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Tweak trainer party member level logic
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@ -128,17 +128,14 @@ export const trainerPartyTemplates = {
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THREE_AVG: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE),
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THREE_AVG: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE),
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THREE_AVG_SAME: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, true),
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THREE_AVG_SAME: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, true),
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THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK, false, true),
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THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK, false, true),
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FOUR_WEAKEST: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKEST),
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FOUR_WEAKER: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER),
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FOUR_WEAKER: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER),
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FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER, true),
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FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER, true),
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FOUR_WEAK: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK),
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FOUR_WEAK: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK),
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FOUR_WEAK_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, true),
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FOUR_WEAK_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, true),
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FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, false, true),
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FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, false, true),
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FIVE_WEAKEST: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAKEST),
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FIVE_WEAKER: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAKER),
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FIVE_WEAKER: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAKER),
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FIVE_WEAK: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK),
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FIVE_WEAK: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK),
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FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK, false, true),
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FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK, false, true),
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SIX_WEAKEST: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKEST),
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SIX_WEAKER: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER),
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SIX_WEAKER: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER),
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SIX_WEAKER_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
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SIX_WEAKER_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
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SIX_WEAK_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
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SIX_WEAK_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
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@ -520,7 +517,7 @@ export const trainerConfigs: TrainerConfigs = {
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[TrainerPoolTier.ULTRA_RARE]: [ Species.KUBFU ]
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[TrainerPoolTier.ULTRA_RARE]: [ Species.KUBFU ]
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}),
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}),
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[TrainerType.BREEDER]: new TrainerConfig(++t).setMoneyMultiplier(1.325).setEncounterBgm(TrainerType.POKEFAN).setHasGenders().setDouble()
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[TrainerType.BREEDER]: new TrainerConfig(++t).setMoneyMultiplier(1.325).setEncounterBgm(TrainerType.POKEFAN).setHasGenders().setDouble()
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.setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.FOUR_WEAKEST, trainerPartyTemplates.FIVE_WEAKEST, trainerPartyTemplates.SIX_WEAKEST)),
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.setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.FOUR_WEAKER, trainerPartyTemplates.FIVE_WEAKER, trainerPartyTemplates.SIX_WEAKER)),
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[TrainerType.CLERK]: new TrainerConfig(++t).setHasGenders().setEncounterBgm(TrainerType.CLERK)
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[TrainerType.CLERK]: new TrainerConfig(++t).setHasGenders().setEncounterBgm(TrainerType.CLERK)
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.setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.THREE_WEAK, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_ONE_AVG)
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.setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.THREE_WEAK, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_ONE_AVG)
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.setSpeciesPools({
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.setSpeciesPools({
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@ -87,12 +87,9 @@ export default class Trainer extends Phaser.GameObjects.Container {
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for (let i = 0; i < partyTemplate.size; i++) {
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for (let i = 0; i < partyTemplate.size; i++) {
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let multiplier = 1;
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let multiplier = 1;
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const strength = partyTemplate.getStrength(i)
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const strength = partyTemplate.getStrength(i);
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switch (strength) {
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switch (strength) {
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case TrainerPartyMemberStrength.WEAKEST:
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multiplier = 0.9;
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break;
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case TrainerPartyMemberStrength.WEAKER:
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case TrainerPartyMemberStrength.WEAKER:
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multiplier = 0.95;
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multiplier = 0.95;
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break;
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break;
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@ -110,7 +107,14 @@ export default class Trainer extends Phaser.GameObjects.Container {
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break;
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break;
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}
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}
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const level = Math.ceil(baseLevel * multiplier);
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let levelOffset = 0;
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if (strength < TrainerPartyMemberStrength.STRONG) {
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multiplier = Math.min(multiplier + 0.025 * Math.floor(waveIndex / 25), 1.2);
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levelOffset = -Math.floor((waveIndex / 50) * (TrainerPartyMemberStrength.STRONG - strength));
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}
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const level = Math.ceil(baseLevel * multiplier) + levelOffset;
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ret.push(level);
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ret.push(level);
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}
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}
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