Prevent the last valid pokemon from being forced to switch (#4481)
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@ -5226,6 +5226,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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*/
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*/
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const switchOutTarget = this.selfSwitch ? user : target;
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const switchOutTarget = this.selfSwitch ? user : target;
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if (switchOutTarget instanceof PlayerPokemon) {
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if (switchOutTarget instanceof PlayerPokemon) {
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if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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if (switchOutTarget.hp > 0) {
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if (switchOutTarget.hp > 0) {
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@ -5234,6 +5237,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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}
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}
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return false;
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return false;
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} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
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} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
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if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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// Switch out logic for trainer battles
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// Switch out logic for trainer battles
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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