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Add waveTurnCount
to PokemonBattleData
(#4168)
Swap `FirstMoveCondition` to use the new `waveTurnCount` field
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@ -6591,7 +6591,7 @@ export class MoveCondition {
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export class FirstMoveCondition extends MoveCondition {
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constructor() {
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super((user, target, move) => user.battleSummonData?.turnCount === 1);
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super((user, target, move) => user.battleSummonData?.waveTurnCount === 1);
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}
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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@ -5000,6 +5000,8 @@ export class PokemonBattleData {
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export class PokemonBattleSummonData {
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/** The number of turns the pokemon has passed since entering the battle */
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public turnCount: number = 1;
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/** The number of turns the pokemon has passed since the start of the wave */
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public waveTurnCount: number = 1;
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/** The list of moves the pokemon has used since entering the battle */
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public moveHistory: TurnMove[] = [];
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}
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@ -35,6 +35,12 @@ export class BattleEndPhase extends BattlePhase {
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this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
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}
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for (const pokemon of this.scene.getField()) {
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if (pokemon && pokemon.battleSummonData) {
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pokemon.battleSummonData.waveTurnCount = 1;
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}
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}
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for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
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}
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@ -173,6 +173,7 @@ export class SwitchSummonPhase extends SummonPhase {
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// Or compensate for force switch move if switched out pokemon is not fainted
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if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted) {
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pokemon.battleSummonData.turnCount--;
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pokemon.battleSummonData.waveTurnCount--;
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}
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if (this.switchType === SwitchType.BATON_PASS && pokemon) {
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@ -44,6 +44,7 @@ export class TurnEndPhase extends FieldPhase {
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this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
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pokemon.battleSummonData.turnCount++;
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pokemon.battleSummonData.waveTurnCount++;
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};
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this.executeForAll(handlePokemon);
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@ -23,14 +23,15 @@ describe("Moves - Fake Out", () => {
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game.override
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.battleType("single")
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.enemySpecies(Species.CORVIKNIGHT)
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.starterSpecies(Species.FEEBAS)
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.moveset([Moves.FAKE_OUT, Moves.SPLASH])
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(10)
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.startingLevel(10) // prevent LevelUpPhase from happening
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.disableCrits();
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});
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it("can only be used on the first turn a pokemon is sent out", async() => {
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await game.classicMode.startBattle();
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it("can only be used on the first turn a pokemon is sent out in a battle", async() => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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@ -44,22 +45,27 @@ describe("Moves - Fake Out", () => {
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await game.toNextTurn();
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expect(enemy.hp).toBe(postTurnOneHp);
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}, 20000);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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// This is a PokeRogue buff to Fake Out
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it("can be used at the start of every wave even if the pokemon wasn't recalled", async() => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.damageAndUpdate(enemy.getMaxHp() - 1);
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game.move.select(Moves.FAKE_OUT);
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await game.toNextWave();
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const newEnemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
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expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
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}, 20000);
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it("can be used again if recalled and sent back out", async() => {
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game.override.startingWave(4);
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await game.classicMode.startBattle();
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyPokemon()!;
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@ -76,6 +82,18 @@ describe("Moves - Fake Out", () => {
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const enemy2 = game.scene.getEnemyPokemon()!;
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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enemy2.hp = enemy2.getMaxHp();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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}, 20000);
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});
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