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[Hotfix] Fix harsh weather cancelling moves based on base type (#4097)
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@ -88,12 +88,14 @@ export class Weather {
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return 1;
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}
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isMoveWeatherCancelled(move: Move): boolean {
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isMoveWeatherCancelled(user: Pokemon, move: Move): boolean {
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const moveType = user.getMoveType(move);
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switch (this.weatherType) {
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case WeatherType.HARSH_SUN:
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return move instanceof AttackMove && move.type === Type.WATER;
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return move instanceof AttackMove && moveType === Type.WATER;
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case WeatherType.HEAVY_RAIN:
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return move instanceof AttackMove && move.type === Type.FIRE;
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return move instanceof AttackMove && moveType === Type.FIRE;
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}
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return false;
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@ -391,8 +391,8 @@ export class Arena {
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return true;
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}
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isMoveWeatherCancelled(move: Move) {
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return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
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isMoveWeatherCancelled(user: Pokemon, move: Move) {
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return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(user, move);
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}
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isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {
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@ -204,7 +204,7 @@ export class MovePhase extends BattlePhase {
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let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
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const cancelled = new Utils.BooleanHolder(false);
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let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
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if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove())) {
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if (success && this.scene.arena.isMoveWeatherCancelled(this.pokemon, this.move.getMove())) {
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success = false;
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} else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, this.move.getMove())) {
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success = false;
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