Remove `.edgeCase()` from fully implemented moves (#4876)
This includes Sunsteel Strike, Moongeist Beam and Photon Geyser
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@ -9876,11 +9876,9 @@ export function initMoves() {
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.ignoresSubstitute()
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.partial(), // Does not steal stats
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new AttackMove(Moves.SUNSTEEL_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 7)
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.ignoresAbilities()
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.edgeCase(), // Should not ignore abilities when called virtually (metronome)
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.ignoresAbilities(),
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new AttackMove(Moves.MOONGEIST_BEAM, Type.GHOST, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 7)
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.ignoresAbilities()
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.edgeCase(), // Should not ignore abilities when called virtually (metronome)
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.ignoresAbilities(),
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new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, -1, 0, 7)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1),
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new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7)
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@ -9903,8 +9901,7 @@ export function initMoves() {
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.punchingMove(),
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new AttackMove(Moves.PHOTON_GEYSER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 7)
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.attr(PhotonGeyserCategoryAttr)
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.ignoresAbilities()
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.edgeCase(), // Should not ignore abilities when called virtually (metronome)
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.ignoresAbilities(),
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/* Unused */
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new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
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.attr(PhotonGeyserCategoryAttr)
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@ -0,0 +1,59 @@
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import { allMoves, RandomMoveAttr } from "#app/data/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Moongeist Beam", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.MOONGEIST_BEAM, Moves.METRONOME ])
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.ability(Abilities.BALL_FETCH)
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.startingLevel(200)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.STURDY)
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.enemyMoveset(Moves.SPLASH);
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});
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// Also covers Photon Geyser and Sunsteel Strike
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it("should ignore enemy abilities", async () => {
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await game.classicMode.startBattle([ Species.MILOTIC ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.MOONGEIST_BEAM);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.isFainted()).toBe(true);
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});
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// Also covers Photon Geyser and Sunsteel Strike
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it("should not ignore enemy abilities when called by another move, such as metronome", async () => {
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await game.classicMode.startBattle([ Species.MILOTIC ]);
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vi.spyOn(allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0], "getMoveOverride").mockReturnValue(Moves.MOONGEIST_BEAM);
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false);
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(Moves.MOONGEIST_BEAM);
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});
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});
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