diff --git a/src/locales/zh_TW/move.ts b/src/locales/zh_TW/move.ts index 5109802a9a5..2dc42353a2b 100644 --- a/src/locales/zh_TW/move.ts +++ b/src/locales/zh_TW/move.ts @@ -34,8 +34,8 @@ export const move: MoveTranslationEntries = { scratch: { name: "抓", effect: "用堅硬且無比鋒利的爪子抓\n對手進行攻擊" }, viseGrip: { name: "夾住", effect: "將對手從兩側夾住,給予傷\n害" }, guillotine: { - name: "極落鉗", - effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊昏厥", + name: "斷頭鉗", + effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊瀕死", }, razorWind: { name: "旋風刀", @@ -45,7 +45,7 @@ export const move: MoveTranslationEntries = { name: "劍舞", effect: "激烈地跳起戰舞提高氣勢。\n大幅提高自己的攻擊", }, - cut: { name: "居合劈", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" }, + cut: { name: "居合斬", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" }, gust: { name: "起風", effect: "用翅膀將颳起的狂風襲向對\n手進行攻擊" }, wingAttack: { name: "翅膀攻擊", @@ -217,7 +217,7 @@ export const move: MoveTranslationEntries = { effect: "一邊旋轉,一邊將尖喙刺入\n對手進行攻擊", }, submission: { - name: "深淵翻滾", + name: "地獄翻滾", effect: "將對手連同自己一起摔向地\n面進行攻擊。自己也會受到\n少許傷害", }, lowKick: { @@ -305,7 +305,7 @@ export const move: MoveTranslationEntries = { }, fissure: { name: "地裂", - effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊昏厥", + effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊瀕死", }, dig: { name: "挖洞", effect: "第1回合鑽入地底,第2回\n合攻擊對手" }, toxic: { @@ -421,8 +421,8 @@ export const move: MoveTranslationEntries = { effect: "模仿對手使用的招式,自己\n也使用相同招式", }, selfDestruct: { - name: "玉石俱碎", - effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入昏\n厥", + name: "自爆", + effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入瀕\n死", }, eggBomb: { name: "炸蛋", effect: "向對手用力投擲大大的蛋進\n行攻擊" }, lick: { @@ -548,7 +548,7 @@ export const move: MoveTranslationEntries = { }, explosion: { name: "大爆炸", - effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入昏厥", + effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入瀕死", }, furySwipes: { name: "亂抓", @@ -563,15 +563,15 @@ export const move: MoveTranslationEntries = { effect: "連續睡上2回合。回覆自己\n的全部HP以及治癒所有異\n常狀態", }, rockSlide: { - name: "巖崩", + name: "岩崩", effect: "將大岩石猛烈地撞向對手進\n行攻擊。有時會使對手畏縮", }, hyperFang: { - name: "終結門牙", + name: "必殺門牙", effect: "用鋒利的門牙牢牢地咬住對\n手進行攻擊。有時會使對手\n畏縮", }, sharpen: { - name: "棱角化", + name: "稜角化", effect: "增加身體的角,變得棱棱角\n角,從而提高自己的攻擊", }, conversion: { @@ -651,7 +651,7 @@ export const move: MoveTranslationEntries = { effect: "將棉花般柔軟的孢子緊貼對\n手,從而大幅降低對手的速\n度", }, reversal: { - name: "絕處逢生", + name: "起死回生", effect: "竭盡全力進行攻擊。自己的\nHP越少,招式的威力越大", }, spite: { @@ -671,7 +671,7 @@ export const move: MoveTranslationEntries = { effect: "以迅雷不及掩耳之勢出拳。\n必定能夠先制攻擊", }, scaryFace: { - name: "可怕面孔", + name: "鬼面", effect: "用恐怖的表情瞪着對手,使\n其害怕,從而大幅降低對手\n的速度", }, feintAttack: { @@ -712,11 +712,11 @@ export const move: MoveTranslationEntries = { }, destinyBond: { name: "同命", - effect: "使出招式後,當受到對手攻\n擊陷入昏厥時,對手也會一\n同昏厥。連續使出則會失敗", + effect: "使出招式後,當受到對手攻\n擊陷入瀕死時,對手也會一\n同瀕死。連續使出則會失敗", }, perishSong: { - name: "終焉之歌", - effect: "傾聽歌聲的寶可夢經過3回\n合陷入昏厥。替換後效果消\n失", + name: "滅亡之歌", + effect: "傾聽歌聲的寶可夢經過3回\n合陷入瀕死。替換後效果消\n失", }, icyWind: { name: "冰凍之風", @@ -922,7 +922,7 @@ export const move: MoveTranslationEntries = { effect: "在使用招式2回合後,向對\n手發送一團念力進行攻擊", }, rockSmash: { - name: "碎巖", + name: "碎岩", effect: "用拳頭進行攻擊。有時會降\n低對手的防禦", }, whirlpool: { @@ -970,7 +970,7 @@ export const move: MoveTranslationEntries = { effect: "吹捧對手,使其混亂。同時\n還會提高對手的特攻", }, willOWisp: { - name: "磷火", + name: "鬼火", effect: "放出怪異的火焰,從而讓對\n手陷入灼傷狀態", }, memento: { @@ -1023,8 +1023,8 @@ export const move: MoveTranslationEntries = { effect: "向同伴緊急求助,從我方寶\n可夢已學會的招式中隨機使\n用1個", }, ingrain: { - name: "紮根", - effect: "在大地上紮根,每回合回覆\n自己的HP。因爲紮根了,\n所以不能替換寶可夢", + name: "扎根", + effect: "在大地上扎根,每回合回覆\n自己的HP。因爲扎根了,\n所以不能替換寶可夢", }, superpower: { name: "蠻力", @@ -1201,8 +1201,8 @@ export const move: MoveTranslationEntries = { effect: "讓對手聽舒適的笛聲,從而\n陷入睡眠狀態", }, tickle: { - name: "撓癢", - effect: "給對手撓癢,使其發笑,從\n而降低對手的攻擊和防禦", + name: "搔癢", + effect: "給對手搔癢,使其發笑,從\n而降低對手的攻擊和防禦", }, cosmicPower: { name: "宇宙力量", @@ -1222,16 +1222,16 @@ export const move: MoveTranslationEntries = { effect: "發出看不見的神奇力量進行\n攻擊。有時會使對手畏縮", }, skyUppercut: { - name: "沖天拳", + name: "衝天拳", effect: "用衝向天空般高高的上勾拳\n頂起對手進行攻擊", }, sandTomb: { - name: "流沙深淵", + name: "流沙地獄", effect: "將對手困在鋪天蓋地的沙暴\n中,在4~5回合內進行攻\n擊", }, sheerCold: { name: "絕對零度", - effect: "給對手一擊昏厥。如果是冰\n屬性以外的寶可夢使用,就\n會難以打中", + effect: "給對手一擊瀕死。如果是冰\n屬性以外的寶可夢使用,就\n會難以打中", }, muddyWater: { name: "濁流", @@ -1353,7 +1353,7 @@ export const move: MoveTranslationEntries = { }, healingWish: { name: "治癒之願", - effect: "雖然自己陷入昏厥,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆HP", + effect: "雖然自己陷入瀕死,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆HP", }, brine: { name: "鹽水", @@ -1519,7 +1519,7 @@ export const move: MoveTranslationEntries = { effect: "將外殼堅硬的大種子,從上\n方砸下攻擊對手", }, airSlash: { - name: "空氣之刃", + name: "空氣斬", effect: "用連天空也能劈開的空氣之\n刃進行攻擊。有時會使對手\n畏縮", }, xScissor: { @@ -1630,7 +1630,7 @@ export const move: MoveTranslationEntries = { effect: "將身體的光芒聚集在一點釋\n放出去。有時會降低對手的\n特防", }, rockClimb: { - name: "攀巖", + name: "攀岩", effect: "發動猛撞攻擊,有時會使對\n手混亂。是寶可表的祕傳招\n式之一", }, defog: { @@ -1642,7 +1642,7 @@ export const move: MoveTranslationEntries = { effect: "製造出離奇的空間。在5回\n合內速度慢的寶可夢可以先\n行動", }, dracoMeteor: { - name: "流星羣", + name: "流星群", effect: "從天空中向對手落下隕石。\n使用之後因爲反作用力,自\n己的特攻會大幅降低", }, discharge: { @@ -1690,7 +1690,7 @@ export const move: MoveTranslationEntries = { effect: "♂誘惑♀或♀誘惑♂,從而\n大幅降低對手的特攻", }, stealthRock: { - name: "隱形巖", + name: "隱形岩", effect: "將無數岩石懸浮在對手的周\n圍,從而對替換出場的對手\n的寶可夢給予傷害", }, grassKnot: { @@ -1893,7 +1893,7 @@ export const move: MoveTranslationEntries = { effect: "用歌聲攻擊對手。大家一起\n輪唱便可以接連使出,威力\n也會提高", }, echoedVoice: { - name: "回聲", + name: "迴聲", effect: "用回聲攻擊對手。如果每回\n合都有寶可夢接着使用該招\n式,威力就會提高", }, chipAway: { @@ -1945,7 +1945,7 @@ export const move: MoveTranslationEntries = { effect: "扔飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", }, incinerate: { - name: "燒淨", + name: "燒盡", effect: "用火焰攻擊對手。對手攜帶\n樹果等時,會燒掉,使其不\n能使用", }, quash: { @@ -1972,8 +1972,8 @@ export const move: MoveTranslationEntries = { effect: "當對手未攜帶道具時,能夠\n將自己攜帶的道具交給對手", }, inferno: { - name: "烈火深淵", - effect: "用烈焰包裹住對手進行攻擊。\n讓對手陷入灼傷狀態", + name: "煉獄", + effect: "用猛烈的火焰包圍對手進行\n攻擊。讓對手陷入灼傷狀態", }, waterPledge: { name: "水之誓約",