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Implement Revival Blessing (#343)
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@ -1,6 +1,6 @@
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import { Moves } from "./enums/moves";
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import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
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import { BattleEndPhase, MoveEffectPhase, MovePhase, NewBattlePhase, PartyStatusCurePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
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import { BattleEndPhase, MoveEffectPhase, MovePhase, NewBattlePhase, PartyStatusCurePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase, ToggleDoublePositionPhase } from "../phases";
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import { BattleStat, getBattleStatName } from "./battle-stat";
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import { EncoreTag } from "./battler-tags";
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import { BattlerTagType } from "./enums/battler-tag-type";
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@ -3694,6 +3694,67 @@ export class RemoveScreensAttr extends MoveEffectAttr {
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}
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}
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/**
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* Attribute used for Revival Blessing.
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* @extends MoveEffectAttr
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* @see {@linkcode apply}
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*/
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export class RevivalBlessingAttr extends MoveEffectAttr {
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constructor(user?: boolean) {
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super(true);
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}
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/**
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*
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* @param user {@linkcode Pokemon} using this move
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* @param target {@linkcode Pokemon} target of this move
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* @param move {@linkcode Move} being used
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* @param args N/A
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* @returns Promise, true if function succeeds.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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// If user is player, checks if the user has fainted pokemon
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if(user instanceof PlayerPokemon
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&& user.scene.getParty().findIndex(p => p.isFainted())>-1) {
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(user as PlayerPokemon).revivalBlessing().then(() => {
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resolve(true)
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});
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// If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party
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} else if(user instanceof EnemyPokemon
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&& user.hasTrainer()
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&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
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// Selects a random fainted pokemon
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const faintedPokemon = user.scene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss());
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const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];
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const slotIndex = user.scene.getEnemyParty().findIndex(p => pokemon.id === p.id);
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pokemon.resetStatus();
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pokemon.heal(Math.min(Math.max(Math.ceil(Math.floor(0.5 * pokemon.getMaxHp())), 1), pokemon.getMaxHp()));
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user.scene.queueMessage(`${pokemon.name} was revived!`,0,true);
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if(user.scene.currentBattle.double && user.scene.getEnemyParty().length > 1) {
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const allyPokemon = user.getAlly();
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if(slotIndex<=1) {
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, pokemon.getFieldIndex(), slotIndex, false, false, false));
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} else if(allyPokemon.isFainted()){
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, allyPokemon.getFieldIndex(), slotIndex, false, false,false));
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}
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}
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resolve(true);
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} else {
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user.scene.queueMessage(`But it failed!`);
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resolve(false);
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}
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})
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}
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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if(user.hasTrainer() && user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1)
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return 20;
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return -20;
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}
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}
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export class ForceSwitchOutAttr extends MoveEffectAttr {
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private user: boolean;
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@ -7235,7 +7296,8 @@ export function initMoves() {
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.partial(),
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new StatusMove(Moves.REVIVAL_BLESSING, Type.NORMAL, -1, 1, -1, 0, 9)
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.triageMove()
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.unimplemented(),
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.attr(RevivalBlessingAttr)
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.target(MoveTarget.USER),
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new AttackMove(Moves.SALT_CURE, Type.ROCK, MoveCategory.PHYSICAL, 40, 100, 15, -1, 0, 9)
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.attr(AddBattlerTagAttr, BattlerTagType.SALT_CURED)
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.makesContact(false),
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@ -17,7 +17,7 @@ import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims';
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import { Status, StatusEffect, getRandomStatus } from '../data/status-effect';
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import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from '../data/pokemon-evolutions';
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import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from '../data/tms';
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import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases';
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import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchPhase, SwitchSummonPhase, ToggleDoublePositionPhase } from '../phases';
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import { BattleStat } from '../data/battle-stat';
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import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, HighestStatBoostTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags';
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import { BattlerTagType } from "../data/enums/battler-tag-type";
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@ -2681,6 +2681,42 @@ export class PlayerPokemon extends Pokemon {
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sd.friendship = Math.max((sd.friendship || 0) + starterAmount.value, 0);
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}
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}
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/**
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* Handles Revival Blessing when used by player.
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* @returns Promise to revive a pokemon.
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* @see {@linkcode RevivalBlessingAttr}
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*/
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revivalBlessing(): Promise<void> {
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return new Promise(resolve => {
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:integer, option: PartyOption) => {
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if(slotIndex >= 0 && slotIndex<6) {
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const pokemon = this.scene.getParty()[slotIndex];
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if(!pokemon || !pokemon.isFainted())
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resolve();
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pokemon.resetTurnData();
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pokemon.resetStatus();
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pokemon.heal(Math.min(Math.max(Math.ceil(Math.floor(0.5 * pokemon.getMaxHp())), 1), pokemon.getMaxHp()));
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this.scene.queueMessage(`${pokemon.name} was revived!`,0,true);
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if(this.scene.currentBattle.double && this.scene.getParty().length > 1) {
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const allyPokemon = this.getAlly();
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if(slotIndex<=1) {
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// Revived ally pokemon
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), slotIndex, false, false, true));
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this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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} else if(allyPokemon.isFainted()) {
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// Revived party pokemon, and ally pokemon is fainted
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, allyPokemon.getFieldIndex(), slotIndex, false, false, true));
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this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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}
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}
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}
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this.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
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}, PartyUiHandler.FilterFainted)
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})
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}
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getPossibleEvolution(evolution: SpeciesFormEvolution): Promise<Pokemon> {
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return new Promise(resolve => {
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@ -3844,6 +3844,10 @@ export class SwitchPhase extends BattlePhase {
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if (this.isModal && !this.scene.getParty().filter(p => !p.isFainted() && !p.isActive(true)).length)
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return super.end();
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// Check if there is any space still in field
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if (this.isModal && this.scene.getPlayerField().filter(p => !p.isFainted() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount())
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return super.end();
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// Override field index to 0 in case of double battle where 2/3 remaining party members fainted at once
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const fieldIndex = this.scene.currentBattle.getBattlerCount() === 1 || this.scene.getParty().filter(p => !p.isFainted()).length > 1 ? this.fieldIndex : 0;
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@ -24,6 +24,7 @@ export enum PartyUiMode {
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SWITCH,
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FAINT_SWITCH,
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POST_BATTLE_SWITCH,
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REVIVAL_BLESSING,
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MODIFIER,
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MOVE_MODIFIER,
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TM_MODIFIER,
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@ -37,6 +38,7 @@ export enum PartyOption {
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CANCEL = -1,
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SEND_OUT,
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PASS_BATON,
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REVIVE,
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APPLY,
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TEACH,
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TRANSFER,
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@ -103,6 +105,12 @@ export default class PartyUiHandler extends MessageUiHandler {
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return null;
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};
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public static FilterFainted = (pokemon: PlayerPokemon) => {
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if(!pokemon.isFainted())
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return `${pokemon.name} still has energy\nto battle!`;
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return null;
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}
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private static FilterAllMoves = (_pokemonMove: PokemonMove) => null;
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public static FilterItemMaxStacks = (pokemon: PlayerPokemon, modifier: PokemonHeldItemModifier) => {
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@ -361,7 +369,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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if (this.cursor < 6) {
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this.showOptions();
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ui.playSelect();
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} else if (this.partyUiMode === PartyUiMode.FAINT_SWITCH)
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} else if (this.partyUiMode === PartyUiMode.FAINT_SWITCH || this.partyUiMode === PartyUiMode.REVIVAL_BLESSING)
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ui.playError();
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else
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return this.processInput(Button.CANCEL);
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@ -370,7 +378,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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if ((this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER || this.partyUiMode === PartyUiMode.SPLICE) && this.transferMode) {
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this.clearTransfer();
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ui.playSelect();
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} else if (this.partyUiMode !== PartyUiMode.FAINT_SWITCH) {
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} else if (this.partyUiMode !== PartyUiMode.FAINT_SWITCH && this.partyUiMode !== PartyUiMode.REVIVAL_BLESSING) {
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if (this.selectCallback) {
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const selectCallback = this.selectCallback;
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this.selectCallback = null;
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@ -580,6 +588,9 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.options.push(PartyOption.FORM_CHANGE_ITEM + i);
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}
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break;
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case PartyUiMode.REVIVAL_BLESSING:
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this.options.push(PartyOption.REVIVE);
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break;
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case PartyUiMode.MODIFIER:
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this.options.push(PartyOption.APPLY);
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break;
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