[Bug] Prevent wild mons fleeing with U-turn, Flip Turn, Volt Switch (#4643)
* Wild mons can't flee with U-turn * Update src/data/move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -5750,6 +5750,11 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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return false;
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return false;
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}
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}
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// Don't allow wild mons to flee with U-turn et al
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if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) {
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return false;
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}
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if (switchOutTarget.hp > 0) {
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(false);
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switchOutTarget.leaveField(false);
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user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
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user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
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