Don't apply Golden Pokeball towards enemy buffs

This commit is contained in:
Flashfyre 2023-10-29 16:15:18 -04:00
parent 5567b39f20
commit 840d032aa7
2 changed files with 2 additions and 8 deletions

View File

@ -2811,7 +2811,8 @@ export class SelectModifierPhase extends BattlePhase {
const party = this.scene.getParty();
regenerateModifierPoolThresholds(party, this.getPoolType());
const modifierCount = new Utils.IntegerHolder(3);
this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
if (this.isPlayer())
this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value);
const modifierSelectCallback = (cursor: integer) => {

View File

@ -1248,13 +1248,6 @@ export default class BattleScene extends Phaser.Scene {
});
}
generateEnemyBuffModifier(): void{
const enemyBuffModifierTypes = [ modifierTypes.ENEMY_DAMAGE_BOOSTER, modifierTypes.ENEMY_DAMAGE_REDUCTION ];
this.executeWithSeedOffset(() => {
(getModifierType(Phaser.Math.RND.pick(enemyBuffModifierTypes)).newModifier() as PersistentModifier).add(this.enemyModifiers, false);
}, Math.floor(this.currentBattle.waveIndex / 50));
}
clearEnemyHeldItemModifiers(): void {
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
for (let m of modifiersToRemove)