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[Refactor] unit tests cleanup (#2533)
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@ -15,6 +15,7 @@ import { NumberHolder } from "#app/utils.js";
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describe("Abilities - Aura Break", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const multiplier = 9 / 16;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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@ -37,7 +38,6 @@ describe("Abilities - Aura Break", () => {
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it("reverses the effect of fairy aura", async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FAIRY_AURA);
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const basePower = allMoves[Moves.MOONBLAST].power;
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const multiplier = 9 / 16;
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.MOONBLAST));
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@ -51,10 +51,10 @@ describe("Abilities - Aura Break", () => {
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expect(appliedPower).toBe(basePower * multiplier);
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});
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it("reverses the effect of dark aura", async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DARK_AURA);
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const basePower = allMoves[Moves.DARK_PULSE].power;
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const multiplier = 9 / 16;
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DARK_PULSE));
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@ -41,11 +41,11 @@ describe("Abilities - Battery", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const mockedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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expect(mockedPower).not.toBe(undefined);
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expect(mockedPower).not.toBe(basePower);
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expect(mockedPower).toBe(basePower * multiplier);
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});
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it("does not raise the power of allies' non-special moves", async () => {
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@ -58,11 +58,11 @@ describe("Abilities - Battery", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const mockedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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expect(mockedPower).not.toBe(undefined);
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expect(mockedPower).toBe(basePower);
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expect(mockedPower).not.toBe(basePower * multiplier);
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});
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it("does not raise the power of the ability owner's special moves", async () => {
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@ -75,23 +75,25 @@ describe("Abilities - Battery", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const mockedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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expect(mockedPower).not.toBe(undefined);
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expect(mockedPower).toBe(basePower);
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expect(mockedPower).not.toBe(basePower * multiplier);
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});
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});
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/**
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* Calculates the adjusted applied power of a move.
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* Calculates the mocked power of a move.
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* Note this does not consider other damage calculations
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* except the power multiplier from Battery.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used by the attacker.
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* @returns The adjusted power of the move.
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*/
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const getAppliedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const powerHolder = new NumberHolder(move.power);
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/**
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@ -41,11 +41,11 @@ describe("Abilities - Power Spot", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const mockedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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expect(mockedPower).not.toBe(undefined);
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expect(mockedPower).not.toBe(basePower);
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expect(mockedPower).toBe(basePower * multiplier);
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});
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it("raises the power of allies' physical moves by 30%", async () => {
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@ -58,11 +58,11 @@ describe("Abilities - Power Spot", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[1]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const mockedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).not.toBe(basePower);
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expect(appliedPower).toBe(basePower * multiplier);
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expect(mockedPower).not.toBe(undefined);
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expect(mockedPower).not.toBe(basePower);
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expect(mockedPower).toBe(basePower * multiplier);
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});
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it("does not raise the power of the ability owner's moves", async () => {
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@ -75,23 +75,25 @@ describe("Abilities - Power Spot", () => {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const multiplier = getAttrPowerMultiplier(game.scene.getPlayerField()[0]);
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const appliedPower = getAppliedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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const mockedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[moveToBeUsed]);
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expect(appliedPower).not.toBe(undefined);
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expect(appliedPower).toBe(basePower);
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expect(appliedPower).not.toBe(basePower * multiplier);
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expect(mockedPower).not.toBe(undefined);
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expect(mockedPower).toBe(basePower);
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expect(mockedPower).not.toBe(basePower * multiplier);
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});
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});
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/**
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* Calculates the adjusted applied power of a move.
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* Calculates the mocked power of a move.
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* Note this does not consider other damage calculations
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* except the power multiplier from Power Spot.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used by the attacker.
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* @returns The adjusted power of the move.
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*/
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const getAppliedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const powerHolder = new NumberHolder(move.power);
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/**
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@ -39,13 +39,13 @@ describe("Abilities - Wonder Skin", () => {
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).not.toBe(100);
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expect(appliedAccuracy).toBe(50);
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expect(mockedAccuracy).not.toBe(undefined);
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expect(mockedAccuracy).not.toBe(100);
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expect(mockedAccuracy).toBe(50);
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});
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it("does not lower accuracy of non-status moves", async () => {
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@ -53,13 +53,13 @@ describe("Abilities - Wonder Skin", () => {
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.TACKLE]);
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.TACKLE]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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expect(mockedAccuracy).not.toBe(undefined);
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expect(mockedAccuracy).toBe(100);
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expect(mockedAccuracy).not.toBe(50);
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});
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it("does not affect pokemon with Mold Breaker", async () => {
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@ -69,13 +69,13 @@ describe("Abilities - Wonder Skin", () => {
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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expect(mockedAccuracy).not.toBe(undefined);
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expect(mockedAccuracy).toBe(100);
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expect(mockedAccuracy).not.toBe(50);
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});
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it("does not affect pokemon with Teravolt", async () => {
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@ -85,13 +85,13 @@ describe("Abilities - Wonder Skin", () => {
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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expect(mockedAccuracy).not.toBe(undefined);
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expect(mockedAccuracy).toBe(100);
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expect(mockedAccuracy).not.toBe(50);
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});
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it("does not affect pokemon with Turboblaze", async () => {
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@ -101,25 +101,28 @@ describe("Abilities - Wonder Skin", () => {
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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expect(mockedAccuracy).not.toBe(undefined);
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expect(mockedAccuracy).toBe(100);
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expect(mockedAccuracy).not.toBe(50);
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});
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});
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/**
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* Calculates the adjusted applied accuracy of a move.
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* Calculates the mocked accuracy of a move.
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* Note this does not consider other accuracy calculations
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* except the power multiplier from Wonder Skin.
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* Bypassed by MoveAbilityBypassAbAttr {@linkcode MoveAbilityBypassAbAttr}
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used by the attacker.
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* @returns The adjusted accuracy of the move.
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*/
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const getAppliedMoveAccuracy = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const getMockedMoveAccuracy = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const accuracyHolder = new NumberHolder(move.accuracy);
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/**
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