[Bug] Fixed primal weather interaction. (#1744)
* Fixed primal weather interaction. * Made adjustments * Improved code readability
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@ -1726,7 +1726,9 @@ export class PostSummonWeatherChangeAbAttr extends PostSummonAbAttr {
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}
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applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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if (!pokemon.scene.arena.weather?.isImmutable()) {
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if ((this.weatherType === WeatherType.HEAVY_RAIN ||
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this.weatherType === WeatherType.HARSH_SUN ||
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this.weatherType === WeatherType.STRONG_WINDS) || !pokemon.scene.arena.weather?.isImmutable()) {
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return pokemon.scene.arena.trySetWeather(this.weatherType, true);
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}
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@ -1854,6 +1856,52 @@ export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr {
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}
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}
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/**
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* Clears Desolate Land/Primordial Sea/Delta Stream upon the Pokemon switching out.
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*/
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export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr {
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/**
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* @param pokemon The {@linkcode Pokemon} with the ability
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* @param passive N/A
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* @param args N/A
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* @returns {boolean} Returns true if the weather clears, otherwise false.
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*/
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applyPreSwitchOut(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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const weatherType = pokemon.scene.arena.weather.weatherType;
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let turnOffWeather = false;
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// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
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switch (weatherType) {
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case (WeatherType.HARSH_SUN):
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if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
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&& pokemon.scene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
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turnOffWeather = true;
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}
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break;
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case (WeatherType.HEAVY_RAIN):
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if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
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&& pokemon.scene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
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turnOffWeather = true;
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}
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break;
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case (WeatherType.STRONG_WINDS):
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if (pokemon.hasAbility(Abilities.DELTA_STREAM)
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&& pokemon.scene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
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turnOffWeather = true;
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}
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break;
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}
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if (turnOffWeather) {
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pokemon.scene.arena.trySetWeather(WeatherType.NONE, false);
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return true;
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}
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return false;
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}
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}
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export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
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applyPreSwitchOut(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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if (pokemon.getHpRatio() < 1 ) {
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@ -2985,6 +3033,55 @@ export class PostFaintAbAttr extends AbAttr {
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}
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}
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/**
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* Clears Desolate Land/Primordial Sea/Delta Stream upon the Pokemon fainting
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*/
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export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
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/**
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* @param pokemon The {@linkcode Pokemon} with the ability
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* @param passive N/A
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* @param attacker N/A
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* @param move N/A
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* @param hitResult N/A
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* @param args N/A
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* @returns {boolean} Returns true if the weather clears, otherwise false.
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*/
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applyPostFaint(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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const weatherType = pokemon.scene.arena.weather.weatherType;
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let turnOffWeather = false;
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// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
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switch (weatherType) {
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case (WeatherType.HARSH_SUN):
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if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
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&& pokemon.scene.getField(true).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
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turnOffWeather = true;
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}
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break;
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case (WeatherType.HEAVY_RAIN):
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if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
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&& pokemon.scene.getField(true).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
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turnOffWeather = true;
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}
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break;
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case (WeatherType.STRONG_WINDS):
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if (pokemon.hasAbility(Abilities.DELTA_STREAM)
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&& pokemon.scene.getField(true).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
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turnOffWeather = true;
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}
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break;
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}
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if (turnOffWeather) {
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pokemon.scene.arena.trySetWeather(WeatherType.NONE, false);
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return true;
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}
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return false;
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}
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}
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export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
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private damageRatio: integer;
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@ -4161,13 +4258,22 @@ export function initAbilities() {
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.unimplemented(),
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new Ability(Abilities.PRIMORDIAL_SEA, 6)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN),
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
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.attr(PreSwitchOutClearWeatherAbAttr)
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.attr(PostFaintClearWeatherAbAttr)
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.bypassFaint(),
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new Ability(Abilities.DESOLATE_LAND, 6)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.HARSH_SUN)
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HARSH_SUN),
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HARSH_SUN)
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.attr(PreSwitchOutClearWeatherAbAttr)
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.attr(PostFaintClearWeatherAbAttr)
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.bypassFaint(),
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new Ability(Abilities.DELTA_STREAM, 6)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.STRONG_WINDS)
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.STRONG_WINDS),
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.STRONG_WINDS)
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.attr(PreSwitchOutClearWeatherAbAttr)
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.attr(PostFaintClearWeatherAbAttr)
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.bypassFaint(),
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new Ability(Abilities.STAMINA, 7)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.DEF, 1),
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new Ability(Abilities.WIMP_OUT, 7)
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