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fix single pokemon run away in double battle
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@ -2161,7 +2161,13 @@ export class TurnStartPhase extends FieldPhase {
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case Command.RUN:
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case Command.RUN:
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let runningPokemon = pokemon;
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let runningPokemon = pokemon;
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if (this.scene.currentBattle.double) {
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if (this.scene.currentBattle.double) {
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const playerActivePokemon = field.filter(pokemon => pokemon.isPlayer() && pokemon.isActive());
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const playerActivePokemon = field.filter(pokemon => {
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if (!!pokemon) {
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return pokemon.isPlayer() && pokemon.isActive();
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} else {
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return;
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}
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});
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// if only one pokemon is alive, use that one
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// if only one pokemon is alive, use that one
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if (playerActivePokemon.length > 1) {
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if (playerActivePokemon.length > 1) {
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// find which active pokemon has faster speed
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// find which active pokemon has faster speed
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