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[Bug] Fix line spacing in level up stats and move info in Japanese (#4095)
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@ -97,6 +97,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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this.levelUpStatsContainer = levelUpStatsContainer;
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this.levelUpStatsContainer = levelUpStatsContainer;
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const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 73, -94, "", TextStyle.WINDOW, { maxLines: 6 });
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const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 73, -94, "", TextStyle.WINDOW, { maxLines: 6 });
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levelUpStatsLabelsContent.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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let levelUpStatsLabelText = "";
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let levelUpStatsLabelText = "";
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for (const s of PERMANENT_STATS) {
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for (const s of PERMANENT_STATS) {
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@ -112,11 +113,13 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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levelUpStatsContainer.add(levelUpStatsLabelsContent);
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levelUpStatsContainer.add(levelUpStatsLabelsContent);
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const levelUpStatsIncrContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 50, -94, "+\n+\n+\n+\n+\n+", TextStyle.WINDOW, { maxLines: 6 });
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const levelUpStatsIncrContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 50, -94, "+\n+\n+\n+\n+\n+", TextStyle.WINDOW, { maxLines: 6 });
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levelUpStatsIncrContent.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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levelUpStatsContainer.add(levelUpStatsIncrContent);
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levelUpStatsContainer.add(levelUpStatsIncrContent);
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this.levelUpStatsIncrContent = levelUpStatsIncrContent;
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this.levelUpStatsIncrContent = levelUpStatsIncrContent;
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const levelUpStatsValuesContent = addBBCodeTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, "", TextStyle.WINDOW, { maxLines: 6, lineSpacing: 5});
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const levelUpStatsValuesContent = addBBCodeTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, "", TextStyle.WINDOW, { maxLines: 6, lineSpacing: 5});
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levelUpStatsValuesContent.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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levelUpStatsValuesContent.setOrigin(1, 0);
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levelUpStatsValuesContent.setOrigin(1, 0);
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levelUpStatsValuesContent.setAlign("right");
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levelUpStatsValuesContent.setAlign("right");
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levelUpStatsContainer.add(levelUpStatsValuesContent);
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levelUpStatsContainer.add(levelUpStatsValuesContent);
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@ -58,6 +58,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = addTextObject(scene, (options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER, (options?.top ? EFF_HEIGHT : 0) + BORDER - 2, "", TextStyle.BATTLE_INFO, { wordWrap: { width: (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE } });
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this.desc = addTextObject(scene, (options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER, (options?.top ? EFF_HEIGHT : 0) + BORDER - 2, "", TextStyle.BATTLE_INFO, { wordWrap: { width: (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE } });
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this.desc.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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// limit the text rendering, required for scrolling later on
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// limit the text rendering, required for scrolling later on
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const maskPointOrigin = {
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const maskPointOrigin = {
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