add lost-at-sea option 3 phase check full test

This commit is contained in:
Felix Staud 2024-07-16 15:17:48 -07:00
parent af989fdaa6
commit 7a15a0f81e

View File

@ -1,13 +1,17 @@
import Battle from "#app/battle.js";
import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter";
import { EncounterOptionMode } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter.js";
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome.js";
import { Button } from "#app/enums/buttons.js";
import { Moves } from "#app/enums/moves";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species.js";
import * as Overrides from "#app/overrides";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phase.js";
import { MessagePhase } from "#app/phases.js";
import { MysteryEncounterOptionSelectedPhase, MysteryEncounterPhase } from "#app/phases/mystery-encounter-phase.js";
import GameManager from "#app/test/utils/gameManager.js";
import { workaround_reInitSceneWithOverrides } from "#app/test/utils/testUtils.js";
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler.js";
import { Mode } from "#app/ui/ui.js";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@ -24,18 +28,18 @@ describe("Lost at Sea - Mystery Encounter", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(100000);
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(MysteryEncounterType.LOST_AT_SEA);
// vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(33);
// vi.spyOn(game.scene.currentBattle, "mysteryEncounter", "get").mockReturnValue(LostAtSeaEncounter);
game.override.mysteryEncounterChance(100);
game.override.startingBiome(Biome.SEA);
vi.spyOn(MysteryEncounters, "allMysteryEncounters", "get").mockReturnValue({ [MysteryEncounterType.LOST_AT_SEA]: LostAtSeaEncounter });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should have the correct properties", () => {
game.runToMysteryEncounter([Species.MAGIKARP, Species.GYARADOS]);
it("should have the correct properties", async () => {
await game.runToMysteryEncounter([Species.ABRA]);
expect(LostAtSeaEncounter.encounterType).toBe(MysteryEncounterType.LOST_AT_SEA);
expect(LostAtSeaEncounter.dialogue).toBeDefined();
expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namepsace}:intro` }]);
@ -46,7 +50,7 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
it("should not run below wave 11", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
game.override.startingWave(10);
await game.runToMysteryEncounter();
@ -56,7 +60,7 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
it("should not run above wave 179", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(180);
game.override.startingWave(180);
await game.runToMysteryEncounter();
@ -66,6 +70,8 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
it("should set the correct dialog tokens during initialization", () => {
vi.spyOn(game.scene, "currentBattle", "get").mockReturnValue({ mysteryEncounter: LostAtSeaEncounter } as Battle);
const { onInit } = LostAtSeaEncounter;
expect(LostAtSeaEncounter.onInit).toBeDefined();
@ -135,12 +141,13 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
it("should apply 25% damage to all Pokemon", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(33);
game.override.startingWave(33);
workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter([Species.ABRA]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler();
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.processInput(Button.ACTION);
});
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
@ -150,10 +157,32 @@ describe("Lost at Sea - Mystery Encounter", () => {
uiHandler.processInput(Button.ACTION);
});
/** There is some inconsistency in the phase order here. Probably because of the workaround */
if (game.isCurrentPhase(MessagePhase)) {
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.run(MessagePhase);
}
await game.phaseInterceptor.run(MysteryEncounterPhase);
const { encounteredEvents } = game.scene.mysteryEncounterData;
expect(encounteredEvents.some(([type, tier]) => type === MysteryEncounterType.LOST_AT_SEA && tier === MysteryEncounterTier.COMMON)).toBe(true);
game.onNextPrompt("MysteryEncounterOptionSelectedPhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.run(MysteryEncounterOptionSelectedPhase);
const party = game.scene.getParty();
party.forEach((pkm) => {
const maxHp = pkm.getMaxHp();
const msg = `${pkm.name} should have receivd 25% damage: ${pkm.hp} / ${maxHp} HP`;
expect(pkm.hp, msg).toBe(maxHp - Math.floor(maxHp * 0.25));
});
});
});
});