myster-encounter-intro.ts improve types and documentation

This commit is contained in:
Felix Staud 2024-07-10 20:43:31 -07:00
parent d9ea676a92
commit 81112eeabe

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@ -2,19 +2,48 @@ import { GameObjects } from "phaser";
import BattleScene from "../battle-scene"; import BattleScene from "../battle-scene";
import MysteryEncounter from "../data/mystery-encounters/mystery-encounter"; import MysteryEncounter from "../data/mystery-encounters/mystery-encounter";
type KnownFileRoot = "trainer" | "pokemon" | "arenas" | "battle_anims" | "cg" | "character" | "effect" | "egg" | "events" | "inputs" | "items" | "mystery-encounters" | "pokeball" | "pokemon" | "statuses" | "trainer" | "ui"; type KnownFileRoot =
| "trainer"
| "pokemon"
| "arenas"
| "battle_anims"
| "cg"
| "character"
| "effect"
| "egg"
| "events"
| "inputs"
| "items"
| "mystery-encounters"
| "pokeball"
| "pokemon"
| "statuses"
| "trainer"
| "ui";
export class MysteryEncounterSpriteConfig { export class MysteryEncounterSpriteConfig {
spriteKey: string; // e.g. "ace_trainer_f" /** The sprite key (which is the image file name). e.g. "ace_trainer_f" */
fileRoot: KnownFileRoot & string; // Refer to /public/images directory for the folder name spriteKey: string;
hasShadow?: boolean = false; // Spawns shadow underneath sprite /** Refer to [/public/images](../../public/images) directorty for all folder names */
disableAnimation?: boolean = false; // Animates frames or not fileRoot: KnownFileRoot & string;
repeat?: boolean = false; // Cycles animation /** Enable shadow. Defaults to `false` */
hasShadow?: boolean = false;
/** Disable animation. Defaults to `false` */
disableAnimation?: boolean = false;
/** Depeat the animation. Defaults to `false` */
repeat?: boolean = false;
/** Tint color. `0` - `1`. Higher means darker tint. */
tint?: number; tint?: number;
x?: number; // X offset /** X offset */
y?: number; // Y offset x?: number;
/** Y offset */
y?: number;
/** Sprite scale. `0` - `n` */
scale?: number; scale?: number;
isItem?: boolean; // For item sprites, set to true /** If you are using an item sprite, set to `true` */
isItem?: boolean;
/** The sprites alpha. `0` - `1` The lower the number, the more transparent */
alpha?: number;
} }
/** /**