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apply surf & fly condition (not water & flying)
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@ -1,4 +1,3 @@
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import { Type } from "#app/data/type.js";
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import { Moves } from "#app/enums/moves.js";
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import { Moves } from "#app/enums/moves.js";
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import { Species } from "#app/enums/species.js";
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import { Species } from "#app/enums/species.js";
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import { PlayerPokemon } from "#app/field/pokemon.js";
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import { PlayerPokemon } from "#app/field/pokemon.js";
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@ -8,6 +7,8 @@ import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from
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import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { applyDamageToPokemon, leaveEncounterWithoutBattle, setEncounterExp } from "../mystery-encounter-utils";
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import { applyDamageToPokemon, leaveEncounterWithoutBattle, setEncounterExp } from "../mystery-encounter-utils";
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const OPTION_1_REQUIRED_MOVE = Moves.SURF;
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const OPTION_2_REQUIRED_MOVE = Moves.FLY;
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/**
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/**
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* Damage percentage taken when wandering aimlessly.
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* Damage percentage taken when wandering aimlessly.
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* Can be a number between `0` - `100`.
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* Can be a number between `0` - `100`.
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@ -46,6 +47,8 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
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const { mysteryEncounter } = scene.currentBattle;
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const { mysteryEncounter } = scene.currentBattle;
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mysteryEncounter.setDialogueToken("damagePercentage", String(DAMAGE_PERCENTAGE));
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mysteryEncounter.setDialogueToken("damagePercentage", String(DAMAGE_PERCENTAGE));
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mysteryEncounter.setDialogueToken("option1RequiredMove", Moves[OPTION_1_REQUIRED_MOVE]);
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mysteryEncounter.setDialogueToken("option2RequiredMove", Moves[OPTION_2_REQUIRED_MOVE]);
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// check for water pokemon
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// check for water pokemon
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// surfablePkm = findPokemonThatCanLearnMove(allowedPokemon, Type.WATER);
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// surfablePkm = findPokemonThatCanLearnMove(allowedPokemon, Type.WATER);
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@ -62,15 +65,17 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
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.withQuery(`${namepsace}:query`)
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.withQuery(`${namepsace}:query`)
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.withOption(
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.withOption(
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/**
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/**
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* Option 1: Use a (non fainted) water pokemon to guide you back.
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* Option 1: Use a (non fainted) pokemon that can learn Surf to guide you back.
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* Receives EXP similar to defeating a Lapras
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* Receives EXP similar to defeating a Lapras
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*/
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*/
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new MysteryEncounterOptionBuilder()
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new MysteryEncounterOptionBuilder()
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.withPokemonCanLearnMoveRequirement(Moves.SURF)
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.withPokemonCanLearnMoveRequirement(OPTION_1_REQUIRED_MOVE)
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.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
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.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
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.withDialogue({
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.withDialogue({
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buttonLabel: `${namepsace}:option:1:label`,
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buttonLabel: `${namepsace}:option:1:label`,
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disabledButtonLabel: `${namepsace}:option:1:label_disabled`,
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buttonTooltip: `${namepsace}:option:1:tooltip`,
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buttonTooltip: `${namepsace}:option:1:tooltip`,
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disabledButtonTooltip: `${namepsace}:option:1:tooltip_disabled`,
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selected: [
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selected: [
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{
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{
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text: `${namepsace}:option:1:selected`,
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text: `${namepsace}:option:1:selected`,
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@ -82,15 +87,17 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
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)
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)
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.withOption(
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.withOption(
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/**
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/**
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* Option 2: Use a (non fainted) flying pokemon to guide you back.
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* Option 2: Use a (non fainted) pokemon that can learn fly to guide you back.
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* Receives EXP similar to defeating a Lapras
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* Receives EXP similar to defeating a Lapras
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*/
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*/
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new MysteryEncounterOptionBuilder()
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new MysteryEncounterOptionBuilder()
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.withPokemonTypeRequirement(Type.FLYING, true, 1)
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.withPokemonCanLearnMoveRequirement(OPTION_2_REQUIRED_MOVE)
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.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
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.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
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.withDialogue({
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.withDialogue({
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buttonLabel: `${namepsace}:option:2:label`,
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buttonLabel: `${namepsace}:option:2:label`,
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disabledButtonLabel: `${namepsace}:option:2:label_disabled`,
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buttonTooltip: `${namepsace}:option:2:tooltip`,
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buttonTooltip: `${namepsace}:option:2:tooltip`,
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disabledButtonTooltip: `${namepsace}:option:2:tooltip_disabled`,
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selected: [
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selected: [
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{
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{
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text: `${namepsace}:option:2:selected`,
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text: `${namepsace}:option:2:selected`,
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@ -6,23 +6,23 @@ export const lostAtSea = {
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query: "What will you do?",
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query: "What will you do?",
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option: {
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option: {
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1: {
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1: {
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label: "Use {{pokemonCanLearnMove}}", // pkm has to be of type water
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label: "Use {{option1PrimaryName}}",
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tooltip:
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label_disabled: "Can't {{option1RequiredMove}}",
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"Use {{pokemonCanLearnMove}} to guide you back. {{pokemonCanLearnMove}} earns EXP as if having defeated a Lapras.",
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tooltip: "Use {{option1PrimaryName}} to guide you back. {{option1PrimaryName}} earns EXP as if having defeated a Lapras.",
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selected: "{{pokemonCanLearnMove}} guides you back and earns EXP.",
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tooltip_disabled: "You have no Pokémon that could learn {{option1RequiredMove}}",
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selected: "{{option1PrimaryName}} guides you back and earns EXP.",
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},
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},
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2: {
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2: {
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label: "Use {{flyingPkm}}", // pkm has to be of type flying
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label: "Use {{option2PrimaryName}}",
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tooltip:
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label_disabled: "Can't {{option2RequiredMove}}",
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"Use {{flyingPkm}} to guide you back. {{flyingPkm}} earns EXP as if having defeated a Lapras.",
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tooltip: "Use {{option2PrimaryName}} to guide you back. {{option2PrimaryName}} earns EXP as if having defeated a Lapras.",
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selected: "{{flyingPkm}} guides you back and earns EXP.",
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tooltip_disabled: "You have no Pokémon that could learn {{option2RequiredMove}}",
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selected: "{{option2PrimaryName}} guides you back and earns EXP.",
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},
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},
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3: {
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3: {
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label: "Wander aimlessly",
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label: "Wander aimlessly",
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tooltip:
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tooltip: "Wander aimlessly until you're back. All your Pokémon lose {{damagePercentage}}% of their HP. Any below that are KO'd.",
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"Wander aimlessly until you're back. All your Pokémon lose {{damagePercentage}}% of their HP. Any below that are KO'd.",
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selected: "You wander aimlessly around. After hours of wandering, you find your way back. You and your team take the toll.",
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selected:
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"You wander aimlessly around. After hours of wandering, you find your way back. You and your team take the toll.",
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},
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},
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},
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},
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};
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};
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