next";
@ -7666,7 +7666,7 @@ export function initBiomes() {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])

View File

@ -1,10 +1,10 @@
import { Gender } from "#app/data/gender";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import Pokemon from "#app/field/pokemon";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import * as Utils from "#app/utils";
import { WeatherType } from "#app/data/weather";
import { Nature } from "#app/data/nature";
import { WeatherType } from "#enums/weather-type";
import { Nature } from "#enums/nature";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -1005,8 +1005,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.COSMOEM, 23, null, null)
],
[Species.COSMOEM]: [
new SpeciesEvolution(Species.SOLGALEO, 53, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(Species.LUNALA, 53, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(Species.SOLGALEO, 1, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(Species.LUNALA, 1, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.MELTAN]: [
new SpeciesEvolution(Species.MELMETAL, 48, null, null)

View File

@ -3302,11 +3302,23 @@ export const tmSpecies: TmSpecies = {
Species.FERALIGATR,
Species.SENTRET,
Species.FURRET,
Species.HOOTHOOT,
Species.NOCTOWL,
Species.LEDYBA,
Species.LEDIAN,
Species.SPINARAK,
Species.ARIADOS,
Species.CROBAT,
Species.CHINCHOU,
Species.LANTURN,
Species.PICHU,
Species.CLEFFA,
Species.IGGLYBUFF,
Species.TYROGUE,
Species.TOGEPI,
Species.TOGETIC,
Species.NATU,
Species.XATU,
Species.MAREEP,
Species.FLAAFFY,
Species.AMPHAROS,
@ -3328,6 +3340,7 @@ export const tmSpecies: TmSpecies = {
Species.UMBREON,
Species.MURKROW,
Species.SLOWKING,
Species.MISDREAVUS,
Species.GIRAFARIG,
Species.PINECO,
Species.FORRETRESS,
@ -3338,11 +3351,21 @@ export const tmSpecies: TmSpecies = {
Species.GRANBULL,
Species.QWILFISH,
Species.SCIZOR,
Species.SHUCKLE,
Species.HERACROSS,
Species.SNEASEL,
Species.TEDDIURSA,
Species.URSARING,
Species.SLUGMA,
Species.MAGCARGO,
Species.SWINUB,
Species.PILOSWINE,
Species.CORSOLA,
Species.REMORAID,
Species.OCTILLERY,
Species.DELIBIRD,
Species.MANTINE,
Species.SKARMORY,
Species.HOUNDOUR,
Species.HOUNDOOM,
Species.KINGDRA,
@ -3350,9 +3373,12 @@ export const tmSpecies: TmSpecies = {
Species.DONPHAN,
Species.PORYGON2,
Species.STANTLER,
Species.TYROGUE,
Species.HITMONTOP,
Species.SMOOCHUM,
Species.ELEKID,
Species.MAGBY,
Species.MILTANK,
Species.BLISSEY,
Species.RAIKOU,
Species.ENTEI,
@ -3362,6 +3388,9 @@ export const tmSpecies: TmSpecies = {
Species.TYRANITAR,
Species.LUGIA,
Species.HO_OH,
Species.CELEBI,
Species.TREECKO,
Species.GROVYLE,
Species.SCEPTILE,
Species.TORCHIC,
Species.COMBUSKEN,
@ -3371,41 +3400,116 @@ export const tmSpecies: TmSpecies = {
Species.SWAMPERT,
Species.POOCHYENA,
Species.MIGHTYENA,
Species.ZIGZAGOON,
Species.LINOONE,
Species.BEAUTIFLY,
Species.DUSTOX,
Species.LOTAD,
Species.LOMBRE,
Species.LUDICOLO,
Species.SEEDOT,
Species.NUZLEAF,
Species.SHIFTRY,
Species.TAILLOW,
Species.SWELLOW,
Species.WINGULL,
Species.PELIPPER,
Species.RALTS,
Species.KIRLIA,
Species.GARDEVOIR,
Species.SURSKIT,
Species.MASQUERAIN,
Species.SHROOMISH,
Species.BRELOOM,
Species.VIGOROTH,
Species.SLAKING,
Species.NINCADA,
Species.NINJASK,
Species.SHEDINJA,
Species.WHISMUR,
Species.LOUDRED,
Species.EXPLOUD,
Species.MAKUHITA,
Species.HARIYAMA,
Species.AZURILL,
Species.NOSEPASS,
Species.SKITTY,
Species.DELCATTY,
Species.SABLEYE,
Species.MAWILE,
Species.ARON,
Species.LAIRON,
Species.AGGRON,
Species.MEDITITE,
Species.MEDICHAM,
Species.ELECTRIKE,
Species.MANECTRIC,
Species.PLUSLE,
Species.MINUN,
Species.VOLBEAT,
Species.ILLUMISE,
Species.ROSELIA,
Species.GULPIN,
Species.SWALOT,
Species.CARVANHA,
Species.SHARPEDO,
Species.WAILMER,
Species.WAILORD,
Species.NUMEL,
Species.CAMERUPT,
Species.TORKOAL,
Species.SPOINK,
Species.GRUMPIG,
Species.SPINDA,
Species.TRAPINCH,
Species.VIBRAVA,
Species.FLYGON,
Species.CACNEA,
Species.CACTURNE,
Species.SWABLU,
Species.ALTARIA,
Species.ZANGOOSE,
Species.SEVIPER,
Species.LUNATONE,
Species.SOLROCK,
Species.BARBOACH,
Species.WHISCASH,
Species.CORPHISH,
Species.CRAWDAUNT,
Species.BALTOY,
Species.CLAYDOL,
Species.LILEEP,
Species.CRADILY,
Species.ANORITH,
Species.ARMALDO,
Species.FEEBAS,
Species.MILOTIC,
Species.CASTFORM,
Species.KECLEON,
Species.SHUPPET,
Species.BANETTE,
Species.DUSKULL,
Species.DUSCLOPS,
Species.TROPIUS,
Species.CHIMECHO,
Species.ABSOL,
Species.SNORUNT,
Species.GLALIE,
Species.SPHEAL,
Species.SEALEO,
Species.WALREIN,
Species.CLAMPERL,
Species.HUNTAIL,
Species.GOREBYSS,
Species.RELICANTH,
Species.LUVDISC,
Species.BAGON,
Species.SHELGON,
Species.SALAMENCE,
Species.METANG,
Species.METAGROSS,
Species.REGIROCK,
Species.REGICE,
Species.REGISTEEL,
Species.LATIAS,
Species.LATIOS,
@ -3413,6 +3517,7 @@ export const tmSpecies: TmSpecies = {
Species.GROUDON,
Species.RAYQUAZA,
Species.JIRACHI,
Species.DEOXYS,
Species.TURTWIG,
Species.GROTLE,
Species.TORTERRA,
@ -64246,12 +64351,16 @@ export const tmSpecies: TmSpecies = {
Species.BLOODMOON_URSALUNA,
],
[Moves.LIQUIDATION]: [
Species.SQUIRTLE,
Species.WARTORTLE,
Species.BLASTOISE,
Species.PSYDUCK,
Species.GOLDUCK,
Species.POLIWAG,
Species.POLIWHIRL,
Species.POLIWRATH,
Species.TENTACOOL,
Species.TENTACRUEL,
Species.SLOWPOKE,
Species.SLOWBRO,
Species.DEWGONG,
@ -64267,7 +64376,11 @@ export const tmSpecies: TmSpecies = {
Species.KABUTO,
Species.KABUTOPS,
Species.MEW,
Species.TOTODILE,
Species.CROCONAW,
Species.FERALIGATR,
Species.CHINCHOU,
Species.LANTURN,
Species.MARILL,
Species.AZUMARILL,
Species.POLITOED,
@ -64280,6 +64393,9 @@ export const tmSpecies: TmSpecies = {
Species.MANTINE,
Species.KINGDRA,
Species.SUICUNE,
Species.LUGIA,
Species.MUDKIP,
Species.MARSHTOMP,
Species.SWAMPERT,
Species.WINGULL,
Species.PELIPPER,
@ -64296,6 +64412,8 @@ export const tmSpecies: TmSpecies = {
Species.WALREIN,
Species.RELICANTH,
Species.LUVDISC,
Species.LATIAS,
Species.LATIOS,
Species.KYOGRE,
Species.PIPLUP,
Species.PRINPLUP,
@ -64407,11 +64525,13 @@ export const tmSpecies: TmSpecies = {
Species.ONIX,
Species.HYPNO,
Species.LICKITUNG,
Species.RHYHORN,
Species.RHYDON,
Species.LAPRAS,
Species.SNORLAX,
Species.DRAGONITE,
Species.MEW,
Species.MEGANIUM,
Species.SUDOWOODO,
Species.QUAGSIRE,
Species.FORRETRESS,
@ -64445,6 +64565,8 @@ export const tmSpecies: TmSpecies = {
Species.REGISTEEL,
Species.GROUDON,
Species.TORTERRA,
Species.RAMPARDOS,
Species.BASTIODON,
Species.BRONZONG,
Species.HIPPOPOTAS,
Species.HIPPOWDON,
@ -64459,6 +64581,7 @@ export const tmSpecies: TmSpecies = {
Species.HEATRAN,
Species.REGIGIGAS,
Species.ARCEUS,
Species.EMBOAR,
Species.ROGGENROLA,
Species.BOLDORE,
Species.GIGALITH,
@ -64471,6 +64594,7 @@ export const tmSpecies: TmSpecies = {
Species.CUBCHOO,
Species.BEARTIC,
Species.GOLURK,
Species.COBALION,
Species.RESHIRAM,
Species.ZEKROM,
Species.KYUREM,

View File

@ -18,10 +18,9 @@ import Move, {
StatusCategoryOnAllyAttr
} from "#app/data/move";
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
import { StatusEffect } from "#app/data/status-effect";
import { getStatusEffectHealText } from "#app/data/status-effect";
import { TerrainType } from "#app/data/terrain";
import { Type } from "#app/data/type";
import { WeatherType } from "#app/data/weather";
import { Type } from "#enums/type";
import Pokemon, { HitResult, MoveResult } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
@ -38,6 +37,8 @@ import { Moves } from "#enums/moves";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { Species } from "#enums/species";
import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
export enum BattlerTagLapseType {
FAINT,
@ -909,11 +910,15 @@ export class FrenzyTag extends BattlerTag {
}
}
export class EncoreTag extends BattlerTag {
/**
* Applies the effects of the move Encore onto the target Pokemon
* Encore forces the target Pokemon to use its most-recent move for 3 turns
*/
export class EncoreTag extends MoveRestrictionBattlerTag {
public moveId: Moves;
constructor(sourceId: number) {
super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId);
super(BattlerTagType.ENCORE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.AFTER_MOVE ], 3, Moves.ENCORE, sourceId);
}
/**
@ -969,6 +974,39 @@ export class EncoreTag extends BattlerTag {
}
}
/**
* If the encored move has run out of PP, Encore ends early. Otherwise, Encore lapses based on the AFTER_MOVE battler tag lapse type.
* @returns `true` to persist | `false` to end and be removed
*/
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM) {
const encoredMove = pokemon.getMoveset().find(m => m?.moveId === this.moveId);
if (encoredMove && encoredMove?.getPpRatio() > 0) {
return true;
}
return false;
} else {
return super.lapse(pokemon, lapseType);
}
}
/**
* Checks if the move matches the moveId stored within the tag and returns a boolean value
* @param move {@linkcode Moves} the move selected
* @param user N/A
* @returns `true` if the move does not match with the moveId stored and as a result, restricted
*/
override isMoveRestricted(move: Moves, _user?: Pokemon): boolean {
if (move !== this.moveId) {
return true;
}
return false;
}
override selectionDeniedText(_pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
@ -1464,9 +1502,14 @@ export class ContactBurnProtectedTag extends DamageProtectedTag {
}
}
/**
* `BattlerTag` class for effects that cause the affected Pokemon to survive lethal attacks at 1 HP.
* Used for {@link https://bulbapedia.bulbagarden.net/wiki/Endure_(move) | Endure} and
* Endure Tokens.
*/
export class EnduringTag extends BattlerTag {
constructor(sourceMove: Moves) {
super(BattlerTagType.ENDURING, BattlerTagLapseType.TURN_END, 0, sourceMove);
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
super(tagType, lapseType, 0, sourceMove);
}
onAdd(pokemon: Pokemon): void {
@ -1771,8 +1814,8 @@ export class TypeImmuneTag extends BattlerTag {
* @see {@link https://bulbapedia.bulbagarden.net/wiki/Telekinesis_(move) | Moves.TELEKINESIS}
*/
export class FloatingTag extends TypeImmuneTag {
constructor(tagType: BattlerTagType, sourceMove: Moves) {
super(tagType, sourceMove, Type.GROUND, 5);
constructor(tagType: BattlerTagType, sourceMove: Moves, turnCount: number) {
super(tagType, sourceMove, Type.GROUND, turnCount);
}
onAdd(pokemon: Pokemon): void {
@ -2091,6 +2134,42 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
}
}
/**
* Battler tag indicating a Tatsugiri with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}
* has entered the tagged Pokemon's mouth.
*/
export class CommandedTag extends BattlerTag {
private _tatsugiriFormKey: string;
constructor(sourceId: number) {
super(BattlerTagType.COMMANDED, BattlerTagLapseType.CUSTOM, 0, Moves.NONE, sourceId);
}
public get tatsugiriFormKey(): string {
return this._tatsugiriFormKey;
}
/** Caches the Tatsugiri's form key and sharply boosts the tagged Pokemon's stats */
override onAdd(pokemon: Pokemon): void {
this._tatsugiriFormKey = this.getSourcePokemon(pokemon.scene)?.getFormKey() ?? "curly";
pokemon.scene.unshiftPhase(new StatStageChangePhase(
pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2
));
}
/** Triggers an {@linkcode PokemonAnimType | animation} of the tagged Pokemon "spitting out" Tatsugiri */
override onRemove(pokemon: Pokemon): void {
if (this.getSourcePokemon(pokemon.scene)?.isActive(true)) {
pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_REMOVE);
}
}
override loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this._tatsugiriFormKey = source._tatsugiriFormKey;
}
}
/**
* Battler tag enabling the Stockpile mechanic. This tag handles:
* - Stack tracking, including max limit enforcement (which is replicated in Stockpile for redundancy).
@ -2329,7 +2408,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag {
}
/**
* Uses DisabledTag's selectionDeniedText() message
* Uses its own unique selectionDeniedText() message
*/
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveDisabledHealBlock", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name, healBlockName: allMoves[Moves.HEAL_BLOCK].name });
@ -2796,6 +2875,67 @@ export class PowerTrickTag extends BattlerTag {
}
}
/**
* Tag associated with the move Grudge.
* If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0.
* Otherwise, it lapses when the bearer makes another move.
*/
export class GrudgeTag extends BattlerTag {
constructor() {
super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE);
}
onAdd(pokemon: Pokemon) {
super.onAdd(pokemon);
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
* Activates Grudge's special effect on the attacking Pokemon and lapses the tag.
* @param pokemon
* @param lapseType
* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
* @returns `false` if Grudge activates its effect or lapses
*/
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
const lastMove = pokemon.turnData.attacksReceived[0];
const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move);
if (lastMoveData && lastMove.move !== Moves.STRUGGLE) {
lastMoveData.ppUsed = lastMoveData.getMovePp();
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: lastMoveData.getName() }));
}
}
return false;
} else {
return super.lapse(pokemon, lapseType);
}
}
}
/**
* Tag used to heal the user of Psycho Shift of its status effect if Psycho Shift succeeds in transferring its status effect to the target Pokemon
*/
export class PsychoShiftTag extends BattlerTag {
constructor() {
super(BattlerTagType.PSYCHO_SHIFT, BattlerTagLapseType.AFTER_MOVE, 1, Moves.PSYCHO_SHIFT);
}
/**
* Heals Psycho Shift's user of its status effect after it uses a move
* @returns `false` to expire the tag immediately
*/
override lapse(pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
if (pokemon.status && pokemon.isActive(true)) {
pokemon.scene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
pokemon.resetStatus();
pokemon.updateInfo();
}
return false;
}
}
/**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
* @param sourceId - The ID of the pokemon adding the tag
@ -2874,7 +3014,9 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.BURNING_BULWARK:
return new ContactBurnProtectedTag(sourceMove);
case BattlerTagType.ENDURING:
return new EnduringTag(sourceMove);
return new EnduringTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
case BattlerTagType.ENDURE_TOKEN:
return new EnduringTag(tagType, BattlerTagLapseType.AFTER_HIT, sourceMove);
case BattlerTagType.STURDY:
return new SturdyTag(sourceMove);
case BattlerTagType.PERISH_SONG:
@ -2923,7 +3065,7 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.CHARGED:
return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
case BattlerTagType.FLOATING:
return new FloatingTag(tagType, sourceMove);
return new FloatingTag(tagType, sourceMove, turnCount);
case BattlerTagType.MINIMIZED:
return new MinimizeTag();
case BattlerTagType.DESTINY_BOND:
@ -2932,6 +3074,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new IceFaceBlockDamageTag(tagType);
case BattlerTagType.DISGUISE:
return new FormBlockDamageTag(tagType);
case BattlerTagType.COMMANDED:
return new CommandedTag(sourceId);
case BattlerTagType.STOCKPILING:
return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK:
@ -2975,6 +3119,10 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new TelekinesisTag(sourceMove);
case BattlerTagType.POWER_TRICK:
return new PowerTrickTag(sourceMove, sourceId);
case BattlerTagType.GRUDGE:
return new GrudgeTag();
case BattlerTagType.PSYCHO_SHIFT:
return new PsychoShiftTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

View File

@ -61,13 +61,13 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
}
}
export type BerryEffectFunc = (pokemon: Pokemon) => void;
export type BerryEffectFunc = (pokemon: Pokemon, berryOwner?: Pokemon) => void;
export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
switch (berryType) {
case BerryType.SITRUS:
case BerryType.ENIGMA:
return (pokemon: Pokemon) => {
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
@ -75,10 +75,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, hpHealed);
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
hpHealed.value, i18next.t("battle:hpHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: getBerryName(berryType) }), true));
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
case BerryType.LUM:
return (pokemon: Pokemon) => {
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
@ -87,14 +87,14 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
}
pokemon.resetStatus(true, true);
pokemon.updateInfo();
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.PETAYA:
case BerryType.APICOT:
case BerryType.SALAC:
return (pokemon: Pokemon) => {
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
@ -103,18 +103,18 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
const statStages = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
pokemon.addTag(BattlerTagType.CRIT_BOOST);
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
@ -122,10 +122,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
const stages = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
return (pokemon: Pokemon, berryOwner?: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
@ -133,7 +133,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (ppRestoreMove !== undefined) {
ppRestoreMove!.ppUsed = Math.max(ppRestoreMove!.ppUsed - 10, 0);
pokemon.scene.queueMessage(i18next.t("battle:ppHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: ppRestoreMove!.getName(), berryName: getBerryName(berryType) }));
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
}
};
}

View File

@ -7,11 +7,11 @@ import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BattleType, FixedBattleConfig } from "#app/battle";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { GameMode } from "#app/game-mode";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import { TypeColor, TypeShadow } from "#enums/color";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
@ -653,7 +653,7 @@ export class FreshStartChallenge extends Challenge {
pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny
pokemon.formIndex = 0; // Froakie should be base form
pokemon.ivs = [ 10, 10, 10, 10, 10, 10 ]; // Default IVs of 10 for all stats
pokemon.ivs = [ 15, 15, 15, 15, 15, 15 ]; // Default IVs of 15 for all stats (Updated to 15 from 10 in 1.2.0)
return true;
}

View File

@ -1,5 +1,5 @@
import { Abilities } from "#enums/abilities";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { isNullOrUndefined } from "#app/utils";
import { Nature } from "#enums/nature";

View File

@ -1,14 +1,15 @@
import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
import { getTypeDamageMultiplier, Type } from "./type";
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect } from "./status-effect";
import { getTypeDamageMultiplier } from "./type";
import { Type } from "#enums/type";
import { Constructor, NumberHolder } from "#app/utils";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle";
import { TerrainType } from "./terrain";
@ -38,6 +39,7 @@ import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge";
import { SwitchType } from "#enums/switch-type";
import { StatusEffect } from "enums/status-effect";
export enum MoveCategory {
PHYSICAL,
@ -666,12 +668,12 @@ export default class Move implements Localizable {
}
/**
* Sees if, given the target pokemon, a move fails on it (by looking at each {@linkcode MoveAttr} of this move
* Sees if a move has a custom failure text (by looking at each {@linkcode MoveAttr} of this move)
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} receiving the move
* @param move {@linkcode Move} using the move
* @param cancelled {@linkcode Utils.BooleanHolder} to hold boolean value
* @returns string of the failed text, or null
* @returns string of the custom failure text, or `null` if it uses the default text ("But it failed!")
*/
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
for (const attr of this.attrs) {
@ -714,6 +716,10 @@ export default class Move implements Localizable {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
let score = 0;
if (target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(target.scene) === target) {
return 20 * (target.isPlayer() === user.isPlayer() ? -1 : 1); // always -20 with how the AI handles this score
}
for (const attr of this.attrs) {
// conditionals to check if the move is self targeting (if so then you are applying the move to yourself, not the target)
score += attr.getTargetBenefitScore(user, !attr.selfTarget ? target : user, move) * (target !== user && attr.selfTarget ? -1 : 1);
@ -812,8 +818,6 @@ export default class Move implements Localizable {
applyMoveAttrs(VariablePowerAttr, source, target, this, power);
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
if (!this.hasAttr(TypelessAttr)) {
source.scene.arena.applyTags(WeakenMoveTypeTag, simulated, this.type, power);
source.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, this.type, power);
@ -825,6 +829,54 @@ export default class Move implements Localizable {
return power.value;
}
getPriority(user: Pokemon, simulated: boolean = true) {
const priority = new Utils.NumberHolder(this.priority);
applyMoveAttrs(IncrementMovePriorityAttr, user, null, this, priority);
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, simulated, this, priority);
return priority.value;
}
/**
* Returns `true` if this move can be given additional strikes
* by enhancing effects.
* Currently used for {@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(Ability) | Parental Bond}
* and {@linkcode PokemonMultiHitModifier | Multi-Lens}.
* @param user The {@linkcode Pokemon} using the move
* @param restrictSpread `true` if the enhancing effect
* should not affect multi-target moves (default `false`)
*/
canBeMultiStrikeEnhanced(user: Pokemon, restrictSpread: boolean = false): boolean {
// Multi-strike enhancers...
// ...cannot enhance moves that hit multiple targets
const { targets, multiple } = getMoveTargets(user, this.id);
const isMultiTarget = multiple && targets.length > 1;
// ...cannot enhance multi-hit or sacrificial moves
const exceptAttrs: Constructor<MoveAttr>[] = [
MultiHitAttr,
SacrificialAttr,
SacrificialAttrOnHit
];
// ...and cannot enhance these specific moves.
const exceptMoves: Moves[] = [
Moves.FLING,
Moves.UPROAR,
Moves.ROLLOUT,
Moves.ICE_BALL,
Moves.ENDEAVOR
];
return (!restrictSpread || !isMultiTarget)
&& !this.isChargingMove()
&& !exceptAttrs.some(attr => this.hasAttr(attr))
&& !exceptMoves.some(id => this.id === id)
&& this.category !== MoveCategory.STATUS;
}
}
export class AttackMove extends Move {
@ -845,7 +897,7 @@ export class AttackMove extends Move {
let attackScore = 0;
const effectiveness = target.getAttackTypeEffectiveness(this.type, user);
const effectiveness = target.getAttackTypeEffectiveness(this.type, user, undefined, undefined, this);
attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (attackScore) {
if (this.category === MoveCategory.PHYSICAL) {
@ -2266,24 +2318,26 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
super(false, { trigger: MoveEffectTrigger.HIT });
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
/**
* Applies the effect of Psycho Shift to its target
* Psycho Shift takes the user's status effect and passes it onto the target. The user is then healed after the move has been successfully executed.
* @returns `true` if Psycho Shift's effect is able to be applied to the target
*/
apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
const statusToApply: StatusEffect | undefined = user.status?.effect ?? (user.hasAbility(Abilities.COMATOSE) ? StatusEffect.SLEEP : undefined);
if (target.status) {
return false;
} else {
const canSetStatus = target.canSetStatus(statusToApply, true, false, user);
const trySetStatus = canSetStatus ? target.trySetStatus(statusToApply, true, user) : false;
if (canSetStatus) {
if (user.status) {
user.scene.queueMessage(getStatusEffectHealText(user.status.effect, getPokemonNameWithAffix(user)));
}
user.resetStatus();
user.updateInfo();
target.trySetStatus(statusToApply, true, user);
if (trySetStatus && user.status) {
// PsychoShiftTag is added to the user if move succeeds so that the user is healed of its status effect after its move
user.addTag(BattlerTagType.PSYCHO_SHIFT);
}
return canSetStatus;
return trySetStatus;
}
}
@ -2400,9 +2454,8 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
const removedItem = heldItems[user.randSeedInt(heldItems.length)];
// Decrease item amount and update icon
!--removedItem.stackCount;
target.loseHeldItem(removedItem);
target.scene.updateModifiers(target.isPlayer());
applyPostItemLostAbAttrs(PostItemLostAbAttr, target, false);
if (this.berriesOnly) {
@ -2472,18 +2525,15 @@ export class EatBerryAttr extends MoveEffectAttr {
}
reduceBerryModifier(target: Pokemon) {
if (this.chosenBerry?.stackCount === 1) {
target.scene.removeModifier(this.chosenBerry, !target.isPlayer());
} else if (this.chosenBerry !== undefined && this.chosenBerry.stackCount > 1) {
this.chosenBerry.stackCount--;
if (this.chosenBerry) {
target.loseHeldItem(this.chosenBerry);
}
target.scene.updateModifiers(target.isPlayer());
}
eatBerry(consumer: Pokemon) {
getBerryEffectFunc(this.chosenBerry!.berryType)(consumer); // consumer eats the berry
eatBerry(consumer: Pokemon, berryOwner?: Pokemon) {
getBerryEffectFunc(this.chosenBerry!.berryType)(consumer, berryOwner); // consumer eats the berry
applyAbAttrs(HealFromBerryUseAbAttr, consumer, new Utils.BooleanHolder(false));
applyPostItemLostAbAttrs(PostItemLostAbAttr, consumer, false);
}
}
@ -2523,7 +2573,7 @@ export class StealEatBerryAttr extends EatBerryAttr {
const message = i18next.t("battle:stealEatBerry", { pokemonName: user.name, targetName: target.name, berryName: this.chosenBerry.type.name });
user.scene.queueMessage(message);
this.reduceBerryModifier(target);
this.eatBerry(user);
this.eatBerry(user, target);
return true;
}
}
@ -2539,12 +2589,11 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
/**
* @param selfTarget - Whether this move targets the user
* @param ...effects - List of status effects to cure
* @param effects - status effect or list of status effects to cure
*/
constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
constructor(selfTarget: boolean, effects: StatusEffect | StatusEffect[]) {
super(selfTarget, { lastHitOnly: true });
this.effects = effects;
this.effects = [ effects ].flat(1);
}
/**
@ -2785,6 +2834,14 @@ export class OverrideMoveEffectAttr extends MoveAttr {
}
}
/**
* Attack Move that doesn't hit the turn it is played and doesn't allow for multiple
* uses on the same target. Examples are Future Sight or Doom Desire.
* @extends OverrideMoveEffectAttr
* @param tagType The {@linkcode ArenaTagType} that will be placed on the field when the move is used
* @param chargeAnim The {@linkcode ChargeAnim | Charging Animation} used for the move
* @param chargeText The text to display when the move is used
*/
export class DelayedAttackAttr extends OverrideMoveEffectAttr {
public tagType: ArenaTagType;
public chargeAnim: ChargeAnim;
@ -2799,13 +2856,18 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
// Edge case for the move applied on a pokemon that has fainted
if (!target) {
return Promise.resolve(true);
}
const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
return new Promise(resolve => {
if (args.length < 2 || !args[1]) {
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, false, () => {
(args[0] as Utils.BooleanHolder).value = true;
user.scene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.scene.arena.addTag(this.tagType, 3, move.id, user.id, ArenaTagSide.BOTH, false, target.getBattlerIndex());
user.scene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
resolve(true);
});
@ -3232,6 +3294,41 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
}
}
/**
* Attribute implementing the stat boosting effect of {@link https://bulbapedia.bulbagarden.net/wiki/Order_Up_(move) | Order Up}.
* If the user has a Pokemon with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander} in their mouth,
* one of the user's stats are increased by 1 stage, depending on the "commanding" Pokemon's form. This effect does not respect
* effect chance, but Order Up itself may be boosted by Sheer Force.
*/
export class OrderUpStatBoostAttr extends MoveEffectAttr {
constructor() {
super(true, { trigger: MoveEffectTrigger.HIT });
}
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
const commandedTag = user.getTag(CommandedTag);
if (!commandedTag) {
return false;
}
let increasedStat: EffectiveStat = Stat.ATK;
switch (commandedTag.tatsugiriFormKey) {
case "curly":
increasedStat = Stat.ATK;
break;
case "droopy":
increasedStat = Stat.DEF;
break;
case "stretchy":
increasedStat = Stat.SPD;
break;
}
user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1));
return true;
}
}
export class CopyStatsAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
@ -4873,22 +4970,6 @@ export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTy
}
}
export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
if (target.isOfType(Type.WATER)) {
const effectivenessAgainstWater = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, Type.WATER));
applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstWater);
if (effectivenessAgainstWater.value !== 0) {
multiplier.value *= 2 / effectivenessAgainstWater.value;
return true;
}
}
return false;
}
}
export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
/**
* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
@ -4916,6 +4997,41 @@ export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
}
}
/**
* Attribute for moves which have a custom type chart interaction.
*/
export class VariableMoveTypeChartAttr extends MoveAttr {
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args [0] {@linkcode NumberHolder} holding the type effectiveness
* @param args [1] A single defensive type of the target
*
* @returns true if application of the attribute succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return false;
}
}
/**
* This class forces Freeze-Dry to be super effective against Water Type.
*/
export class FreezeDryAttr extends VariableMoveTypeChartAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
const defType = args[1] as Type;
if (defType === Type.WATER) {
multiplier.value = 2;
return true;
} else {
return false;
}
}
}
export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const accuracy = args[0] as Utils.NumberHolder;
@ -5534,7 +5650,8 @@ export class AddArenaTagAttr extends MoveEffectAttr {
}
if ((move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) && user.getLastXMoves(1)[0]?.result === MoveResult.SUCCESS) {
user.scene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY);
const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
user.scene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, side);
return true;
}
@ -5838,7 +5955,13 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false;
}
/** The {@linkcode Pokemon} to be switched out with this effect */
const switchOutTarget = this.selfSwitch ? user : target;
// If the switch-out target is a Dondozo with a Tatsugiri in its mouth
// (e.g. when it uses Flip Turn), make it spit out the Tatsugiri before switching out.
switchOutTarget.lapseTag(BattlerTagType.COMMANDED);
if (switchOutTarget instanceof PlayerPokemon) {
/**
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
@ -5941,6 +6064,12 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false;
}
// Dondozo with an allied Tatsugiri in its mouth cannot be forced out
const commandedTag = switchOutTarget.getTag(BattlerTagType.COMMANDED);
if (commandedTag?.getSourcePokemon(switchOutTarget.scene)?.isActive(true)) {
return false;
}
if (!player && user.scene.currentBattle.isBattleMysteryEncounter() && !user.scene.currentBattle.mysteryEncounter?.fleeAllowed) {
// Don't allow wild opponents to be force switched during MEs with flee disabled
return false;
@ -6295,10 +6424,17 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
}
export class RandomMoveAttr extends OverrideMoveEffectAttr {
/**
* This function exists solely to allow tests to override the randomly selected move by mocking this function.
*/
public getMoveOverride(): Moves | null {
return null;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const moveIds = Utils.getEnumValues(Moves).filter(m => !allMoves[m].hasFlag(MoveFlags.IGNORE_VIRTUAL) && !allMoves[m].name.endsWith(" (N)"));
const moveId = moveIds[user.randSeedInt(moveIds.length)];
const moveId = this.getMoveOverride() ?? moveIds[user.randSeedInt(moveIds.length)];
const moveTargets = getMoveTargets(user, moveId);
if (!moveTargets.targets.length) {
@ -6681,7 +6817,8 @@ export class SketchAttr extends MoveEffectAttr {
return false;
}
const targetMove = target.getMoveHistory().filter(m => !m.virtual).at(-1);
const targetMove = target.getLastXMoves(-1)
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
if (!targetMove) {
return false;
}
@ -6909,6 +7046,9 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
}
}
/**
* Used by Transform
*/
export class TransformAttr extends MoveEffectAttr {
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
if (!super.apply(user, target, move, args)) {
@ -6917,10 +7057,8 @@ export class TransformAttr extends MoveEffectAttr {
const promises: Promise<void>[] = [];
user.summonData.speciesForm = target.getSpeciesForm();
user.summonData.fusionSpeciesForm = target.getFusionSpeciesForm();
user.summonData.ability = target.getAbility().id;
user.summonData.gender = target.getGender();
user.summonData.fusionGender = target.getFusionGender();
// Power Trick's effect will not preserved after using Transform
user.removeTag(BattlerTagType.POWER_TRICK);
@ -7384,6 +7522,27 @@ export class FirstMoveCondition extends MoveCondition {
}
}
/**
* Condition used by the move {@link https://bulbapedia.bulbagarden.net/wiki/Upper_Hand_(move) | Upper Hand}.
* Moves with this condition are only successful when the target has selected
* a high-priority attack (after factoring in priority-boosting effects) and
* hasn't moved yet this turn.
*/
export class UpperHandCondition extends MoveCondition {
constructor() {
super((user, target, move) => {
const targetCommand = user.scene.currentBattle.turnCommands[target.getBattlerIndex()];
return !!targetCommand
&& targetCommand.command === Command.FIGHT
&& !target.turnData.acted
&& !!targetCommand.move?.move
&& allMoves[targetCommand.move.move].category !== MoveCategory.STATUS
&& allMoves[targetCommand.move.move].getPriority(target) > 0;
});
}
}
export class hitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
@ -8023,7 +8182,8 @@ export function initMoves() {
.ignoresVirtual(),
new StatusMove(Moves.TRANSFORM, Type.NORMAL, -1, 10, -1, 0, 1)
.attr(TransformAttr)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
// transforming from or into fusion pokemon causes various problems (such as crashes)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE) && !user.fusionSpecies && !target.fusionSpecies)
.ignoresProtect(),
new AttackMove(Moves.BUBBLE, Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
@ -8350,7 +8510,8 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -1)
.ballBombMove(),
new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2)
.partial() // Complete buggy mess
.partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc
.ignoresProtect()
.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, i18next.t("moveTriggers:foresawAnAttack", { pokemonName: "{USER}" })),
new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1),
@ -8427,7 +8588,8 @@ export function initMoves() {
new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
.ignoresSubstitute()
.target(MoveTarget.NEAR_ALLY),
.target(MoveTarget.NEAR_ALLY)
.condition(failIfSingleBattle),
new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3)
.unimplemented(),
new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3)
@ -8473,10 +8635,10 @@ export function initMoves() {
.attr(AddArenaTagAttr, ArenaTagType.IMPRISON, 1, true, false)
.target(MoveTarget.ENEMY_SIDE),
new SelfStatusMove(Moves.REFRESH, Type.NORMAL, -1, 20, -1, 0, 3)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
.attr(HealStatusEffectAttr, true, [ StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN ])
.condition((user, target, move) => !!user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
new SelfStatusMove(Moves.GRUDGE, Type.GHOST, -1, 5, -1, 0, 3)
.unimplemented(),
.attr(AddBattlerTagAttr, BattlerTagType.GRUDGE, true, undefined, 1),
new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
.unimplemented(),
new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
@ -8657,7 +8819,8 @@ export function initMoves() {
.attr(ConfuseAttr)
.pulseMove(),
new AttackMove(Moves.DOOM_DESIRE, Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, 0, 3)
.partial() // Complete buggy mess
.partial() // cannot be used on multiple Pokemon on the same side in a double battle, hits immediately when called by Metronome/etc
.ignoresProtect()
.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", { pokemonName: "{USER}" })),
new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
@ -8779,7 +8942,7 @@ export function initMoves() {
new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4)
.attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true),
new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4)
.attr(AddBattlerTagAttr, BattlerTagType.FLOATING, true, true)
.attr(AddBattlerTagAttr, BattlerTagType.FLOATING, true, true, 5)
.condition((user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY) && [ BattlerTagType.FLOATING, BattlerTagType.IGNORE_FLYING, BattlerTagType.INGRAIN ].every((tag) => !user.getTag(tag))),
new AttackMove(Moves.FLARE_BLITZ, Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 4)
.attr(RecoilAttr, false, 0.33)
@ -9118,6 +9281,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(RemoveHeldItemAttr, true),
new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
.condition(failIfSingleBattle)
.unimplemented(),
new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
@ -9329,8 +9493,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FREEZE_DRY, Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, 10, 0, 6)
.attr(StatusEffectAttr, StatusEffect.FREEZE)
.attr(WaterSuperEffectTypeMultiplierAttr)
.edgeCase(), // This currently just multiplies the move's power instead of changing its effectiveness. It also doesn't account for abilities that modify type effectiveness such as tera shell.
.attr(FreezeDryAttr),
new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -9405,6 +9568,7 @@ export function initMoves() {
new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
.ignoresSubstitute()
.condition(failIfSingleBattle)
.target(MoveTarget.NEAR_ALLY),
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
@ -9633,7 +9797,8 @@ export function initMoves() {
new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
.makesContact(false),
new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7)
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false),
.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false)
.condition(failIfSingleBattle),
new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7)
.attr(StatusEffectAttr, StatusEffect.POISON)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1),
@ -9679,7 +9844,7 @@ export function initMoves() {
.condition(
(user: Pokemon, target: Pokemon, move: Move) => isNonVolatileStatusEffect(target.status?.effect!)) // TODO: is this bang correct?
.attr(HealAttr, 0.5)
.attr(HealStatusEffectAttr, false, ...getNonVolatileStatusEffects())
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.triageMove(),
new AttackMove(Moves.REVELATION_DANCE, Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)
.danceMove()
@ -9763,11 +9928,9 @@ export function initMoves() {
.ignoresSubstitute()
.partial(), // Does not steal stats
new AttackMove(Moves.SUNSTEEL_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 7)
.ignoresAbilities()
.edgeCase(), // Should not ignore abilities when called virtually (metronome)
.ignoresAbilities(),
new AttackMove(Moves.MOONGEIST_BEAM, Type.GHOST, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 7)
.ignoresAbilities()
.edgeCase(), // Should not ignore abilities when called virtually (metronome)
.ignoresAbilities(),
new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1),
new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
@ -9790,8 +9953,7 @@ export function initMoves() {
.punchingMove(),
new AttackMove(Moves.PHOTON_GEYSER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 7)
.attr(PhotonGeyserCategoryAttr)
.ignoresAbilities()
.edgeCase(), // Should not ignore abilities when called virtually (metronome)
.ignoresAbilities(),
/* Unused */
new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
.attr(PhotonGeyserCategoryAttr)
@ -10090,7 +10252,8 @@ export function initMoves() {
.attr(NullifyHeldItemAttr),
new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
.target(MoveTarget.NEAR_ALLY),
.target(MoveTarget.NEAR_ALLY)
.condition(failIfSingleBattle),
new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
.attr(ForceSwitchOutAttr, true),
new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
@ -10105,7 +10268,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.JUNGLE_HEALING, Type.GRASS, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.attr(HealStatusEffectAttr, false, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP)
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.target(MoveTarget.USER_AND_ALLIES),
new AttackMove(Moves.WICKED_BLOW, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.attr(CritOnlyAttr)
@ -10209,12 +10372,12 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.LUNAR_BLESSING, Type.PSYCHIC, -1, 5, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.attr(HealStatusEffectAttr, false, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP)
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.target(MoveTarget.USER_AND_ALLIES)
.triageMove(),
new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP),
.attr(HealStatusEffectAttr, true, [ StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP ]),
/* Unused
new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES)
@ -10337,8 +10500,8 @@ export function initMoves() {
new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
new AttackMove(Moves.ORDER_UP, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9)
.makesContact(false)
.partial(), // No effect implemented (requires Commander)
.attr(OrderUpStatBoostAttr)
.makesContact(false),
new AttackMove(Moves.JET_PUNCH, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 15, -1, 1, 9)
.punchingMove(),
new StatusMove(Moves.SPICY_EXTRACT, Type.GRASS, -1, 15, -1, 0, 9)
@ -10552,8 +10715,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.HEAL_BLOCK, false, false, 2),
new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, 100, 3, 9)
.attr(FlinchAttr)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].priority > 0 ) // TODO: is this bang correct?
.partial(), // Should also apply when target move priority increased by ability ex. gale wings
.condition(new UpperHandCondition()),
new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9)
.attr(StatusEffectAttr, StatusEffect.TOXIC)
);

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@ -18,7 +18,7 @@ import { randInt } from "#app/utils";
import { BattlerIndex } from "#app/battle";
import { applyModifierTypeToPlayerPokemon, catchPokemon, getHighestLevelPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { TrainerSlot } from "#app/data/trainer-config";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
import { BerryType } from "#enums/berry-type";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";

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@ -36,7 +36,7 @@ import {
HeldItemRequirement,
TypeRequirement
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { AttackTypeBoosterModifierType, ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
import {
AttackTypeBoosterModifier,
@ -477,12 +477,9 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const modifier = encounter.misc.chosenModifier;
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
// Remove the modifier if its stacks go to 0
modifier.stackCount -= 1;
if (modifier.stackCount === 0) {
scene.removeModifier(modifier);
}
chosenPokemon.loseHeldItem(modifier, false);
scene.updateModifiers(true, true);
const bugNet = generateModifierTypeOption(scene, modifierTypes.MYSTERY_ENCOUNTER_GOLDEN_BUG_NET)!;

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@ -12,7 +12,7 @@ import { TrainerType } from "#enums/trainer-type";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Abilities } from "#enums/abilities";
import { applyAbilityOverrideToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { randSeedInt, randSeedShuffle } from "#app/utils";

View File

@ -1,4 +1,4 @@
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";

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@ -8,7 +8,7 @@ import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/u
import { getPokemonSpecies } from "#app/data/pokemon-species";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonHeldItemModifier, PreserveBerryModifier } from "#app/modifier/modifier";
import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, PreserveBerryModifier } from "#app/modifier/modifier";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import i18next from "#app/plugins/i18n";
@ -197,7 +197,8 @@ export const DelibirdyEncounter: MysteryEncounter =
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const modifier: BerryModifier | HealingBoosterModifier = encounter.misc.chosenModifier;
const modifier: BerryModifier | PokemonInstantReviveModifier = encounter.misc.chosenModifier;
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
// Give the player a Candy Jar if they gave a Berry, and a Berry Pouch for Reviver Seed
if (modifier instanceof BerryModifier) {
@ -228,11 +229,7 @@ export const DelibirdyEncounter: MysteryEncounter =
}
}
// Remove the modifier if its stacks go to 0
modifier.stackCount -= 1;
if (modifier.stackCount === 0) {
scene.removeModifier(modifier);
}
chosenPokemon.loseHeldItem(modifier, false);
leaveEncounterWithoutBattle(scene, true);
})
@ -292,6 +289,7 @@ export const DelibirdyEncounter: MysteryEncounter =
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const modifier = encounter.misc.chosenModifier;
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
// Check if the player has max stacks of Healing Charm already
const existing = scene.findModifier(m => m instanceof HealingBoosterModifier) as HealingBoosterModifier;
@ -306,11 +304,7 @@ export const DelibirdyEncounter: MysteryEncounter =
scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.HEALING_CHARM));
}
// Remove the modifier if its stacks go to 0
modifier.stackCount -= 1;
if (modifier.stackCount === 0) {
scene.removeModifier(modifier);
}
chosenPokemon.loseHeldItem(modifier, false);
leaveEncounterWithoutBattle(scene, true);
})

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@ -8,14 +8,14 @@ import { AbilityRequirement, CombinationPokemonRequirement, TypeRequirement } fr
import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BattlerIndex } from "#app/battle";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import { WeatherType } from "#app/data/weather";
import { WeatherType } from "#enums/weather-type";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyAbilityOverrideToPokemon, applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";

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@ -305,7 +305,7 @@ async function showWobbuffetHealthBar(scene: BattleScene) {
scene.field.add(wobbuffet);
const playerPokemon = scene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.visible) {
if (playerPokemon?.isOnField()) {
scene.field.moveBelow(wobbuffet, playerPokemon);
}
// Show health bar and trigger cry

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@ -21,11 +21,12 @@ import PokemonData from "#app/system/pokemon-data";
import i18next from "i18next";
import { Gender, getGenderSymbol } from "#app/data/gender";
import { getNatureName } from "#app/data/nature";
import { getPokeballAtlasKey, getPokeballTintColor, PokeballType } from "#app/data/pokeball";
import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { trainerNamePools } from "#app/data/trainer-names";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { addPokemonDataToDexAndValidateAchievements } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import type { PokeballType } from "#enums/pokeball";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/globalTradeSystem";
@ -344,6 +345,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
// Pokemon and item selected
encounter.setDialogueToken("chosenItem", modifier.type.name);
encounter.misc.chosenModifier = modifier;
encounter.misc.chosenPokemon = pokemon;
return true;
},
};
@ -367,10 +369,12 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const modifier = encounter.misc.chosenModifier;
const modifier = encounter.misc.chosenModifier as PokemonHeldItemModifier;
const party = scene.getPlayerParty();
const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
// Check tier of the traded item, the received item will be one tier up
const type = modifier.type.withTierFromPool();
const type = modifier.type.withTierFromPool(ModifierPoolType.PLAYER, party);
let tier = type.tier ?? ModifierTier.GREAT;
// Eggs and White Herb are not in the pool
if (type.id === "WHITE_HERB") {
@ -385,21 +389,17 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
tier++;
}
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
regenerateModifierPoolThresholds(party, ModifierPoolType.PLAYER, 0);
let item: ModifierTypeOption | null = null;
// TMs excluded from possible rewards
while (!item || item.type.id.includes("TM_")) {
item = getPlayerModifierTypeOptions(1, scene.getPlayerParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
item = getPlayerModifierTypeOptions(1, party, [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
}
encounter.setDialogueToken("itemName", item.type.name);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
// Remove the chosen modifier if its stacks go to 0
modifier.stackCount -= 1;
if (modifier.stackCount === 0) {
scene.removeModifier(modifier);
}
chosenPokemon.loseHeldItem(modifier, false);
await scene.updateModifiers(true, true);
// Generate a trainer name

View File

@ -6,7 +6,7 @@ import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data
import { TrainerSlot } from "#app/data/trainer-config";
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
import { EnemyPokemon } from "#app/field/pokemon";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { PlayerGender } from "#enums/player-gender";
import { IntegerHolder, randSeedInt } from "#app/utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";

View File

@ -138,7 +138,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
newNature = randSeedInt(25) as Nature;
}
chosenPokemon.customPokemonData.nature = newNature;
chosenPokemon.setCustomNature(newNature);
encounter.setDialogueToken("newNature", getNatureName(newNature));
queueEncounterMessage(scene, `${namespace}:cheap_side_effects`);
setEncounterExp(scene, [ chosenPokemon.id ], 100);

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@ -3,7 +3,7 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";

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@ -12,7 +12,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Biome } from "#enums/biome";
import { getBiomeKey } from "#app/field/arena";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
import { TrainerSlot } from "#app/data/trainer-config";
import { BattlerTagType } from "#enums/battler-tag-type";

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@ -23,7 +23,7 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { achvs } from "#app/system/achv";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { getPokeballTintColor } from "#app/data/pokeball";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";

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@ -8,7 +8,7 @@ import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon }
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { Species } from "#enums/species";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";

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@ -5,7 +5,7 @@ import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { modifyPlayerPokemonBST } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";

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@ -10,7 +10,7 @@ import { Abilities } from "#enums/abilities";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Moves } from "#enums/moves";
import { Nature } from "#enums/nature";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
@ -23,6 +23,7 @@ import { ReturnPhase } from "#app/phases/return-phase";
import i18next from "i18next";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BattlerTagType } from "#enums/battler-tag-type";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/theWinstrateChallenge";
@ -187,6 +188,7 @@ function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
} else {
scene.arena.resetArenaEffects();
const playerField = scene.getPlayerField();
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
playerField.forEach((_, p) => scene.unshiftPhase(new ReturnPhase(scene, p)));
for (const pokemon of scene.getPlayerParty()) {

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@ -1,6 +1,6 @@
import { Ability, allAbilities } from "#app/data/ability";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getNatureName, Nature } from "#app/data/nature";
import { getNatureName } from "#app/data/nature";
import { speciesStarterCosts } from "#app/data/balance/starters";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
@ -21,6 +21,7 @@ import i18next from "i18next";
import { getStatKey } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import type { Nature } from "#enums/nature";
/** The i18n namespace for the encounter */
const namespace = "mysteryEncounters/trainingSession";
@ -225,8 +226,8 @@ export const TrainingSessionEncounter: MysteryEncounter =
const onBeforeRewardsPhase = () => {
queueEncounterMessage(scene, `${namespace}:option.2.finished`);
// Add the pokemon back to party with Nature change
playerPokemon.setNature(encounter.misc.chosenNature);
scene.gameData.setPokemonCaught(playerPokemon, false);
playerPokemon.setCustomNature(encounter.misc.chosenNature);
scene.gameData.unlockSpeciesNature(playerPokemon.species, encounter.misc.chosenNature);
// Add pokemon and modifiers back
scene.getPlayerParty().push(playerPokemon);

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@ -1,4 +1,4 @@
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
@ -312,6 +312,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
pokemon.levelExp = 0;
pokemon.calculateStats();
pokemon.getBattleInfo().setLevel(pokemon.level);
await pokemon.updateInfo();
}

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@ -2,7 +2,7 @@ import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounte
import { Moves } from "#app/enums/moves";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene";
import { Type } from "../type";
import { Type } from "#enums/type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import { isNullOrUndefined, randSeedInt } from "#app/utils";

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@ -1,11 +1,11 @@
import BattleScene from "#app/battle-scene";
import { allAbilities } from "#app/data/ability";
import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { WeatherType } from "#app/data/weather";
import { StatusEffect } from "#enums/status-effect";
import { Type } from "#enums/type";
import { WeatherType } from "#enums/weather-type";
import { PlayerPokemon } from "#app/field/pokemon";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";

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@ -5,7 +5,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounterIntroVisuals, { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro";
import * as Utils from "#app/utils";
import { StatusEffect } from "../status-effect";
import { StatusEffect } from "#enums/status-effect";
import MysteryEncounterDialogue, { OptionTextDisplay } from "./mystery-encounter-dialogue";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder, OptionPhaseCallback } from "./mystery-encounter-option";
import { EncounterPokemonRequirement, EncounterSceneRequirement, HealthRatioRequirement, PartySizeRequirement, StatusEffectRequirement, WaveRangeRequirement } from "./mystery-encounter-requirements";

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@ -7,22 +7,22 @@ import i18next from "i18next";
/**
* Will inject all relevant dialogue tokens that exist in the {@linkcode BattleScene.currentBattle.mysteryEncounter.dialogueTokens}, into i18n text.
* Also adds BBCodeText fragments for colored text, if applicable
* @param scene
* @param keyOrString
* @param primaryStyle Can define a text style to be applied to the entire string. Must be defined for BBCodeText styles to be applied correctly
* @param uiTheme
*/
export function getEncounterText(scene: BattleScene, keyOrString?: string, primaryStyle?: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string | null {
export function getEncounterText(scene: BattleScene, keyOrString?: string, primaryStyle?: TextStyle): string | null {
if (isNullOrUndefined(keyOrString)) {
return null;
}
const uiTheme = scene.uiTheme ?? UiTheme.DEFAULT;
let textString: string | null = getTextWithDialogueTokens(scene, keyOrString);
// Can only color the text if a Primary Style is defined
// primaryStyle is applied to all text that does not have its own specified style
if (primaryStyle && textString) {
textString = getTextWithColors(textString, primaryStyle, uiTheme);
textString = getTextWithColors(textString, primaryStyle, uiTheme, true);
}
return textString;

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@ -19,11 +19,11 @@ import i18next from "i18next";
import BattleScene from "#app/battle-scene";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { Gender } from "#app/data/gender";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { TrainerConfig, trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
import PokemonSpecies from "#app/data/pokemon-species";
import { Egg, IEggOptions } from "#app/data/egg";
@ -37,6 +37,7 @@ import { GameOverPhase } from "#app/phases/game-over-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { Variant } from "#app/data/variant";
import { StatusEffect } from "#enums/status-effect";
/**
* Animates exclamation sprite over trainer's head at start of encounter

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@ -3,15 +3,15 @@ import i18next from "i18next";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "#app/data/pokeball";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
import { PlayerGender } from "#enums/player-gender";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
import { getStatusEffectCatchRateMultiplier, StatusEffect } from "#app/data/status-effect";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { achvs } from "#app/system/achv";
import { Mode } from "#app/ui/ui";
import { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
import { Species } from "#enums/species";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -23,6 +23,8 @@ import { VictoryPhase } from "#app/phases/victory-phase";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { Abilities } from "#enums/abilities";
import type { PokeballType } from "#enums/pokeball";
import { StatusEffect } from "#enums/status-effect";
/** Will give +1 level every 10 waves */
export const STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER = 1;

View File

@ -3,9 +3,7 @@ import { TextStyle, getBBCodeFrag } from "../ui/text";
import { Nature } from "#enums/nature";
import { UiTheme } from "#enums/ui-theme";
import i18next from "i18next";
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#app/enums/stat";
export { Nature };
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#enums/stat";
export function getNatureName(nature: Nature, includeStatEffects: boolean = false, forStarterSelect: boolean = false, ignoreBBCode: boolean = false, uiTheme: UiTheme = UiTheme.DEFAULT): string {
let ret = Utils.toReadableString(Nature[nature]);

View File

@ -1,9 +1,9 @@
import { CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
import { NumberHolder } from "#app/utils";
import { PokeballType } from "#enums/pokeball";
import BattleScene from "../battle-scene";
import i18next from "i18next";
export { PokeballType };
export const MAX_PER_TYPE_POKEBALLS: integer = 99;
export function getPokeballAtlasKey(type: PokeballType): string {
@ -82,11 +82,38 @@ export function getPokeballTintColor(type: PokeballType): number {
}
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
/**
* Gets the critical capture chance based on number of mons registered in Dex and modified {@link https://bulbapedia.bulbagarden.net/wiki/Catch_rate Catch rate}
* Formula from {@link https://www.dragonflycave.com/mechanics/gen-vi-vii-capturing Dragonfly Cave Gen 6 Capture Mechanics page}
* @param scene {@linkcode BattleScene} current BattleScene
* @param modifiedCatchRate the modified catch rate as calculated in {@linkcode AttemptCapturePhase}
* @returns the chance of getting a critical capture, out of 256
*/
export function getCriticalCaptureChance(scene: BattleScene, modifiedCatchRate: number): number {
if (scene.gameMode.isFreshStartChallenge()) {
return 0;
}
const dexCount = scene.gameData.getSpeciesCount(d => !!d.caughtAttr);
const catchingCharmMultiplier = new NumberHolder(1);
scene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier);
const dexMultiplier = scene.gameMode.isDaily || dexCount > 800 ? 2.5
: dexCount > 600 ? 2
: dexCount > 400 ? 1.5
: dexCount > 200 ? 1
: dexCount > 100 ? 0.5
: 0;
return Math.floor(catchingCharmMultiplier.value * dexMultiplier * Math.min(255, modifiedCatchRate) / 6);
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: number, callback: Function, isCritical: boolean = false) {
let bouncePower = 1;
let bounceYOffset = y1;
let bounceY = y2;
const yd = y2 - y1;
const x0 = pokeball.x;
const x1 = x0 + 3;
const x2 = x0 - 3;
let critShakes = 4;
const doBounce = () => {
scene.tweens.add({
@ -117,5 +144,40 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
});
};
const doCritShake = () => {
scene.tweens.add({
targets: pokeball,
x: x2,
duration: 125,
ease: "Linear",
onComplete: () => {
scene.tweens.add({
targets: pokeball,
x: x1,
duration: 125,
ease: "Linear",
onComplete: () => {
critShakes--;
if (critShakes > 0) {
doCritShake();
} else {
scene.tweens.add({
targets: pokeball,
x: x0,
duration: 60,
ease: "Linear",
onComplete: () => scene.time.delayedCall(500, doBounce)
});
}
}
});
}
});
};
if (isCritical) {
scene.time.delayedCall(500, doCritShake);
} else {
doBounce();
}
}

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@ -1,8 +1,8 @@
import { PokemonFormChangeItemModifier, TerastallizeModifier } from "../modifier/modifier";
import Pokemon from "../field/pokemon";
import { StatusEffect } from "./status-effect";
import { StatusEffect } from "#enums/status-effect";
import { MoveCategory, allMoves } from "./move";
import { Type } from "./type";
import { Type } from "#enums/type";
import { Constructor, nil } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -10,7 +10,7 @@ import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
import { WeatherType } from "./weather";
import { WeatherType } from "#enums/weather-type";
import { Challenges } from "#app/enums/challenges";
import { SpeciesFormKey } from "#enums/species-form-key";

View File

@ -12,7 +12,7 @@ import { uncatchableSpecies } from "#app/data/balance/biomes";
import { speciesEggMoves } from "#app/data/balance/egg-moves";
import { GrowthRate } from "#app/data/exp";
import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves";
import { Stat } from "#enums/stat";
import { Variant, VariantSet, variantColorCache, variantData } from "#app/data/variant";
@ -363,6 +363,12 @@ export abstract class PokemonSpeciesForm {
}
switch (this.speciesId) {
case Species.DODUO:
case Species.DODRIO:
case Species.MEGANIUM:
case Species.TORCHIC:
case Species.COMBUSKEN:
case Species.BLAZIKEN:
case Species.HIPPOPOTAS:
case Species.HIPPOWDON:
case Species.UNFEZANT:
@ -499,11 +505,11 @@ export abstract class PokemonSpeciesForm {
scene.anims.create({
key: this.getSpriteKey(female, formIndex, shiny, variant),
frames: frameNames,
frameRate: 12,
frameRate: 10,
repeat: -1
});
} else {
scene.anims.get(spriteKey).frameRate = 12;
scene.anims.get(spriteKey).frameRate = 10;
}
let spritePath = this.getSpriteAtlasPath(female, formIndex, shiny, variant).replace("variant/", "").replace(/_[1-3]$/, "");
const useExpSprite = scene.experimentalSprites && scene.hasExpSprite(spriteKey);
@ -888,17 +894,24 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
getCompatibleFusionSpeciesFilter(): PokemonSpeciesFilter {
const hasEvolution = pokemonEvolutions.hasOwnProperty(this.speciesId);
const hasPrevolution = pokemonPrevolutions.hasOwnProperty(this.speciesId);
const pseudoLegendary = this.subLegendary;
const subLegendary = this.subLegendary;
const legendary = this.legendary;
const mythical = this.mythical;
return species => {
return (pseudoLegendary || legendary || mythical ||
(pokemonEvolutions.hasOwnProperty(species.speciesId) === hasEvolution
&& pokemonPrevolutions.hasOwnProperty(species.speciesId) === hasPrevolution))
&& species.subLegendary === pseudoLegendary
return (
subLegendary
|| legendary
|| mythical
|| (
pokemonEvolutions.hasOwnProperty(species.speciesId) === hasEvolution
&& pokemonPrevolutions.hasOwnProperty(species.speciesId) === hasPrevolution
)
)
&& species.subLegendary === subLegendary
&& species.legendary === legendary
&& species.mythical === mythical
&& (this.isTrainerForbidden() || !species.isTrainerForbidden());
&& (this.isTrainerForbidden() || !species.isTrainerForbidden())
&& species.speciesId !== Species.DITTO;
};
}

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@ -2,8 +2,6 @@ import { randIntRange } from "#app/utils";
import { StatusEffect } from "#enums/status-effect";
import i18next, { ParseKeys } from "i18next";
export { StatusEffect };
export class Status {
public effect: StatusEffect;
/** Toxic damage is `1/16 max HP * toxicTurnCount` */

View File

@ -1,8 +1,6 @@
import Pokemon from "../field/pokemon";
import Move from "./move";
import { Type } from "./type";
import * as Utils from "../utils";
import { ChangeMovePriorityAbAttr, applyAbAttrs } from "./ability";
import { Type } from "#enums/type";
import { ProtectAttr } from "./move";
import { BattlerIndex } from "#app/battle";
import i18next from "i18next";
@ -58,10 +56,8 @@ export class Terrain {
switch (this.terrainType) {
case TerrainType.PSYCHIC:
if (!move.hasAttr(ProtectAttr)) {
const priority = new Utils.IntegerHolder(move.priority);
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, false, move, priority);
// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
return priority.value > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
return move.getPriority(user) > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
}
}

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@ -2,11 +2,11 @@ import BattleScene, { startingWave } from "#app/battle-scene";
import { ModifierTypeFunc, modifierTypes } from "#app/modifier/modifier-type";
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import * as Utils from "#app/utils";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import PokemonSpecies, { getPokemonSpecies, PokemonSpeciesFilter } from "#app/data/pokemon-species";
import { tmSpecies } from "#app/data/balance/tms";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { doubleBattleDialogue } from "#app/data/dialogue";
import { PersistentModifier } from "#app/modifier/modifier";
import { TrainerVariant } from "#app/field/trainer";
@ -1841,21 +1841,25 @@ export const trainerConfigs: TrainerConfigs = {
[TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL)
.setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE)
.setEventModifierRewardFuncs(() => modifierTypes.SHINY_CHARM, () => modifierTypes.ABILITY_CHARM)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY ], TrainerSlot.TRAINER, true,
(p => p.abilityIndex = 0)))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE, Species.WATTREL ], TrainerSlot.TRAINER, true)),
[TrainerType.RIVAL_2]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL_2)
.setModifierRewardFuncs(() => modifierTypes.EXP_SHARE)
.setEventModifierRewardFuncs(() => modifierTypes.SHINY_CHARM)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE, Species.FLORAGATO, Species.CROCALOR, Species.QUAXWELL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE, Species.FLORAGATO, Species.CROCALOR, Species.QUAXWELL ], TrainerSlot.TRAINER, true,
(p => p.abilityIndex = 0)))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE, Species.WATTREL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)),
[TrainerType.RIVAL_3]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL_3)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
(p => p.abilityIndex = 0)))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
.setSpeciesFilter(species => species.baseTotal >= 540),
[TrainerType.RIVAL_4]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(1.75).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival_2").setMixedBattleBgm("battle_rival_2").setPartyTemplates(trainerPartyTemplates.RIVAL_4)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
(p => p.abilityIndex = 0)))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
.setSpeciesFilter(species => species.baseTotal >= 540)
@ -1865,7 +1869,10 @@ export const trainerConfigs: TrainerConfigs = {
}),
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival_3").setMixedBattleBgm("battle_rival_3").setPartyTemplates(trainerPartyTemplates.RIVAL_5)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
p => p.setBoss(true, 2)))
p => {
p.setBoss(true, 2);
p.abilityIndex = 0;
}))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
.setSpeciesFilter(species => species.baseTotal >= 540)
@ -1883,6 +1890,7 @@ export const trainerConfigs: TrainerConfigs = {
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
p => {
p.setBoss(true, 3);
p.abilityIndex = 0;
p.generateAndPopulateMoveset();
}))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true,

View File

@ -1,25 +1,4 @@
export enum Type {
UNKNOWN = -1,
NORMAL = 0,
FIGHTING,
FLYING,
POISON,
GROUND,
ROCK,
BUG,
GHOST,
STEEL,
FIRE,
WATER,
GRASS,
ELECTRIC,
PSYCHIC,
ICE,
DRAGON,
DARK,
FAIRY,
STELLAR
}
import { Type } from "#enums/type";
export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;

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@ -2,7 +2,7 @@ import { Biome } from "#enums/biome";
import { WeatherType } from "#enums/weather-type";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon from "../field/pokemon";
import { Type } from "./type";
import { Type } from "#enums/type";
import Move, { AttackMove } from "./move";
import * as Utils from "../utils";
import BattleScene from "../battle-scene";
@ -10,7 +10,6 @@ import { SuppressWeatherEffectAbAttr } from "./ability";
import { TerrainType, getTerrainName } from "./terrain";
import i18next from "i18next";
export { WeatherType };
export class Weather {
public weatherType: WeatherType;
public turnsLeft: integer;

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@ -88,5 +88,9 @@ export enum BattlerTagType {
IMPRISON = "IMPRISON",
SYRUP_BOMB = "SYRUP_BOMB",
ELECTRIFIED = "ELECTRIFIED",
TELEKINESIS = "TELEKINESIS"
TELEKINESIS = "TELEKINESIS",
COMMANDED = "COMMANDED",
GRUDGE = "GRUDGE",
PSYCHO_SHIFT = "PSYCHO_SHIFT",
ENDURE_TOKEN = "ENDURE_TOKEN",
}

View File

@ -12,5 +12,15 @@ export enum PokemonAnimType {
* Removes a Pokemon's Substitute doll from the field.
* The Pokemon then moves back to its original position.
*/
SUBSTITUTE_REMOVE
SUBSTITUTE_REMOVE,
/**
* Brings Tatsugiri and Dondozo to the center of the field, with
* Tatsugiri jumping into the Dondozo's mouth
*/
COMMANDER_APPLY,
/**
* Dondozo "spits out" Tatsugiri, moving Tatsugiri back to its original
* field position.
*/
COMMANDER_REMOVE
}

22
src/enums/type.ts Normal file
View File

@ -0,0 +1,22 @@
export enum Type {
UNKNOWN = -1,
NORMAL = 0,
FIGHTING,
FLYING,
POISON,
GROUND,
ROCK,
BUG,
GHOST,
STEEL,
FIRE,
WATER,
GRASS,
ELECTRIC,
PSYCHIC,
ICE,
DRAGON,
DARK,
FAIRY,
STELLAR
}

View File

@ -1,7 +1,7 @@
import { ArenaTagSide } from "#app/data/arena-tag";
import { ArenaTagType } from "#enums/arena-tag-type";
import { TerrainType } from "#app/data/terrain";
import { WeatherType } from "#app/data/weather";
import { WeatherType } from "#enums/weather-type";
/** Alias for all {@linkcode ArenaEvent} type strings */
export enum ArenaEventType {

View File

@ -1,5 +1,5 @@
import BattleScene from "../battle-scene";
import { PokeballType } from "../data/pokeball";
import { PokeballType } from "#enums/pokeball";
import * as Utils from "../utils";
export function addPokeballOpenParticles(scene: BattleScene, x: number, y: number, pokeballType: PokeballType): void {

View File

@ -3,9 +3,9 @@ import { biomePokemonPools, BiomePoolTier, BiomeTierTrainerPools, biomeTrainerPo
import { Constructor } from "#app/utils";
import * as Utils from "#app/utils";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import { getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage, Weather, WeatherType } from "#app/data/weather";
import { getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage, Weather } from "#app/data/weather";
import { CommonAnim } from "#app/data/battle-anims";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import Move from "#app/data/move";
import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
import { BattlerIndex } from "#app/battle";
@ -31,6 +31,7 @@ import { Abilities } from "#enums/abilities";
import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#app/data/pokemon-forms";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { WeatherType } from "#enums/weather-type";
export class Arena {
public scene: BattleScene;

View File

@ -212,7 +212,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
this.scene.anims.create({
key: config.spriteKey,
frames: frameNames,
frameRate: 12,
frameRate: 10,
repeat: -1
});
}

View File

@ -3,26 +3,27 @@ import BattleScene, { AnySound } from "#app/battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr, VariableMoveTypeChartAttr } from "#app/data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
import { starterPassiveAbilities } from "#app/data/balance/passives";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import { Constructor, isNullOrUndefined, randSeedInt, type nil } from "#app/utils";
import * as Utils from "#app/utils";
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
import { TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
import { Type } from "#enums/type";
import { getLevelTotalExp } from "#app/data/exp";
import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonIncrementingStatModifier, EvoTrackerModifier, PokemonMultiHitModifier } from "#app/modifier/modifier";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { Gender } from "#app/data/gender";
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "#app/data/status-effect";
import { Status, getRandomStatus } from "#app/data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/tms";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#app/data/weather";
import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr } from "#app/data/ability";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui";
@ -32,7 +33,7 @@ import { LevelMoves } from "#app/data/balance/pokemon-level-moves";
import { DamageAchv, achvs } from "#app/system/achv";
import { DexAttr, StarterDataEntry, StarterMoveset } from "#app/system/game-data";
import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
import { Nature, getNatureStatMultiplier } from "#app/data/nature";
import { getNatureStatMultiplier } from "#app/data/nature";
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from "#app/data/pokemon-forms";
import { TerrainType } from "#app/data/terrain";
import { TrainerSlot } from "#app/data/trainer-config";
@ -66,6 +67,8 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { SwitchType } from "#enums/switch-type";
import { SpeciesFormKey } from "#enums/species-form-key";
import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE, SHINY_EPIC_CHANCE, SHINY_VARIANT_CHANCE } from "#app/data/balance/rates";
import { Nature } from "#enums/nature";
import { StatusEffect } from "#enums/status-effect";
export enum FieldPosition {
CENTER,
@ -424,7 +427,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.anims.create({
key: this.getBattleSpriteKey(),
frames: battleFrameNames,
frameRate: 12,
frameRate: 10,
repeat: -1
});
}
@ -439,7 +442,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
};
if (this.shiny) {
const populateVariantColors = (isBackSprite: boolean = false): Promise<void> => {
return new Promise(resolve => {
return new Promise(async resolve => {
const battleSpritePath = this.getBattleSpriteAtlasPath(isBackSprite, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, "");
let config = variantData;
const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(isBackSprite, ignoreOverride));
@ -448,7 +451,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (variantSet && variantSet[this.variant] === 1) {
const cacheKey = this.getBattleSpriteKey(isBackSprite);
if (!variantColorCache.hasOwnProperty(cacheKey)) {
this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath);
await this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath);
}
}
resolve();
@ -480,10 +483,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param battleSpritePath the filename of the sprite
* @param optionalParams any additional params to log
*/
fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) {
async fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) {
console.warn(`Could not load ${attemptedSpritePath}!`, ...optionalParams);
if (useExpSprite) {
this.populateVariantColorCache(cacheKey, false, battleSpritePath);
await this.populateVariantColorCache(cacheKey, false, battleSpritePath);
}
}
@ -494,18 +497,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param useExpSprite should the experimental sprite be used
* @param battleSpritePath the filename of the sprite
*/
populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) {
async populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) {
const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`;
this.scene.cachedFetch(spritePath).then(res => {
return this.scene.cachedFetch(spritePath).then(res => {
// Prevent the JSON from processing if it failed to load
if (!res.ok) {
return this.fallbackVariantColor(cacheKey, res.url, useExpSprite, battleSpritePath, res.status, res.statusText);
}
return res.json();
}).catch(error => {
this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error);
return this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error);
}).then(c => {
if (!isNullOrUndefined(c)) {
variantColorCache[cacheKey] = c;
}
});
}
@ -982,7 +987,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.status && this.status.effect === StatusEffect.PARALYSIS) {
ret >>= 1;
}
if (this.getTag(BattlerTagType.UNBURDEN) && !this.scene.getField(true).some(pokemon => pokemon !== this && pokemon.hasAbilityWithAttr(SuppressFieldAbilitiesAbAttr))) {
if (this.getTag(BattlerTagType.UNBURDEN) && this.hasAbility(Abilities.UNBURDEN)) {
ret *= 2;
}
break;
@ -1067,6 +1072,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.calculateStats();
}
setCustomNature(nature: Nature): void {
this.customPokemonData.nature = nature;
this.calculateStats();
}
generateNature(naturePool?: Nature[]): void {
if (naturePool === undefined) {
naturePool = Utils.getEnumValues(Nature);
@ -1563,6 +1573,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @returns `true` if the pokemon is trapped
*/
public isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
const commandedTag = this.getTag(BattlerTagType.COMMANDED);
if (commandedTag?.getSourcePokemon(this.scene)?.isActive(true)) {
return true;
}
if (this.isOfType(Type.GHOST)) {
return false;
}
@ -1622,7 +1637,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const moveType = source.getMoveType(move);
const typeMultiplier = new Utils.NumberHolder((move.category !== MoveCategory.STATUS || move.hasAttr(RespectAttackTypeImmunityAttr))
? this.getAttackTypeEffectiveness(moveType, source, false, simulated)
? this.getAttackTypeEffectiveness(moveType, source, false, simulated, move)
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
@ -1674,9 +1689,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param source {@linkcode Pokemon} the Pokemon using the move
* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
* @param simulated tag to only apply the strong winds effect message when the move is used
* @param move (optional) the move whose type effectiveness is to be checked. Used for applying {@linkcode VariableMoveTypeChartAttr}
* @returns a multiplier for the type effectiveness
*/
getAttackTypeEffectiveness(moveType: Type, source?: Pokemon, ignoreStrongWinds: boolean = false, simulated: boolean = true): TypeDamageMultiplier {
getAttackTypeEffectiveness(moveType: Type, source?: Pokemon, ignoreStrongWinds: boolean = false, simulated: boolean = true, move?: Move): TypeDamageMultiplier {
if (moveType === Type.STELLAR) {
return this.isTerastallized() ? 2 : 1;
}
@ -1695,6 +1711,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let multiplier = types.map(defType => {
const multiplier = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, defType));
applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier);
if (move) {
applyMoveAttrs(VariableMoveTypeChartAttr, null, this, move, multiplier, defType);
}
if (source) {
const ignoreImmunity = new Utils.BooleanHolder(false);
if (source.isActive(true) && source.hasAbilityWithAttr(IgnoreTypeImmunityAbAttr)) {
@ -2022,15 +2041,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
const randAbilityIndex = Utils.randSeedInt(2);
const filter = !forStarter ? this.species.getCompatibleFusionSpeciesFilter()
: species => {
const filter = !forStarter ?
this.species.getCompatibleFusionSpeciesFilter()
: (species: PokemonSpecies) => {
return pokemonEvolutions.hasOwnProperty(species.speciesId)
&& !pokemonPrevolutions.hasOwnProperty(species.speciesId)
&& !species.pseudoLegendary
&& !species.subLegendary
&& !species.legendary
&& !species.mythical
&& !species.isTrainerForbidden()
&& species.speciesId !== this.species.speciesId;
&& species.speciesId !== this.species.speciesId
&& species.speciesId !== Species.DITTO;
};
let fusionOverride: PokemonSpecies | undefined = undefined;
@ -2601,6 +2622,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const fixedDamage = new Utils.IntegerHolder(0);
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
if (fixedDamage.value) {
const multiLensMultiplier = new Utils.NumberHolder(1);
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiLensMultiplier);
fixedDamage.value = Utils.toDmgValue(fixedDamage.value * multiLensMultiplier.value);
return {
cancelled: false,
result: HitResult.EFFECTIVE,
@ -2630,10 +2655,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const numTargets = multiple ? targets.length : 1;
const targetMultiplier = (numTargets > 1) ? 0.75 : 1;
/** 0.25x multiplier if this is an added strike from the attacker's Parental Bond */
const parentalBondMultiplier = new Utils.NumberHolder(1);
/** Multiplier for moves enhanced by Multi-Lens and/or Parental Bond */
const multiStrikeEnhancementMultiplier = new Utils.NumberHolder(1);
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiStrikeEnhancementMultiplier);
if (!ignoreSourceAbility) {
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, simulated, numTargets, new Utils.IntegerHolder(0), parentalBondMultiplier);
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, simulated, null, multiStrikeEnhancementMultiplier);
}
/** Doubles damage if this Pokemon's last move was Glaive Rush */
@ -2710,7 +2736,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
damage.value = Utils.toDmgValue(
baseDamage
* targetMultiplier
* parentalBondMultiplier.value
* multiStrikeEnhancementMultiplier.value
* arenaAttackTypeMultiplier.value
* glaiveRushMultiplier.value
* criticalMultiplier.value
@ -2836,6 +2862,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
const grudgeTag = this.getTag(BattlerTagType.GRUDGE);
const isOneHitKo = result === HitResult.ONE_HIT_KO;
@ -2907,13 +2934,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.isFainted()) {
// set splice index here, so future scene queues happen before FaintedPhase
this.scene.setPhaseQueueSplice();
if (!isNullOrUndefined(destinyTag) && dmg) {
// Destiny Bond will activate during FaintPhase
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, source));
} else {
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo));
}
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, grudgeTag, source));
this.destroySubstitute();
this.lapseTag(BattlerTagType.COMMANDED);
this.resetSummonData();
}
@ -2940,6 +2964,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
surviveDamage.value = this.lapseTag(BattlerTagType.ENDURING);
} else if (this.hp > 1 && this.getTag(BattlerTagType.STURDY)) {
surviveDamage.value = this.lapseTag(BattlerTagType.STURDY);
} else if (this.hp >= 1 && this.getTag(BattlerTagType.ENDURE_TOKEN)) {
surviveDamage.value = this.lapseTag(BattlerTagType.ENDURE_TOKEN);
}
if (!surviveDamage.value) {
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
@ -2962,6 +2988,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.setPhaseQueueSplice();
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), preventEndure));
this.destroySubstitute();
this.lapseTag(BattlerTagType.COMMANDED);
this.resetSummonData();
}
return damage;
@ -3044,19 +3071,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | null;
getTag(tagType: BattlerTagType): BattlerTag | nil;
/** @overload */
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | null;
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | nil;
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | null {
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | nil {
if (!this.summonData) {
return null;
}
return (tagType instanceof Function
? this.summonData.tags.find(t => t instanceof tagType)
: this.summonData.tags.find(t => t.tagType === tagType)
)!; // TODO: is this bang correct?
);
}
findTag(tagFilter: ((tag: BattlerTag) => boolean)) {
@ -3074,6 +3101,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
lapseTag(tagType: BattlerTagType): boolean {
if (!this.summonData) {
return false;
}
const tags = this.summonData.tags;
const tag = tags.find(t => t.tagType === tagType);
if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
@ -3084,6 +3114,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
lapseTags(lapseType: BattlerTagLapseType): void {
if (!this.summonData) {
return;
}
const tags = this.summonData.tags;
tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseTypes.some(lType => lType === lapseType)) && !(t.lapse(this, lapseType)))).forEach(t => {
t.onRemove(this);
@ -3092,6 +3125,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
removeTag(tagType: BattlerTagType): boolean {
if (!this.summonData) {
return false;
}
const tags = this.summonData.tags;
const tag = tags.find(t => t.tagType === tagType);
if (tag) {
@ -3207,18 +3243,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return null;
}
getMoveHistory(): TurnMove[] {
public getMoveHistory(): TurnMove[] {
return this.battleSummonData.moveHistory;
}
pushMoveHistory(turnMove: TurnMove) {
public pushMoveHistory(turnMove: TurnMove): void {
if (!this.isOnField()) {
return;
}
turnMove.turn = this.scene.currentBattle?.turn;
this.getMoveHistory().push(turnMove);
}
getLastXMoves(turnCount: integer = 0): TurnMove[] {
/**
* Returns a list of the most recent move entries in this Pokemon's move history.
* The retrieved move entries are sorted in order from NEWEST to OLDEST.
* @param moveCount The number of move entries to retrieve.
* If negative, retrieve the Pokemon's entire move history (equivalent to reversing the output of {@linkcode getMoveHistory()}).
* Default is `1`.
* @returns A list of {@linkcode TurnMove}, as specified above.
*/
getLastXMoves(moveCount: number = 1): TurnMove[] {
const moveHistory = this.getMoveHistory();
return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
if (moveCount >= 0) {
return moveHistory.slice(Math.max(moveHistory.length - moveCount, 0)).reverse();
} else {
return moveHistory.slice(0).reverse();
}
}
getMoveQueue(): QueuedMove[] {
@ -3581,7 +3632,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
this.status = null;
if (lastStatus === StatusEffect.SLEEP) {
this.setFrameRate(12);
this.setFrameRate(10);
if (this.getTag(BattlerTagType.NIGHTMARE)) {
this.lapseTag(BattlerTagType.NIGHTMARE);
}
@ -3639,6 +3690,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.triggerPokemonBattleAnim(this, PokemonAnimType.SUBSTITUTE_ADD);
this.getTag(SubstituteTag)!.sourceInFocus = false;
}
// If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite.
if (this.hasAbilityWithAttr(CommanderAbAttr)
&& this.scene.currentBattle.double
&& this.getAlly()?.species.speciesId === Species.DONDOZO) {
this.setVisible(false);
}
this.summonDataPrimer = null;
}
this.updateInfo();
@ -4022,8 +4080,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.resetTurnData();
if (clearEffects) {
this.destroySubstitute();
this.resetSummonData();
this.resetBattleData();
this.resetSummonData(); // this also calls `resetBattleSummonData`
}
if (hideInfo) {
this.hideInfo();
@ -4072,6 +4129,28 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
return false;
}
/**
* Reduces one of this Pokemon's held item stacks by 1, and removes the item if applicable.
* Does nothing if this Pokemon is somehow not the owner of the held item.
* @param heldItem The item stack to be reduced by 1.
* @param forBattle If `false`, do not trigger in-battle effects (such as Unburden) from losing the item. For example, set this to `false` if the Pokemon is giving away the held item for a Mystery Encounter. Default is `true`.
* @returns `true` if the item was removed successfully, `false` otherwise.
*/
public loseHeldItem(heldItem: PokemonHeldItemModifier, forBattle: boolean = true): boolean {
if (heldItem.pokemonId === -1 || heldItem.pokemonId === this.id) {
heldItem.stackCount--;
if (heldItem.stackCount <= 0) {
this.scene.removeModifier(heldItem, !this.isPlayer());
}
if (forBattle) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, this, false);
}
return true;
} else {
return false;
}
}
}
export default interface Pokemon {
@ -4514,7 +4593,7 @@ export class PlayerPokemon extends Pokemon {
&& m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
const transferModifiers: Promise<boolean>[] = [];
for (const modifier of fusedPartyMemberHeldModifiers) {
transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, false, modifier.getStackCount(), true, true));
transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, false, modifier.getStackCount(), true, true, false));
}
Promise.allSettled(transferModifiers).then(() => {
this.scene.updateModifiers(true, true).then(() => {
@ -5075,26 +5154,6 @@ export class EnemyPokemon extends Pokemon {
}
}
heal(amount: integer): integer {
if (this.isBoss()) {
const amountRatio = amount / this.getMaxHp();
const segmentBypassCount = Math.floor(amountRatio / (1 / this.bossSegments));
const segmentSize = this.getMaxHp() / this.bossSegments;
for (let s = 1; s < this.bossSegments; s++) {
const hpThreshold = segmentSize * s;
if (this.hp <= Math.round(hpThreshold)) {
const healAmount = Math.min(amount, this.getMaxHp() - this.hp, Math.round(hpThreshold + (segmentSize * segmentBypassCount) - this.hp));
this.hp += healAmount;
return healAmount;
} else if (s >= this.bossSegmentIndex) {
return super.heal(amount);
}
}
}
return super.heal(amount);
}
getFieldIndex(): integer {
return this.scene.getEnemyField().indexOf(this);
}
@ -5105,7 +5164,7 @@ export class EnemyPokemon extends Pokemon {
/**
* Add a new pokemon to the player's party (at `slotIndex` if set).
* If the first slot is replaced, the new pokemon's visibility will be set to `false`.
* The new pokemon's visibility will be set to `false`.
* @param pokeballType the type of pokeball the pokemon was caught with
* @param slotIndex an optional index to place the pokemon in the party
* @returns the pokemon that was added or null if the pokemon could not be added
@ -5123,14 +5182,14 @@ export class EnemyPokemon extends Pokemon {
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
if (Utils.isBetween(slotIndex, 0, PLAYER_PARTY_MAX_SIZE - 1)) {
if (slotIndex === 0) {
newPokemon.setVisible(false); // Hide if replaced with first pokemon
}
party.splice(slotIndex, 0, newPokemon);
} else {
party.push(newPokemon);
}
// Hide the Pokemon since it is not on the field
newPokemon.setVisible(false);
ret = newPokemon;
this.scene.triggerPokemonFormChange(newPokemon, SpeciesFormChangeActiveTrigger, true);
}

View File

@ -230,13 +230,20 @@ export class GameMode implements GameModeConfig {
return waveIndex % 10 === 0;
}
/**
* @returns `true` if the current battle is against classic mode's final boss
*/
isBattleClassicFinalBoss(waveIndex: number): boolean {
return (this.modeId === GameModes.CLASSIC || this.modeId === GameModes.CHALLENGE) && this.isWaveFinal(waveIndex);
}
/**
* Every 50 waves of an Endless mode is a boss
* At this time it is paradox pokemon
* @returns true if waveIndex is a multiple of 50 in Endless
*/
isEndlessBoss(waveIndex: integer): boolean {
return !!(waveIndex % 50) &&
return waveIndex % 50 === 0 &&
(this.modeId === GameModes.ENDLESS || this.modeId === GameModes.SPLICED_ENDLESS);
}

View File

@ -3,30 +3,31 @@ import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evol
import { tmPoolTiers, tmSpecies } from "#app/data/balance/tms";
import { getBerryEffectDescription, getBerryName } from "#app/data/berry";
import { allMoves, AttackMove, selfStatLowerMoves } from "#app/data/move";
import { getNatureName, getNatureStatMultiplier, Nature } from "#app/data/nature";
import { getPokeballCatchMultiplier, getPokeballName, MAX_PER_TYPE_POKEBALLS, PokeballType } from "#app/data/pokeball";
import { getNatureName, getNatureStatMultiplier } from "#app/data/nature";
import { getPokeballCatchMultiplier, getPokeballName, MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeCondition, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectDescriptor, StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { getStatusEffectDescriptor } from "#app/data/status-effect";
import { Type } from "#enums/type";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import {
AddPokeballModifier, AddVoucherModifier, AttackTypeBoosterModifier, BaseStatModifier, BerryModifier, BoostBugSpawnModifier, BypassSpeedChanceModifier, ContactHeldItemTransferChanceModifier, CritBoosterModifier, DamageMoneyRewardModifier, DoubleBattleChanceBoosterModifier, EnemyAttackStatusEffectChanceModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, EvolutionItemModifier, EvolutionStatBoosterModifier, EvoTrackerModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, GigantamaxAccessModifier, HealingBoosterModifier, HealShopCostModifier, HiddenAbilityRateBoosterModifier, HitHealModifier, IvScannerModifier, LevelIncrementBoosterModifier, LockModifierTiersModifier, MapModifier, MegaEvolutionAccessModifier, MoneyInterestModifier, MoneyMultiplierModifier, MoneyRewardModifier, MultipleParticipantExpBonusModifier, PokemonAllMovePpRestoreModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, PokemonInstantReviveModifier, PokemonLevelIncrementModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PokemonNatureChangeModifier, PokemonNatureWeightModifier, PokemonPpRestoreModifier, PokemonPpUpModifier, PokemonStatusHealModifier, PreserveBerryModifier, RememberMoveModifier, ResetNegativeStatStageModifier, ShinyRateBoosterModifier, SpeciesCritBoosterModifier, SpeciesStatBoosterModifier, SurviveDamageModifier, SwitchEffectTransferModifier, TempCritBoosterModifier, TempStatStageBoosterModifier, TerastallizeAccessModifier, TerastallizeModifier, TmModifier, TurnHealModifier, TurnHeldItemTransferModifier, TurnStatusEffectModifier, type EnemyPersistentModifier, type Modifier, type PersistentModifier, TempExtraModifierModifier
} from "#app/modifier/modifier";
import { AddPokeballModifier, AddVoucherModifier, AttackTypeBoosterModifier, BaseStatModifier, BerryModifier, BoostBugSpawnModifier, BypassSpeedChanceModifier, ContactHeldItemTransferChanceModifier, CritBoosterModifier, DamageMoneyRewardModifier, DoubleBattleChanceBoosterModifier, EnemyAttackStatusEffectChanceModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, EvolutionItemModifier, EvolutionStatBoosterModifier, EvoTrackerModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, GigantamaxAccessModifier, HealingBoosterModifier, HealShopCostModifier, HiddenAbilityRateBoosterModifier, HitHealModifier, IvScannerModifier, LevelIncrementBoosterModifier, LockModifierTiersModifier, MapModifier, MegaEvolutionAccessModifier, MoneyInterestModifier, MoneyMultiplierModifier, MoneyRewardModifier, MultipleParticipantExpBonusModifier, PokemonAllMovePpRestoreModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, PokemonInstantReviveModifier, PokemonLevelIncrementModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PokemonNatureChangeModifier, PokemonNatureWeightModifier, PokemonPpRestoreModifier, PokemonPpUpModifier, PokemonStatusHealModifier, PreserveBerryModifier, RememberMoveModifier, ResetNegativeStatStageModifier, ShinyRateBoosterModifier, SpeciesCritBoosterModifier, SpeciesStatBoosterModifier, SurviveDamageModifier, SwitchEffectTransferModifier, TempCritBoosterModifier, TempStatStageBoosterModifier, TerastallizeAccessModifier, TerastallizeModifier, TmModifier, TurnHealModifier, TurnHeldItemTransferModifier, TurnStatusEffectModifier, type EnemyPersistentModifier, type Modifier, type PersistentModifier, TempExtraModifierModifier, CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
import { ModifierTier } from "#app/modifier/modifier-tier";
import Overrides from "#app/overrides";
import { Unlockables } from "#app/system/unlockables";
import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher";
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import { getModifierTierTextTint } from "#app/ui/text";
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { formatMoney, getEnumKeys, getEnumValues, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species";
import { SpeciesFormKey } from "#enums/species-form-key";
import { getStatKey, PermanentStat, Stat, TEMP_BATTLE_STATS, TempBattleStat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next";
const outputModifierData = false;
@ -730,7 +731,7 @@ export class MoneyRewardModifierType extends ModifierType {
}
getDescription(scene: BattleScene): string {
const moneyAmount = new IntegerHolder(scene.getWaveMoneyAmount(this.moneyMultiplier));
const moneyAmount = new NumberHolder(scene.getWaveMoneyAmount(this.moneyMultiplier));
scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
const formattedMoney = formatMoney(scene.moneyFormat, moneyAmount.value);
@ -1553,6 +1554,7 @@ export const modifierTypes = {
SHINY_CHARM: () => new ModifierType("modifierType:ModifierType.SHINY_CHARM", "shiny_charm", (type, _args) => new ShinyRateBoosterModifier(type)),
ABILITY_CHARM: () => new ModifierType("modifierType:ModifierType.ABILITY_CHARM", "ability_charm", (type, _args) => new HiddenAbilityRateBoosterModifier(type)),
CATCHING_CHARM: () => new ModifierType("modifierType:ModifierType.CATCHING_CHARM", "catching_charm", (type, _args) => new CriticalCatchChanceBoosterModifier(type)),
IV_SCANNER: () => new ModifierType("modifierType:ModifierType.IV_SCANNER", "scanner", (type, _args) => new IvScannerModifier(type)),
@ -1619,19 +1621,21 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.POKEBALL, (party: Pokemon[]) => (hasMaximumBalls(party, PokeballType.POKEBALL)) ? 0 : 6, 6),
new WeightedModifierType(modifierTypes.RARE_CANDY, 2),
new WeightedModifierType(modifierTypes.POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 10 || p.getHpRatio() <= 0.875) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.SUPER_POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 25 || p.getHpRatio() <= 0.75) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.ETHER, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.MAX_ETHER, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)),
@ -1665,11 +1669,11 @@ const modifierPool: ModifierPool = {
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
}, 1),
new WeightedModifierType(modifierTypes.HYPER_POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 || p.getHpRatio() <= 0.625) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.MAX_POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 150 || p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.FULL_RESTORE, (party: Pokemon[]) => {
@ -1679,15 +1683,17 @@ const modifierPool: ModifierPool = {
}
return false;
})).length, 3);
const thresholdPartyMemberCount = Math.floor((Math.min(party.filter(p => (p.getInverseHp() >= 150 || p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3) + statusEffectPartyMemberCount) / 2);
const thresholdPartyMemberCount = Math.floor((Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3) + statusEffectPartyMemberCount) / 2);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.ELIXIR, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.MAX_ELIXIR, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
@ -1696,10 +1702,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.EVOLUTION_ITEM, (party: Pokemon[]) => {
return Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15), 8);
}, 8),
new WeightedModifierType(modifierTypes.MAP,
(party: Pokemon[]) => party[0].scene.gameMode.isClassic && party[0].scene.currentBattle.waveIndex < 180 ? party[0].scene.eventManager.isEventActive() ? 2 : 1 : 0,
(party: Pokemon[]) => party[0].scene.eventManager.isEventActive() ? 2 : 1),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, (party: Pokemon[]) => party[0].scene.eventManager.isEventActive() ? 3 : 0),
new WeightedModifierType(modifierTypes.MAP, (party: Pokemon[]) => party[0].scene.gameMode.isClassic && party[0].scene.currentBattle.waveIndex < 180 ? 1 : 0, 1),
new WeightedModifierType(modifierTypes.TM_GREAT, 3),
new WeightedModifierType(modifierTypes.MEMORY_MUSHROOM, (party: Pokemon[]) => {
if (!party.find(p => p.getLearnableLevelMoves().length)) {
@ -1767,7 +1770,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.CANDY_JAR, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.TM_ULTRA, 11),
new WeightedModifierType(modifierTypes.RARER_CANDY, (party: Pokemon[]) => party[0].scene.eventManager.isEventActive() ? 6 : 4),
new WeightedModifierType(modifierTypes.RARER_CANDY, 4),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.IV_SCANNER, skipInLastClassicWaveOrDefault(4)),
new WeightedModifierType(modifierTypes.EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
@ -1790,7 +1793,8 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
//new WeightedModifierType(modifierTypes.OVAL_CHARM, 6),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, (party: Pokemon[]) => party[0].scene.eventManager.isEventActive() ? 0 : 4),
new WeightedModifierType(modifierTypes.CATCHING_CHARM, (party: Pokemon[]) => !party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.getSpeciesCount(d => !!d.caughtAttr) > 100 ? 4 : 0, 4),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 4),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),

View File

@ -1,12 +1,11 @@
import type BattleScene from "#app/battle-scene";
import { FusionSpeciesFormEvolution, pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import { FusionSpeciesFormEvolution, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { getBerryEffectFunc, getBerryPredicate } from "#app/data/berry";
import { getLevelTotalExp } from "#app/data/exp";
import { allMoves } from "#app/data/move";
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
import { type FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectHealText } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
@ -22,15 +21,18 @@ import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, toDmgValue }
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import type { Nature } from "#enums/nature";
import type { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species";
import { type PermanentStat, type TempBattleStat, BATTLE_STATS, Stat, TEMP_BATTLE_STATS } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { Type } from "#enums/type";
import i18next from "i18next";
import { type DoubleBattleChanceBoosterModifierType, type EvolutionItemModifierType, type FormChangeItemModifierType, type ModifierOverride, type ModifierType, type PokemonBaseStatTotalModifierType, type PokemonExpBoosterModifierType, type PokemonFriendshipBoosterModifierType, type PokemonMoveAccuracyBoosterModifierType, type PokemonMultiHitModifierType, type TerastallizeModifierType, type TmModifierType, getModifierType, ModifierPoolType, ModifierTypeGenerator, modifierTypes, PokemonHeldItemModifierType } from "./modifier-type";
import { Color, ShadowColor } from "#enums/color";
import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#app/data/balance/starters";
import { applyAbAttrs, CommanderAbAttr } from "#app/data/ability";
export type ModifierPredicate = (modifier: Modifier) => boolean;
@ -736,10 +738,10 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
//Applies to items with chance of activating secondary effects ie Kings Rock
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
if (!pokemon.getLastXMoves(0)[0]) {
if (!pokemon.getLastXMoves()[0]) {
return 1;
}
const sheerForceAffected = allMoves[pokemon.getLastXMoves(0)[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
const sheerForceAffected = allMoves[pokemon.getLastXMoves()[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
if (sheerForceAffected) {
return 0;
@ -1946,10 +1948,16 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
* @returns always `true`
*/
override apply(pokemon: Pokemon): boolean {
// Restore the Pokemon to half HP
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 2), i18next.t("modifier:pokemonInstantReviveApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), false, false, true));
// Remove the Pokemon's FAINT status
pokemon.resetStatus(true, false, true);
// Reapply Commander on the Pokemon's side of the field, if applicable
const field = pokemon.isPlayer() ? pokemon.scene.getPlayerField() : pokemon.scene.getEnemyField();
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
return true;
}
@ -2198,14 +2206,8 @@ export class PokemonNatureChangeModifier extends ConsumablePokemonModifier {
* @returns
*/
override apply(playerPokemon: PlayerPokemon): boolean {
playerPokemon.customPokemonData.nature = this.nature;
let speciesId = playerPokemon.species.speciesId;
playerPokemon.scene.gameData.dexData[speciesId].natureAttr |= 1 << (this.nature + 1);
while (pokemonPrevolutions.hasOwnProperty(speciesId)) {
speciesId = pokemonPrevolutions[speciesId];
playerPokemon.scene.gameData.dexData[speciesId].natureAttr |= 1 << (this.nature + 1);
}
playerPokemon.setCustomNature(this.nature);
playerPokemon.scene.gameData.unlockSpeciesNature(playerPokemon.species, this.nature);
return true;
}
@ -2691,32 +2693,65 @@ export class PokemonMultiHitModifier extends PokemonHeldItemModifier {
}
/**
* Applies {@linkcode PokemonMultiHitModifier}
* @param _pokemon The {@linkcode Pokemon} using the move
* @param count {@linkcode NumberHolder} holding the number of items
* @param power {@linkcode NumberHolder} holding the power of the move
* For each stack, converts 25 percent of attack damage into an additional strike.
* @param pokemon The {@linkcode Pokemon} using the move
* @param moveId The {@linkcode Moves | identifier} for the move being used
* @param count {@linkcode NumberHolder} holding the move's hit count for this turn
* @param damageMultiplier {@linkcode NumberHolder} holding a damage multiplier applied to a strike of this move
* @returns always `true`
*/
override apply(_pokemon: Pokemon, count: NumberHolder, power: NumberHolder): boolean {
count.value *= (this.getStackCount() + 1);
switch (this.getStackCount()) {
case 1:
power.value *= 0.4;
break;
case 2:
power.value *= 0.25;
break;
case 3:
power.value *= 0.175;
break;
override apply(pokemon: Pokemon, moveId: Moves, count: NumberHolder | null = null, damageMultiplier: NumberHolder | null = null): boolean {
const move = allMoves[moveId];
/**
* The move must meet Parental Bond's restrictions for this item
* to apply. This means
* - Only attacks are boosted
* - Multi-strike moves, charge moves, and self-sacrificial moves are not boosted
* (though Multi-Lens can still affect moves boosted by Parental Bond)
* - Multi-target moves are not boosted *unless* they can only hit a single Pokemon
* - Fling, Uproar, Rollout, Ice Ball, and Endeavor are not boosted
*/
if (!move.canBeMultiStrikeEnhanced(pokemon)) {
return false;
}
if (!isNullOrUndefined(count)) {
return this.applyHitCountBoost(count);
} else if (!isNullOrUndefined(damageMultiplier)) {
return this.applyDamageModifier(pokemon, damageMultiplier);
}
return false;
}
/** Adds strikes to a move equal to the number of stacked Multi-Lenses */
private applyHitCountBoost(count: NumberHolder): boolean {
count.value += this.getStackCount();
return true;
}
/**
* If applied to the first hit of a move, sets the damage multiplier
* equal to (1 - the number of stacked Multi-Lenses).
* Additional strikes beyond that are given a 0.25x damage multiplier
*/
private applyDamageModifier(pokemon: Pokemon, damageMultiplier: NumberHolder): boolean {
if (pokemon.turnData.hitsLeft === pokemon.turnData.hitCount) {
// Reduce first hit by 25% for each stack count
damageMultiplier.value *= 1 - 0.25 * this.getStackCount();
return true;
} else if (pokemon.turnData.hitCount - pokemon.turnData.hitsLeft !== this.getStackCount() + 1) {
// Deal 25% damage for each remaining Multi Lens hit
damageMultiplier.value *= 0.25;
return true;
} else {
// An extra hit not caused by Multi Lens -- assume it is Parental Bond
return false;
}
}
getMaxHeldItemCount(pokemon: Pokemon): number {
return 3;
return 2;
}
}
@ -2794,7 +2829,7 @@ export class MoneyRewardModifier extends ConsumableModifier {
battleScene.getPlayerParty().map(p => {
if (p.species?.speciesId === Species.GIMMIGHOUL || p.fusionSpecies?.speciesId === Species.GIMMIGHOUL) {
p.evoCounter ? p.evoCounter++ : p.evoCounter = 1;
p.evoCounter ? p.evoCounter += Math.min(Math.floor(this.moneyMultiplier), 3) : p.evoCounter = Math.min(Math.floor(this.moneyMultiplier), 3);
const modifier = getModifierType(modifierTypes.EVOLUTION_TRACKER_GIMMIGHOUL).newModifier(p) as EvoTrackerModifier;
battleScene.addModifier(modifier);
}
@ -2959,6 +2994,38 @@ export class ShinyRateBoosterModifier extends PersistentModifier {
}
}
export class CriticalCatchChanceBoosterModifier extends PersistentModifier {
constructor(type: ModifierType, stackCount?: number) {
super(type, stackCount);
}
match(modifier: Modifier): boolean {
return modifier instanceof CriticalCatchChanceBoosterModifier;
}
clone(): CriticalCatchChanceBoosterModifier {
return new CriticalCatchChanceBoosterModifier(this.type, this.stackCount);
}
/**
* Applies {@linkcode CriticalCatchChanceBoosterModifier}
* @param boost {@linkcode NumberHolder} holding the boost value
* @returns always `true`
*/
override apply(boost: NumberHolder): boolean {
// 1 stack: 2x
// 2 stack: 2.5x
// 3 stack: 3x
boost.value *= 1.5 + this.getStackCount() / 2;
return true;
}
getMaxStackCount(scene: BattleScene): number {
return 3;
}
}
export class LockModifierTiersModifier extends PersistentModifier {
constructor(type: ModifierType, stackCount?: number) {
super(type, stackCount);
@ -3575,7 +3642,7 @@ export class EnemyEndureChanceModifier extends EnemyPersistentModifier {
super(type, stackCount || 10);
//Hardcode temporarily
this.chance = .02;
this.chance = 2;
}
match(modifier: Modifier) {
@ -3583,24 +3650,24 @@ export class EnemyEndureChanceModifier extends EnemyPersistentModifier {
}
clone() {
return new EnemyEndureChanceModifier(this.type, this.chance * 100, this.stackCount);
return new EnemyEndureChanceModifier(this.type, this.chance, this.stackCount);
}
getArgs(): any[] {
return [ this.chance * 100 ];
return [ this.chance ];
}
/**
* Applies {@linkcode EnemyEndureChanceModifier}
* @param target {@linkcode Pokemon} to apply the {@linkcode BattlerTagType.ENDURING} chance to
* Applies a chance of enduring a lethal hit of an attack
* @param target the {@linkcode Pokemon} to apply the {@linkcode BattlerTagType.ENDURING} chance to
* @returns `true` if {@linkcode Pokemon} endured
*/
override apply(target: Pokemon): boolean {
if (target.battleData.endured || Phaser.Math.RND.realInRange(0, 1) >= (this.chance * this.getStackCount())) {
if (target.battleData.endured || target.randSeedInt(100) >= (this.chance * this.getStackCount())) {
return false;
}
target.addTag(BattlerTagType.ENDURING, 1);
target.addTag(BattlerTagType.ENDURE_TOKEN, 1);
target.battleData.endured = true;

View File

@ -47,7 +47,18 @@ class DefaultOverrides {
/** a specific seed (default: a random string of 24 characters) */
readonly SEED_OVERRIDE: string = "";
readonly WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
readonly BATTLE_TYPE_OVERRIDE: "double" | "single" | null = null;
/**
* If `null`, ignore this override.
*
* If `"single"`, set every non-trainer battle to be a single battle.
*
* If `"double"`, set every battle (including trainer battles) to be a double battle.
*
* If `"even-doubles"`, follow the `"double"` rule on even wave numbers, and follow the `"single"` rule on odd wave numbers.
*
* If `"odd-doubles"`, follow the `"double"` rule on odd wave numbers, and follow the `"single"` rule on even wave numbers.
*/
readonly BATTLE_TYPE_OVERRIDE: BattleStyle | null = null;
readonly STARTING_WAVE_OVERRIDE: number = 0;
readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
@ -229,3 +240,5 @@ export default {
...defaultOverrides,
...overrides
} satisfies InstanceType<typeof DefaultOverrides>;
export type BattleStyle = "double" | "single" | "even-doubles" | "odd-doubles";

View File

@ -2,7 +2,7 @@ import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { SubstituteTag } from "#app/data/battler-tags";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, getCriticalCaptureChance } from "#app/data/pokeball";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
import { EnemyPokemon } from "#app/field/pokemon";
@ -52,8 +52,10 @@ export class AttemptCapturePhase extends PokemonPhase {
const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
const modifiedCatchRate = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const shakeProbability = Math.round(65536 / Math.pow((255 / modifiedCatchRate), 0.1875)); // Formula taken from gen 6
const criticalCaptureChance = getCriticalCaptureChance(this.scene, modifiedCatchRate);
const isCritical = pokemon.randSeedInt(256) < criticalCaptureChance;
const fpOffset = pokemon.getFieldPositionOffset();
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
@ -61,17 +63,19 @@ export class AttemptCapturePhase extends PokemonPhase {
this.pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(this.pokeball);
this.scene.playSound("se/pb_throw");
this.scene.playSound("se/pb_throw", isCritical ? { rate: 0.2 } : undefined); // Crit catch throws are higher pitched
this.scene.time.delayedCall(300, () => {
this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
});
this.scene.tweens.add({
// Throw animation
targets: this.pokeball,
x: { value: 236 + fpOffset[0], ease: "Linear" },
y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" },
duration: 500,
onComplete: () => {
// Ball opens
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
this.scene.playSound("se/pb_rel");
@ -80,30 +84,33 @@ export class AttemptCapturePhase extends PokemonPhase {
addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType);
this.scene.tweens.add({
// Mon enters ball
targets: pokemon,
duration: 500,
ease: "Sine.easeIn",
scale: 0.25,
y: 20,
onComplete: () => {
// Ball closes
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
this.scene.playSound("se/pb_catch");
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`));
const doShake = () => {
// After the overall catch rate check, the game does 3 shake checks before confirming the catch.
let shakeCount = 0;
const pbX = this.pokeball.x;
const shakeCounter = this.scene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
repeat: isCritical ? 2 : 4, // Critical captures only perform 1 shake check
yoyo: true,
ease: "Cubic.easeOut",
duration: 250,
repeatDelay: 500,
onUpdate: t => {
if (shakeCount && shakeCount < 4) {
if (shakeCount && shakeCount < (isCritical ? 2 : 4)) {
const value = t.getValue();
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
@ -114,13 +121,18 @@ export class AttemptCapturePhase extends PokemonPhase {
if (!pokemon.species.isObtainable()) {
shakeCounter.stop();
this.failCatch(shakeCount);
} else if (shakeCount++ < 3) {
if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y) {
} else if (shakeCount++ < (isCritical ? 1 : 3)) {
// Shake check (skip check for critical or guaranteed captures, but still play the sound)
if (pokeballMultiplier === -1 || isCritical || modifiedCatchRate >= 255 || pokemon.randSeedInt(65536) < shakeProbability) {
this.scene.playSound("se/pb_move");
} else {
shakeCounter.stop();
this.failCatch(shakeCount);
}
} else if (isCritical && pokemon.randSeedInt(65536) >= shakeProbability) {
// Above, perform the one shake check for critical captures after the ball shakes once
shakeCounter.stop();
this.failCatch(shakeCount);
} else {
this.scene.playSound("se/pb_lock");
addPokeballCaptureStars(this.scene, this.pokeball);
@ -153,7 +165,8 @@ export class AttemptCapturePhase extends PokemonPhase {
});
};
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
// Ball bounces (handled in pokemon.ts)
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake, isCritical));
}
});
}

View File

@ -31,11 +31,8 @@ export class BerryPhase extends FieldPhase {
for (const berryModifier of this.scene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon)) {
if (berryModifier.consumed) {
if (!--berryModifier.stackCount) {
this.scene.removeModifier(berryModifier);
} else {
berryModifier.consumed = false;
}
pokemon.loseHeldItem(berryModifier);
}
this.scene.eventTarget.dispatchEvent(new BerryUsedEvent(berryModifier)); // Announce a berry was used
}

View File

@ -26,25 +26,29 @@ export class CheckSwitchPhase extends BattlePhase {
const pokemon = this.scene.getPlayerField()[this.fieldIndex];
// End this phase early...
// ...if the user is playing in Set Mode
if (this.scene.battleStyle === BattleStyle.SET) {
super.end();
return;
return super.end();
}
// ...if the checked Pokemon is somehow not on the field
if (this.scene.field.getAll().indexOf(pokemon) === -1) {
this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
super.end();
return;
return super.end();
}
// ...if there are no other allowed Pokemon in the player's party to switch with
if (!this.scene.getPlayerParty().slice(1).filter(p => p.isActive()).length) {
super.end();
return;
return super.end();
}
if (pokemon.getTag(BattlerTagType.FRENZY)) {
super.end();
return;
// ...or if any player Pokemon has an effect that prevents the checked Pokemon from switching
if (pokemon.getTag(BattlerTagType.FRENZY)
|| pokemon.isTrapped()
|| this.scene.getPlayerField().some(p => p.getTag(BattlerTagType.COMMANDED))) {
return super.end();
}
this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => {

View File

@ -7,7 +7,7 @@ import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves";
import { PokeballType } from "#app/enums/pokeball";
import { PokeballType } from "#enums/pokeball";
import { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { Command } from "#app/ui/command-ui-handler";
@ -32,6 +32,8 @@ export class CommandPhase extends FieldPhase {
start() {
super.start();
this.scene.updateGameInfo();
const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
if (commandUiHandler) {
if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
@ -54,6 +56,17 @@ export class CommandPhase extends FieldPhase {
}
}
// If the Pokemon has applied Commander's effects to its ally, skip this command
if (this.scene.currentBattle?.double && this.getPokemon().getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(this.scene) === this.getPokemon()) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.FIGHT, move: { move: Moves.NONE, targets: []}, skip: true };
}
// Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP.
const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag;
if (encoreTag) {
this.getPokemon().lapseTag(BattlerTagType.ENCORE);
}
if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
return this.end();
}
@ -92,7 +105,7 @@ export class CommandPhase extends FieldPhase {
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
let success: boolean;
let success: boolean = false;
switch (command) {
case Command.FIGHT:
@ -232,11 +245,8 @@ export class CommandPhase extends FieldPhase {
const trapTag = playerPokemon.getTag(TrappedTag);
const fairyLockTag = playerPokemon.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER);
// trapTag should be defined at this point, but just in case...
if (!trapTag && !fairyLockTag) {
currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
i18next.t(`battle:noEscape${isSwitch ? "Switch" : "Flee"}`);
break;
}
if (!isSwitch) {
@ -272,11 +282,11 @@ export class CommandPhase extends FieldPhase {
break;
}
if (success!) { // TODO: is the bang correct?
if (success) {
this.end();
}
return success!; // TODO: is the bang correct?
return success;
}
cancel() {
@ -287,26 +297,6 @@ export class CommandPhase extends FieldPhase {
}
}
checkFightOverride(): boolean {
const pokemon = this.getPokemon();
const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag;
if (!encoreTag) {
return false;
}
const moveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === encoreTag.moveId);
if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex]!.isUsable(pokemon)) { // TODO: is this bang correct?
return false;
}
this.handleCommand(Command.FIGHT, moveIndex, false);
return true;
}
getFieldIndex(): integer {
return this.fieldIndex;
}

View File

@ -141,10 +141,6 @@ export class EncounterPhase extends BattlePhase {
} else if (!(battle.waveIndex % 1000)) {
enemyPokemon.formIndex = 1;
enemyPokemon.updateScale();
const bossMBH = this.scene.findModifier(m => m instanceof TurnHeldItemTransferModifier && m.pokemonId === enemyPokemon.id, false) as TurnHeldItemTransferModifier;
this.scene.removeModifier(bossMBH!);
bossMBH?.setTransferrableFalse();
this.scene.addEnemyModifier(bossMBH!);
}
}
@ -202,7 +198,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.field.add(enemyPokemon);
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
const playerPokemon = this.scene.getPlayerPokemon();
if (playerPokemon?.visible) {
if (playerPokemon?.isOnField()) {
this.scene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon);
}
enemyPokemon.tint(0, 0.5);
@ -225,7 +221,8 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) {
this.trySetWeatherIfNewBiome(); // Set weather before session gets saved
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => {
// Game syncs to server on waves X1 and X6 (As of 1.2.0)
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => {
this.scene.disableMenu = false;
if (!success) {
return this.scene.reset(true);
@ -442,6 +439,15 @@ export class EncounterPhase extends BattlePhase {
if (enemyPokemon.isShiny()) {
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e));
}
/** This sets Eternatus' held item to be untransferrable, preventing it from being stolen */
if (enemyPokemon.species.speciesId === Species.ETERNATUS && (this.scene.gameMode.isBattleClassicFinalBoss(this.scene.currentBattle.waveIndex) || this.scene.gameMode.isEndlessMajorBoss(this.scene.currentBattle.waveIndex))) {
const enemyMBH = this.scene.findModifier(m => m instanceof TurnHeldItemTransferModifier, false) as TurnHeldItemTransferModifier;
if (enemyMBH) {
this.scene.removeModifier(enemyMBH, true);
enemyMBH.setTransferrableFalse();
this.scene.addEnemyModifier(enemyMBH);
}
}
});
if (![ BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER ].includes(this.scene.currentBattle.battleType)) {

View File

@ -2,6 +2,8 @@ import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { Command } from "#app/ui/command-ui-handler";
import { FieldPhase } from "./field-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
/**
* Phase for determining an enemy AI's action for the next turn.
@ -34,6 +36,11 @@ export class EnemyCommandPhase extends FieldPhase {
const trainer = battle.trainer;
if (battle.double && enemyPokemon.hasAbility(Abilities.COMMANDER)
&& enemyPokemon.getAlly().getTag(BattlerTagType.COMMANDED)) {
this.skipTurn = true;
}
/**
* If the enemy has a trainer, decide whether or not the enemy should switch
* to another member in its party.

View File

@ -39,8 +39,6 @@ export class EvolutionPhase extends Phase {
this.pokemon = pokemon;
this.evolution = evolution;
this.lastLevel = lastLevel;
this.evolutionBgm = this.scene.playSoundWithoutBgm("evolution");
this.preEvolvedPokemonName = getPokemonNameWithAffix(this.pokemon);
}
validate(): boolean {
@ -62,9 +60,9 @@ export class EvolutionPhase extends Phase {
this.scene.fadeOutBgm(undefined, false);
const evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler;
this.evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler;
this.evolutionContainer = evolutionHandler.evolutionContainer;
this.evolutionContainer = this.evolutionHandler.evolutionContainer;
this.evolutionBaseBg = this.scene.add.image(0, 0, "default_bg");
this.evolutionBaseBg.setOrigin(0, 0);
@ -117,14 +115,12 @@ export class EvolutionPhase extends Phase {
sprite.pipelineData[k] = this.pokemon.getSprite().pipelineData[k];
});
});
this.preEvolvedPokemonName = getPokemonNameWithAffix(this.pokemon);
this.doEvolution();
});
}
doEvolution(): void {
this.evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler;
this.scene.ui.showText(i18next.t("menu:evolving", { pokemonName: this.preEvolvedPokemonName }), null, () => {
this.pokemon.cry();
@ -145,6 +141,7 @@ export class EvolutionPhase extends Phase {
});
this.scene.time.delayedCall(1000, () => {
this.evolutionBgm = this.scene.playSoundWithoutBgm("evolution");
this.scene.tweens.add({
targets: this.evolutionBgOverlay,
alpha: 1,

View File

@ -1,7 +1,7 @@
import { BattlerIndex, BattleType } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostVictoryAbAttrs, PostFaintAbAttr, PostKnockOutAbAttr, PostVictoryAbAttr } from "#app/data/ability";
import { BattlerTagLapseType, DestinyBondTag } from "#app/data/battler-tags";
import { BattlerTagLapseType, DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
import { battleSpecDialogue } from "#app/data/dialogue";
import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
@ -31,35 +31,45 @@ export class FaintPhase extends PokemonPhase {
/**
* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
*/
private destinyTag?: DestinyBondTag;
private destinyTag?: DestinyBondTag | null;
/**
* The source Pokemon that dealt fatal damage and should get KO'd by Destiny Bond, if applicable
* Grudge tag belonging to the currently fainting Pokemon, if applicable
*/
private grudgeTag?: GrudgeTag | null;
/**
* The source Pokemon that dealt fatal damage
*/
private source?: Pokemon;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag, source?: Pokemon) {
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag | null, grudgeTag?: GrudgeTag | null, source?: Pokemon) {
super(scene, battlerIndex);
this.preventEndure = preventEndure;
this.destinyTag = destinyTag;
this.grudgeTag = grudgeTag;
this.source = source;
}
start() {
super.start();
const faintPokemon = this.getPokemon();
if (!isNullOrUndefined(this.destinyTag) && !isNullOrUndefined(this.source)) {
this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
}
if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
this.grudgeTag.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
}
if (!this.preventEndure) {
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, faintPokemon) as PokemonInstantReviveModifier;
if (instantReviveModifier) {
if (!--instantReviveModifier.stackCount) {
this.scene.removeModifier(instantReviveModifier);
}
faintPokemon.loseHeldItem(instantReviveModifier);
this.scene.updateModifiers(this.player);
return this.end();
}

View File

@ -26,13 +26,13 @@ import i18next from "i18next";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
export class GameOverPhase extends BattlePhase {
private victory: boolean;
private isVictory: boolean;
private firstRibbons: PokemonSpecies[] = [];
constructor(scene: BattleScene, victory?: boolean) {
constructor(scene: BattleScene, isVictory: boolean = false) {
super(scene);
this.victory = !!victory;
this.isVictory = isVictory;
}
start() {
@ -40,22 +40,22 @@ export class GameOverPhase extends BattlePhase {
// Failsafe if players somehow skip floor 200 in classic mode
if (this.scene.gameMode.isClassic && this.scene.currentBattle.waveIndex > 200) {
this.victory = true;
this.isVictory = true;
}
// Handle Mystery Encounter special Game Over cases
// Situations such as when player lost a battle, but it isn't treated as full Game Over
if (!this.victory && this.scene.currentBattle.mysteryEncounter?.onGameOver && !this.scene.currentBattle.mysteryEncounter.onGameOver(this.scene)) {
if (!this.isVictory && this.scene.currentBattle.mysteryEncounter?.onGameOver && !this.scene.currentBattle.mysteryEncounter.onGameOver(this.scene)) {
// Do not end the game
return this.end();
}
// Otherwise, continue standard Game Over logic
if (this.victory && this.scene.gameMode.isEndless) {
if (this.isVictory && this.scene.gameMode.isEndless) {
const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
const genderStr = PlayerGender[genderIndex].toLowerCase();
this.scene.ui.showDialogue(i18next.t("miscDialogue:ending_endless", { context: genderStr }), i18next.t("miscDialogue:ending_name"), 0, () => this.handleGameOver());
} else if (this.victory || !this.scene.enableRetries) {
} else if (this.isVictory || !this.scene.enableRetries) {
this.handleGameOver();
} else {
this.scene.ui.showText(i18next.t("battle:retryBattle"), null, () => {
@ -93,7 +93,7 @@ export class GameOverPhase extends BattlePhase {
this.scene.disableMenu = true;
this.scene.time.delayedCall(1000, () => {
let firstClear = false;
if (this.victory && newClear) {
if (this.isVictory && newClear) {
if (this.scene.gameMode.isClassic) {
firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY);
this.scene.validateAchv(achvs.UNEVOLVED_CLASSIC_VICTORY);
@ -109,8 +109,8 @@ export class GameOverPhase extends BattlePhase {
this.scene.gameData.gameStats.dailyRunSessionsWon++;
}
}
this.scene.gameData.saveRunHistory(this.scene, this.scene.gameData.getSessionSaveData(this.scene), this.victory);
const fadeDuration = this.victory ? 10000 : 5000;
this.scene.gameData.saveRunHistory(this.scene, this.scene.gameData.getSessionSaveData(this.scene), this.isVictory);
const fadeDuration = this.isVictory ? 10000 : 5000;
this.scene.fadeOutBgm(fadeDuration, true);
const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
activeBattlers.map(p => p.hideInfo());
@ -120,15 +120,14 @@ export class GameOverPhase extends BattlePhase {
this.scene.clearPhaseQueue();
this.scene.ui.clearText();
if (this.victory && this.scene.gameMode.isChallenge) {
if (this.isVictory && this.scene.gameMode.isChallenge) {
this.scene.gameMode.challenges.forEach(c => this.scene.validateAchvs(ChallengeAchv, c));
}
const clear = (endCardPhase?: EndCardPhase) => {
if (newClear) {
if (this.isVictory && newClear) {
this.handleUnlocks();
}
if (this.victory && newClear) {
for (const species of this.firstRibbons) {
this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
}
@ -140,7 +139,7 @@ export class GameOverPhase extends BattlePhase {
this.end();
};
if (this.victory && this.scene.gameMode.isClassic) {
if (this.isVictory && this.scene.gameMode.isClassic) {
const dialogueKey = "miscDialogue:ending";
if (!this.scene.ui.shouldSkipDialogue(dialogueKey)) {
@ -173,25 +172,23 @@ export class GameOverPhase extends BattlePhase {
});
};
/* Added a local check to see if the game is running offline on victory
/* Added a local check to see if the game is running offline
If Online, execute apiFetch as intended
If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
if (this.victory) {
If Offline, execute offlineNewClear() only for victory, a localStorage implementation of newClear daily run checks */
if (!Utils.isLocal || Utils.isLocalServerConnected) {
pokerogueApi.savedata.session.newclear({ slot: this.scene.sessionSlotId, clientSessionId })
pokerogueApi.savedata.session.newclear({ slot: this.scene.sessionSlotId, isVictory: this.isVictory, clientSessionId: clientSessionId })
.then((success) => doGameOver(!!success));
} else {
} else if (this.isVictory) {
this.scene.gameData.offlineNewClear(this.scene).then(result => {
doGameOver(result);
});
}
} else {
doGameOver(false);
}
}
handleUnlocks(): void {
if (this.victory && this.scene.gameMode.isClassic) {
if (this.isVictory && this.scene.gameMode.isClassic) {
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
}

View File

@ -1,59 +1,66 @@
import BattleScene from "#app/battle-scene";
import type BattleScene from "#app/battle-scene";
import { ExpNotification } from "#app/enums/exp-notification";
import { EvolutionPhase } from "#app/phases/evolution-phase";
import { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { EvolutionPhase } from "#app/phases/evolution-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase";
import { LevelAchv } from "#app/system/achv";
import { NumberHolder } from "#app/utils";
import i18next from "i18next";
import * as Utils from "#app/utils";
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
import { LearnMovePhase } from "./learn-move-phase";
export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
private lastLevel: integer;
private level: integer;
protected lastLevel: number;
protected level: number;
protected pokemon: PlayerPokemon = this.getPlayerPokemon();
constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) {
constructor(scene: BattleScene, partyMemberIndex: number, lastLevel: number, level: number) {
super(scene, partyMemberIndex);
this.lastLevel = lastLevel;
this.level = level;
this.scene = scene;
}
start() {
public override start() {
super.start();
if (this.level > this.scene.gameData.gameStats.highestLevel) {
this.scene.gameData.gameStats.highestLevel = this.level;
}
this.scene.validateAchvs(LevelAchv, new Utils.NumberHolder(this.level));
this.scene.validateAchvs(LevelAchv, new NumberHolder(this.level));
const pokemon = this.getPokemon();
const prevStats = pokemon.stats.slice(0);
pokemon.calculateStats();
pokemon.updateInfo();
const prevStats = this.pokemon.stats.slice(0);
this.pokemon.calculateStats();
this.pokemon.updateInfo();
if (this.scene.expParty === ExpNotification.DEFAULT) {
this.scene.playSound("level_up_fanfare");
this.scene.ui.showText(i18next.t("battle:levelUp", { pokemonName: getPokemonNameWithAffix(this.getPokemon()), level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true);
this.scene.ui.showText(
i18next.t("battle:levelUp", { pokemonName: getPokemonNameWithAffix(this.pokemon), level: this.level }),
null,
() => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false)
.then(() => this.end()), null, true);
} else if (this.scene.expParty === ExpNotification.SKIP) {
this.end();
} else {
// we still want to display the stats if activated
this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end());
}
}
public override end() {
if (this.lastLevel < 100) { // this feels like an unnecessary optimization
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
for (const lm of levelMoves) {
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm[1]));
}
}
if (!pokemon.pauseEvolutions) {
const evolution = pokemon.getEvolution();
if (!this.pokemon.pauseEvolutions) {
const evolution = this.pokemon.getEvolution();
if (evolution) {
this.scene.unshiftPhase(new EvolutionPhase(this.scene, pokemon as PlayerPokemon, evolution, this.lastLevel));
this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.pokemon, evolution, this.lastLevel));
}
}
return super.end();
}
}

View File

@ -25,7 +25,8 @@ import {
applyFilteredMoveAttrs,
applyMoveAttrs,
AttackMove,
FixedDamageAttr,
DelayedAttackAttr,
FlinchAttr,
HitsTagAttr,
MissEffectAttr,
MoveAttr,
@ -42,7 +43,7 @@ import {
VariableTargetAttr,
} from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import Pokemon, { HitResult, MoveResult, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import {
@ -85,11 +86,28 @@ export class MoveEffectPhase extends PokemonPhase {
/** All Pokemon targeted by this phase's invoked move */
const targets = this.getTargets();
/** If the user was somehow removed from the field, end this phase */
if (!user?.isOnField()) {
if (!user) {
return super.end();
}
const isDelayedAttack = this.move.getMove().hasAttr(DelayedAttackAttr);
/** If the user was somehow removed from the field and it's not a delayed attack, end this phase */
if (!user.isOnField()) {
if (!isDelayedAttack) {
return super.end();
} else {
if (!user.scene) {
/**
* This happens if the Pokemon that used the delayed attack gets caught and released
* on the turn the attack would have triggered. Having access to the global scene
* in the future may solve this entirely, so for now we just cancel the hit
*/
return super.end();
}
user.resetTurnData();
}
}
/**
* Does an effect from this move override other effects on this turn?
* e.g. Charging moves (Fly, etc.) on their first turn of use.
@ -116,12 +134,10 @@ export class MoveEffectPhase extends PokemonPhase {
const hitCount = new NumberHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
// If Parental Bond is applicable, double the hit count
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
}
// If Parental Bond is applicable, add another hit
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, hitCount, null);
// If Multi-Lens is applicable, add hits equal to the number of held Multi-Lenses
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, move.id, hitCount);
// Set the user's relevant turnData fields to reflect the final hit count
user.turnData.hitCount = hitCount.value;
user.turnData.hitsLeft = hitCount.value;
@ -142,9 +158,9 @@ export class MoveEffectPhase extends PokemonPhase {
const hasActiveTargets = targets.some(t => t.isActive(true));
/** Check if the target is immune via ability to the attacking move, and NOT in semi invulnerable state */
const isImmune = targets[0].hasAbilityWithAttr(TypeImmunityAbAttr)
&& (targets[0].getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !targets[0].getTag(SemiInvulnerableTag);
const isImmune = targets[0]?.hasAbilityWithAttr(TypeImmunityAbAttr)
&& (targets[0]?.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !targets[0]?.getTag(SemiInvulnerableTag);
/**
* If no targets are left for the move to hit (FAIL), or the invoked move is single-target
@ -156,7 +172,7 @@ export class MoveEffectPhase extends PokemonPhase {
if (hasActiveTargets) {
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getFirstTarget() ? getPokemonNameWithAffix(this.getFirstTarget()!) : "" }));
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, move);
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
} else {
this.scene.queueMessage(i18next.t("battle:attackFailed"));
moveHistoryEntry.result = MoveResult.FAIL;
@ -170,7 +186,7 @@ export class MoveEffectPhase extends PokemonPhase {
const playOnEmptyField = this.scene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
// Move animation only needs one target
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getFirstTarget()!), () => {
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex(), playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getFirstTarget()!), () => {
/** Has the move successfully hit a target (for damage) yet? */
let hasHit: boolean = false;
for (const target of targets) {
@ -205,11 +221,14 @@ export class MoveEffectPhase extends PokemonPhase {
&& (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !target.getTag(SemiInvulnerableTag);
/** Is the target hidden by the effects of its Commander ability? */
const isCommanding = this.scene.currentBattle.double && target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(this.scene) === target;
/**
* If the move missed a target, stop all future hits against that target
* and move on to the next target (if there is one).
*/
if (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()]) {
if (isCommanding || (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()])) {
this.stopMultiHit(target);
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
if (moveHistoryEntry.result === MoveResult.PENDING) {
@ -496,6 +515,10 @@ export class MoveEffectPhase extends PokemonPhase {
*/
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean) : () => void {
return () => {
if (this.move.getMove().hasAttr(FlinchAttr)) {
return;
}
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !this.move.getMove().hitsSubstitute(user, target)) {
const flinched = new BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);

View File

@ -1,12 +1,34 @@
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
import {
applyAbAttrs,
applyPostMoveUsedAbAttrs,
applyPreAttackAbAttrs,
BlockRedirectAbAttr,
IncreasePpAbAttr,
PokemonTypeChangeAbAttr,
PostMoveUsedAbAttr,
RedirectMoveAbAttr,
ReduceStatusEffectDurationAbAttr
} from "#app/data/ability";
import { DelayedAttackTag } from "#app/data/arena-tag";
import { CommonAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, frenzyMissFunc, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
import {
allMoves,
applyMoveAttrs,
BypassRedirectAttr,
BypassSleepAttr,
CopyMoveAttr,
DelayedAttackAttr,
frenzyMissFunc,
HealStatusEffectAttr,
MoveFlags,
PreMoveMessageAttr
} from "#app/data/move";
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { getTerrainBlockMessage } from "#app/data/weather";
import { MoveUsedEvent } from "#app/events/battle-scene";
import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";
@ -14,16 +36,17 @@ import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MoveChargePhase } from "#app/phases/move-charge-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { BooleanHolder, NumberHolder } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next";
import { MoveChargePhase } from "#app/phases/move-charge-phase";
export class MovePhase extends BattlePhase {
protected _pokemon: Pokemon;
@ -98,12 +121,11 @@ export class MovePhase extends BattlePhase {
// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
if (!this.canMove(true)) {
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
return this.end();
}
@ -227,6 +249,32 @@ export class MovePhase extends BattlePhase {
// form changes happen even before we know that the move wll execute.
this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
const isDelayedAttack = this.move.getMove().hasAttr(DelayedAttackAttr);
if (isDelayedAttack) {
// Check the player side arena if future sight is active
const futureSightTags = this.scene.arena.findTags(t => t.tagType === ArenaTagType.FUTURE_SIGHT);
const doomDesireTags = this.scene.arena.findTags(t => t.tagType === ArenaTagType.DOOM_DESIRE);
let fail = false;
const currentTargetIndex = targets[0].getBattlerIndex();
for (const tag of futureSightTags) {
if ((tag as DelayedAttackTag).targetIndex === currentTargetIndex) {
fail = true;
break;
}
}
for (const tag of doomDesireTags) {
if ((tag as DelayedAttackTag).targetIndex === currentTargetIndex) {
fail = true;
break;
}
}
if (fail) {
this.showMoveText();
this.showFailedText();
return this.end();
}
}
this.showMoveText();
if (moveQueue.length > 0) {
@ -329,15 +377,9 @@ export class MovePhase extends BattlePhase {
} else {
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
let failedText: string | undefined;
const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false));
if (failureMessage) {
failedText = failureMessage;
}
this.showMoveText();
this.showFailedText(failedText);
this.showFailedText(failureMessage ?? undefined);
// Remove the user from its semi-invulnerable state (if applicable)
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);

View File

@ -417,6 +417,7 @@ export class MysteryEncounterBattlePhase extends Phase {
}
} else {
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
scene.getPlayerField().forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
scene.pushPhase(new ReturnPhase(scene, 1));
}
scene.pushPhase(new ToggleDoublePositionPhase(scene, false));

View File

@ -1,8 +1,10 @@
import BattleScene from "#app/battle-scene";
import { SubstituteTag } from "#app/data/battler-tags";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import Pokemon from "#app/field/pokemon";
import { BattlePhase } from "#app/phases/battle-phase";
import { isNullOrUndefined } from "#app/utils";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { Species } from "#enums/species";
export class PokemonAnimPhase extends BattlePhase {
@ -37,14 +39,20 @@ export class PokemonAnimPhase extends BattlePhase {
case PokemonAnimType.SUBSTITUTE_REMOVE:
this.doSubstituteRemoveAnim();
break;
case PokemonAnimType.COMMANDER_APPLY:
this.doCommanderApplyAnim();
break;
case PokemonAnimType.COMMANDER_REMOVE:
this.doCommanderRemoveAnim();
break;
default:
this.end();
}
}
doSubstituteAddAnim(): void {
private doSubstituteAddAnim(): void {
const substitute = this.pokemon.getTag(SubstituteTag);
if (substitute === null) {
if (isNullOrUndefined(substitute)) {
return this.end();
}
@ -106,7 +114,7 @@ export class PokemonAnimPhase extends BattlePhase {
});
}
doSubstitutePreMoveAnim(): void {
private doSubstitutePreMoveAnim(): void {
if (this.fieldAssets.length !== 1) {
return this.end();
}
@ -135,7 +143,7 @@ export class PokemonAnimPhase extends BattlePhase {
});
}
doSubstitutePostMoveAnim(): void {
private doSubstitutePostMoveAnim(): void {
if (this.fieldAssets.length !== 1) {
return this.end();
}
@ -164,7 +172,7 @@ export class PokemonAnimPhase extends BattlePhase {
});
}
doSubstituteRemoveAnim(): void {
private doSubstituteRemoveAnim(): void {
if (this.fieldAssets.length !== 1) {
return this.end();
}
@ -233,4 +241,125 @@ export class PokemonAnimPhase extends BattlePhase {
}
});
}
private doCommanderApplyAnim(): void {
if (!this.scene.currentBattle?.double) {
return this.end();
}
const dondozo = this.pokemon.getAlly();
if (dondozo?.species?.speciesId !== Species.DONDOZO) {
return this.end();
}
const tatsugiriX = this.pokemon.x + this.pokemon.getSprite().x;
const tatsugiriY = this.pokemon.y + this.pokemon.getSprite().y;
const getSourceSprite = () => {
const sprite = this.scene.addPokemonSprite(this.pokemon, tatsugiriX, tatsugiriY, this.pokemon.getSprite().texture, this.pokemon.getSprite()!.frame.name, true);
[ "spriteColors", "fusionSpriteColors" ].map(k => sprite.pipelineData[k] = this.pokemon.getSprite().pipelineData[k]);
sprite.setPipelineData("spriteKey", this.pokemon.getBattleSpriteKey());
sprite.setPipelineData("shiny", this.pokemon.shiny);
sprite.setPipelineData("variant", this.pokemon.variant);
sprite.setPipelineData("ignoreFieldPos", true);
sprite.setOrigin(0.5, 1);
this.pokemon.getSprite().on("animationupdate", (_anim, frame) => sprite.setFrame(frame.textureFrame));
this.scene.field.add(sprite);
return sprite;
};
const sourceSprite = getSourceSprite();
this.pokemon.setVisible(false);
const sourceFpOffset = this.pokemon.getFieldPositionOffset();
const dondozoFpOffset = dondozo.getFieldPositionOffset();
this.scene.playSound("se/pb_throw");
this.scene.tweens.add({
targets: sourceSprite,
duration: 375,
scale: 0.5,
x: { value: tatsugiriX + (dondozoFpOffset[0] - sourceFpOffset[0]) / 2, ease: "Linear" },
y: { value: (this.pokemon.isPlayer() ? 100 : 65) + sourceFpOffset[1], ease: "Sine.easeOut" },
onComplete: () => {
this.scene.field.bringToTop(dondozo);
this.scene.tweens.add({
targets: sourceSprite,
duration: 375,
scale: 0.01,
x: { value: dondozo.x, ease: "Linear" },
y: { value: dondozo.y + dondozo.height / 2, ease: "Sine.easeIn" },
onComplete: () => {
sourceSprite.destroy();
this.scene.playSound("battle_anims/PRSFX- Liquidation1.wav");
this.scene.tweens.add({
targets: dondozo,
duration: 250,
ease: "Sine.easeInOut",
scale: 0.85,
yoyo: true,
onComplete: () => this.end()
});
}
});
}
});
}
private doCommanderRemoveAnim(): void {
// Note: unlike the other Commander animation, this is played through the
// Dondozo instead of the Tatsugiri.
const tatsugiri = this.pokemon.getAlly();
if (isNullOrUndefined(tatsugiri)) {
console.warn("Aborting COMMANDER_REMOVE anim: Tatsugiri is undefined");
return this.end();
}
const tatsuSprite = this.scene.addPokemonSprite(
tatsugiri,
this.pokemon.x + this.pokemon.getSprite().x,
this.pokemon.y + this.pokemon.getSprite().y + this.pokemon.height / 2,
tatsugiri.getSprite().texture,
tatsugiri.getSprite()!.frame.name,
true
);
[ "spriteColors", "fusionSpriteColors" ].map(k => tatsuSprite.pipelineData[k] = tatsugiri.getSprite().pipelineData[k]);
tatsuSprite.setPipelineData("spriteKey", tatsugiri.getBattleSpriteKey());
tatsuSprite.setPipelineData("shiny", tatsugiri.shiny);
tatsuSprite.setPipelineData("variant", tatsugiri.variant);
tatsuSprite.setPipelineData("ignoreFieldPos", true);
this.pokemon.getSprite().on("animationupdate", (_anim, frame) => tatsuSprite.setFrame(frame.textureFrame));
tatsuSprite.setOrigin(0.5, 1);
tatsuSprite.setScale(0.01);
this.scene.field.add(tatsuSprite);
this.scene.field.bringToTop(this.pokemon);
tatsuSprite.setVisible(true);
this.scene.tweens.add({
targets: this.pokemon,
duration: 250,
ease: "Sine.easeInOut",
scale: 1.15,
yoyo: true,
onComplete: () => {
this.scene.playSound("battle_anims/PRSFX- Liquidation4.wav");
this.scene.tweens.add({
targets: tatsuSprite,
duration: 500,
scale: 1,
x: { value: tatsugiri.x + tatsugiri.getSprite().x, ease: "Linear" },
y: { value: tatsugiri.y + tatsugiri.getSprite().y, ease: "Sine.easeIn" },
onComplete: () => {
tatsugiri.setVisible(true);
tatsuSprite.destroy();
this.end();
}
});
}
});
}
}

View File

@ -1,6 +1,6 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { applyPostSummonAbAttrs, PostSummonAbAttr } from "#app/data/ability";
import { applyAbAttrs, applyPostSummonAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/ability";
import { ArenaTrapTag } from "#app/data/arena-tag";
import { StatusEffect } from "#app/enums/status-effect";
import { PokemonPhase } from "./pokemon-phase";
@ -28,5 +28,8 @@ export class PostSummonPhase extends PokemonPhase {
}
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end());
const field = pokemon.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
}
}

View File

@ -29,10 +29,14 @@ export class QuietFormChangePhase extends BattlePhase {
const preName = getPokemonNameWithAffix(this.pokemon);
if (!this.pokemon.isOnField() || this.pokemon.getTag(SemiInvulnerableTag)) {
if (!this.pokemon.isOnField() || this.pokemon.getTag(SemiInvulnerableTag) || this.pokemon.isFainted()) {
if (this.pokemon.isPlayer() || this.pokemon.isActive()) {
this.pokemon.changeForm(this.formChange).then(() => {
this.scene.ui.showText(getSpeciesFormChangeMessage(this.pokemon, this.formChange, preName), null, () => this.end(), 1500);
});
} else {
this.end();
}
return;
}

View File

@ -103,7 +103,7 @@ export class SelectModifierPhase extends BattlePhase {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity);
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity, undefined, undefined, false);
} else {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
}

View File

@ -125,10 +125,7 @@ export class StatStageChangePhase extends PokemonPhase {
const whiteHerb = this.scene.applyModifier(ResetNegativeStatStageModifier, this.player, pokemon) as ResetNegativeStatStageModifier;
// If the White Herb was applied, consume it
if (whiteHerb) {
whiteHerb.stackCount--;
if (whiteHerb.stackCount <= 0) {
this.scene.removeModifier(whiteHerb);
}
pokemon.loseHeldItem(whiteHerb);
this.scene.updateModifiers(this.player);
}
}

View File

@ -140,7 +140,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
this.scene.field.add(pokemon);
if (!this.player) {
const playerPokemon = this.scene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.visible) {
if (playerPokemon?.isOnField()) {
this.scene.field.moveBelow(pokemon, playerPokemon);
}
this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
@ -193,7 +193,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
this.scene.field.add(pokemon);
if (!this.player) {
const playerPokemon = this.scene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.visible) {
if (playerPokemon?.isOnField()) {
this.scene.field.moveBelow(pokemon, playerPokemon);
}
this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);

View File

@ -111,7 +111,7 @@ export class SwitchSummonPhase extends SummonPhase {
const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
&& (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier;
if (batonPassModifier && !this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedInPokemon.id)) {
this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedInPokemon, false);
this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedInPokemon, false, undefined, undefined, undefined, false);
}
}
}
@ -138,7 +138,6 @@ export class SwitchSummonPhase extends SummonPhase {
switchedInPokemon.setAlpha(0.5);
}
} else {
switchedInPokemon.resetBattleData();
switchedInPokemon.resetSummonData();
}
this.summon();

View File

@ -1,6 +1,6 @@
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr } from "#app/data/ability";
import { allMoves, MoveHeaderAttr } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
@ -98,26 +98,22 @@ export class TurnStartPhase extends FieldPhase {
const aMove = allMoves[aCommand.move!.move];
const bMove = allMoves[bCommand!.move!.move];
// The game now considers priority and applies the relevant move and ability attributes
const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority);
const aUser = this.scene.getField(true).find(p => p.getBattlerIndex() === a)!;
const bUser = this.scene.getField(true).find(p => p.getBattlerIndex() === b)!;
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority);
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority);
const aPriority = aMove.getPriority(aUser, false);
const bPriority = bMove.getPriority(bUser, false);
// The game now checks for differences in priority levels.
// If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
// This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
// Otherwise, the game returns the user of the move with the highest priority.
const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0;
if (aPriority.value !== bPriority.value) {
const isSameBracket = Math.ceil(aPriority) - Math.ceil(bPriority) === 0;
if (aPriority !== bPriority) {
if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
return battlerBypassSpeed[a].value ? -1 : 1;
}
return aPriority.value < bPriority.value ? 1 : -1;
return (aPriority < bPriority) ? 1 : -1;
}
}

View File

@ -69,7 +69,9 @@ export abstract class ApiBase {
"Content-Type": config.headers?.["Content-Type"] ?? "application/json",
};
if (import.meta.env.DEV) {
console.log(`Sending ${config.method ?? "GET"} request to: `, this.base + path, config);
}
return await fetch(this.base + path, config);
}

View File

@ -22,7 +22,7 @@ import { vouchers, VoucherType } from "#app/system/voucher";
import { AES, enc } from "crypto-js";
import { Mode } from "#app/ui/ui";
import { clientSessionId, loggedInUser, updateUserInfo } from "#app/account";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { GameStats } from "#app/system/game-stats";
import { Tutorial } from "#app/tutorial";
import { speciesEggMoves } from "#app/data/balance/egg-moves";
@ -33,7 +33,7 @@ import { setSettingGamepad, SettingGamepad, settingGamepadDefaults } from "#app/
import { setSettingKeyboard, SettingKeyboard } from "#app/system/settings/settings-keyboard";
import { TagAddedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
import * as Modifier from "#app/modifier/modifier";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import ChallengeData from "#app/system/challenge-data";
import { Device } from "#enums/devices";
import { GameDataType } from "#enums/game-data-type";
@ -506,9 +506,9 @@ export class GameData {
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
for (const s of starterIds) {
this.starterData[s].candyCount += this.dexData[s].caughtCount;
this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
if (this.dexData[s].caughtAttr & DexAttr.SHINY) {
this.starterData[s].candyCount += systemData.dexData[s].caughtCount;
this.starterData[s].candyCount += systemData.dexData[s].hatchedCount * 2;
if (systemData.dexData[s].caughtAttr & DexAttr.SHINY) {
this.starterData[s].candyCount += 4;
}
}
@ -679,7 +679,7 @@ export class GameData {
return ret;
}
return k.endsWith("Attr") && ![ "natureAttr", "abilityAttr", "passiveAttr" ].includes(k) ? BigInt(v) : v;
return k.endsWith("Attr") && ![ "natureAttr", "abilityAttr", "passiveAttr" ].includes(k) ? BigInt(v ?? 0) : v;
}) as SystemSaveData;
}
@ -1540,7 +1540,7 @@ export class GameData {
entry.caughtAttr = defaultStarterAttr;
entry.natureAttr = 1 << (defaultStarterNatures[ds] + 1);
for (const i in entry.ivs) {
entry.ivs[i] = 10;
entry.ivs[i] = 15;
}
}
@ -1791,6 +1791,32 @@ export class GameData {
});
}
/**
* Checks whether the root species of a given {@PokemonSpecies} has been unlocked in the dex
*/
isRootSpeciesUnlocked(species: PokemonSpecies): boolean {
return !!this.dexData[species.getRootSpeciesId()]?.caughtAttr;
}
/**
* Unlocks the given {@linkcode Nature} for a {@linkcode PokemonSpecies} and its prevolutions.
* Will fail silently if root species has not been unlocked
*/
unlockSpeciesNature(species: PokemonSpecies, nature: Nature): void {
if (!this.isRootSpeciesUnlocked(species)) {
return;
}
//recursively unlock nature for species and prevolutions
const _unlockSpeciesNature = (speciesId: Species) => {
this.dexData[speciesId].natureAttr |= 1 << (nature + 1);
if (pokemonPrevolutions.hasOwnProperty(speciesId)) {
_unlockSpeciesNature(pokemonPrevolutions[speciesId]);
}
};
_unlockSpeciesNature(species.speciesId);
}
updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void {
let dexEntry: DexEntry;
do {

View File

@ -1,8 +1,8 @@
import { BattleType } from "../battle";
import BattleScene from "../battle-scene";
import { Gender } from "../data/gender";
import { Nature } from "../data/nature";
import { PokeballType } from "../data/pokeball";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { getPokemonSpecies } from "../data/pokemon-species";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";

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