Fix crash when encountering a shiny
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d556f5aca1
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@ -312,15 +312,6 @@ export class NextEncounterPhase extends EncounterPhase {
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}
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}
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});
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});
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}
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}
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end() {
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this.scene.getEnemyField().forEach((enemyPokemon, e) => {
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if (enemyPokemon.shiny)
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this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e));
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});
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super.end();
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}
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}
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}
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export class NewBiomeEncounterPhase extends NextEncounterPhase {
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export class NewBiomeEncounterPhase extends NextEncounterPhase {
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@ -2342,7 +2333,7 @@ export class AttemptCapturePhase extends PokemonPhase {
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this.end();
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this.end();
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};
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};
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const removePokemon = () => {
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const removePokemon = () => {
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this.scene.getPlayerField().forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id));
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this.scene.getPlayerField().filter(p => p.isActive()).forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id));
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pokemon.hp = 0;
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pokemon.hp = 0;
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pokemon.trySetStatus(StatusEffect.FAINT);
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pokemon.trySetStatus(StatusEffect.FAINT);
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this.scene.clearEnemyModifiers();
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this.scene.clearEnemyModifiers();
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@ -167,7 +167,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadImage('overlay_exp', 'ui');
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this.loadImage('overlay_exp', 'ui');
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this.loadImage('icon_owned', 'ui');
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this.loadImage('icon_owned', 'ui');
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this.loadImage('ability_bar', 'ui');
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this.loadImage('ability_bar', 'ui');
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this.loadImage('shiny', 'ui');
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this.loadImage('shiny_star', 'ui', 'shiny.png');
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this.loadImage('party_bg', 'ui');
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this.loadImage('party_bg', 'ui');
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this.loadImage('party_bg_double', 'ui');
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this.loadImage('party_bg_double', 'ui');
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@ -663,7 +663,7 @@ class PartySlot extends Phaser.GameObjects.Container {
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}
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}
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if (this.pokemon.shiny) {
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if (this.pokemon.shiny) {
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const shinyStar = this.scene.add.image(0, 0, 'shiny');
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const shinyStar = this.scene.add.image(0, 0, 'shiny_star');
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shinyStar.setOrigin(0, 0);
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shinyStar.setOrigin(0, 0);
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shinyStar.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 35 : 67, this.slotIndex >= battlerCount ? -1 : -18);
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shinyStar.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 35 : 67, this.slotIndex >= battlerCount ? -1 : -18);
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