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[Move] Add Retaliate double damage condition (#1831)
* Add retaliate double damage condition * undo override changes * add death history and bug fix where retaliate didn't work after 10 turns * delete the unnecassary log * optimization * made some corrections * add retaliate test as draft * add retaliate test * Update src/test/moves/retaliate.test.ts (delete log) Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove submodule * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update unit test * remove wide lens for retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/battle.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * optimization * Fix indentation * Use default values * Add parentheses for clarity * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * bug on import --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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@ -1,5 +1,4 @@
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import BattleScene from "./battle-scene";
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import BattleScene from "./battle-scene";
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import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./field/pokemon";
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import { Command } from "./ui/command-ui-handler";
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import { Command } from "./ui/command-ui-handler";
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import * as Utils from "./utils";
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import * as Utils from "./utils";
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import Trainer, { TrainerVariant } from "./field/trainer";
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import Trainer, { TrainerVariant } from "./field/trainer";
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@ -7,6 +6,7 @@ import { GameMode } from "./game-mode";
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import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
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import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
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import { PokeballType } from "./data/pokeball";
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import { PokeballType } from "./data/pokeball";
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import { trainerConfigs } from "#app/data/trainer-config";
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import { trainerConfigs } from "#app/data/trainer-config";
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import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattleSpec } from "#enums/battle-spec";
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import { BattleSpec } from "#enums/battle-spec";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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@ -38,6 +38,11 @@ export interface TurnCommand {
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args?: any[];
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args?: any[];
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}
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}
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export interface FaintLogEntry {
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pokemon: Pokemon,
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turn: number
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}
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interface TurnCommands {
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interface TurnCommands {
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[key: number]: TurnCommand | null
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[key: number]: TurnCommand | null
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}
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}
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@ -69,6 +74,8 @@ export default class Battle {
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public playerFaints: number = 0;
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public playerFaints: number = 0;
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/** The number of times a Pokemon on the enemy's side has fainted this battle */
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/** The number of times a Pokemon on the enemy's side has fainted this battle */
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public enemyFaints: number = 0;
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public enemyFaints: number = 0;
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public playerFaintsHistory: FaintLogEntry[] = [];
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public enemyFaintsHistory: FaintLogEntry[] = [];
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private rngCounter: number = 0;
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private rngCounter: number = 0;
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@ -8024,7 +8024,15 @@ export function initMoves() {
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new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
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new StatusMove(Moves.REFLECT_TYPE, Type.NORMAL, -1, 15, -1, 0, 5)
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.attr(CopyTypeAttr),
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.attr(CopyTypeAttr),
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new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5)
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new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5)
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.partial(),
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.attr(MovePowerMultiplierAttr, (user, target, move) => {
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const turn = user.scene.currentBattle.turn;
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const lastPlayerFaint = user.scene.currentBattle.playerFaintsHistory[user.scene.currentBattle.playerFaintsHistory.length - 1];
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const lastEnemyFaint = user.scene.currentBattle.enemyFaintsHistory[user.scene.currentBattle.enemyFaintsHistory.length - 1];
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return (
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(lastPlayerFaint !== undefined && turn - lastPlayerFaint.turn === 1 && user.isPlayer()) ||
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(lastEnemyFaint !== undefined && turn - lastEnemyFaint.turn === 1 && !user.isPlayer())
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) ? 2 : 1;
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}),
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new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
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new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
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.attr(UserHpDamageAttr)
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.attr(UserHpDamageAttr)
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.attr(SacrificialAttrOnHit),
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.attr(SacrificialAttrOnHit),
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@ -55,8 +55,10 @@ export class FaintPhase extends PokemonPhase {
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// Track total times pokemon have been KO'd for supreme overlord/last respects
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// Track total times pokemon have been KO'd for supreme overlord/last respects
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if (pokemon.isPlayer()) {
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if (pokemon.isPlayer()) {
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this.scene.currentBattle.playerFaints += 1;
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this.scene.currentBattle.playerFaints += 1;
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this.scene.currentBattle.playerFaintsHistory.push({ pokemon: pokemon, turn: this.scene.currentBattle.turn });
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} else {
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} else {
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this.scene.currentBattle.enemyFaints += 1;
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this.scene.currentBattle.enemyFaints += 1;
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this.scene.currentBattle.enemyFaintsHistory.push({ pokemon: pokemon, turn: this.scene.currentBattle.turn });
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}
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}
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this.scene.queueMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, true);
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this.scene.queueMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, true);
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49
src/test/moves/retaliate.test.ts
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49
src/test/moves/retaliate.test.ts
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@ -0,0 +1,49 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { Moves } from "#enums/moves";
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import { allMoves } from "#app/data/move";
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describe("Moves - Retaliate", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const retaliate = allMoves[Moves.RETALIATE];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.SNORLAX)
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.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
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.enemyLevel(100)
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.moveset([Moves.RETALIATE, Moves.SPLASH])
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.startingLevel(80)
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.disableCrits();
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});
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it("increases power if ally died previous turn", async () => {
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vi.spyOn(retaliate, "calculateBattlePower");
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await game.startBattle([Species.ABRA, Species.COBALION]);
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game.move.select(Moves.RETALIATE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(retaliate.calculateBattlePower).toHaveLastReturnedWith(70);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.RETALIATE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(retaliate.calculateBattlePower).toHaveReturnedWith(140);
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});
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});
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