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Fix charge move effect activating twice
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@ -955,8 +955,9 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
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usedChargeEffect(user: Pokemon, target: Pokemon, move: Move): boolean {
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if (!this.chargeEffect)
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return false;
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const lastMove = user.getLastXMoves().find(() => true);
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return lastMove && lastMove.move === move.id && lastMove.result === MoveResult.OTHER;
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// Account for move history being populated when this function is called
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const lastMoves = user.getLastXMoves(2);
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return lastMoves.length === 2 && lastMoves[1].move === move.id && lastMoves[1].result === MoveResult.OTHER;
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}
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}
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@ -2206,7 +2207,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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break;
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case MoveTarget.ALL:
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case MoveTarget.BOTH_SIDES:
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set = [ user, user.getAlly() ].concat(user.getOpponents());
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set = [ user, user.getAlly() ].concat(opponents);
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multiple = true;
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break;
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}
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