Fix freezing after a battle ends due to not clearing session

This commit is contained in:
Flashfyre 2023-12-31 22:49:50 -05:00
parent 183b53286e
commit 83e9f6d784
2 changed files with 40 additions and 21 deletions

View File

@ -85,6 +85,12 @@ export class LoginPhase extends BattlePhase {
this.end();
});
}
end(): void {
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
}
}
// TODO: Remove
@ -2592,8 +2598,7 @@ export class GameOverPhase extends BattlePhase {
start() {
super.start();
this.scene.gameData.clearSession();
this.scene.gameData.clearSession().then(() => {
this.scene.time.delayedCall(1000, () => {
if (this.victory)
this.scene.validateAchv(achvs.CLASSIC_VICTORY);
@ -2608,6 +2613,7 @@ export class GameOverPhase extends BattlePhase {
this.end();
});
});
});
}
handleUnlocks(party: PlayerPokemon[]): void {

View File

@ -19,7 +19,7 @@ import { Egg } from "../data/egg";
import { VoucherType, vouchers } from "./voucher";
import { AES, enc } from "crypto-js";
import { Mode } from "../ui/ui";
import { updateUserInfo } from "../account";
import { loggedInUser, updateUserInfo } from "../account";
const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet necessary
@ -357,8 +357,6 @@ export class GameData {
timestamp: new Date().getTime()
} as SessionSaveData;
console.log(JSON.stringify(sessionData));
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, JSON.stringify(sessionData))
.then(response => response.text())
@ -465,8 +463,6 @@ export class GameData {
return resolve(false);
}
console.log(JSON.parse(response));
await handleSessionData(response);
});
} else
@ -474,8 +470,25 @@ export class GameData {
});
}
clearSession(): void {
clearSession(): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem('sessionData');
return resolve(true);
}
updateUserInfo().then(success => {
if (success !== null && !success)
return resolve(false);
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}`).then(response => {
if (response.ok) {
loggedInUser.hasGameSession = false;
return resolve(true);
}
resolve(false);
});
});
});
}
parseSessionData(dataStr: string): SessionSaveData {