Implement Trump Card move (#816)

* Implement Trump Card move

* Add docs, rearrange order of conditions

* Add Pressure consequences

* Remove additional reducing PP if pressure

* Update comments to adjust ways of working
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hayuna 2024-05-19 20:17:58 +02:00 committed by GitHub
parent 77e9d81e5f
commit 840dba79cc
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@ -2041,6 +2041,46 @@ export class VariablePowerAttr extends MoveAttr {
}
}
export class LessPPMorePowerAttr extends VariablePowerAttr {
/**
* Power up moves when less PP user has
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} being used
* @param args [0] {@linkcode Utils.NumberHolder} of power
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const ppMax = move.pp;
let ppUsed = user.moveset.find((m) => m.moveId === move.id).ppUsed;
let ppRemains = ppMax - ppUsed;
/** Reduce to 0 to avoid negative numbers if user has 1PP before attack and target has Ability.PRESSURE */
if(ppRemains < 0) ppRemains = 0;
const power = args[0] as Utils.NumberHolder;
switch (ppRemains) {
case 0:
power.value = 200;
break;
case 1:
power.value = 80;
break;
case 2:
power.value = 60;
break;
case 3:
power.value = 50;
break;
default:
power.value = 40;
break;
}
return true;
}
}
export class MovePowerMultiplierAttr extends VariablePowerAttr {
private powerMultiplierFunc: (user: Pokemon, target: Pokemon, move: Move) => number;
@ -5552,7 +5592,7 @@ export function initMoves() {
),
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
.makesContact()
.unimplemented(),
.attr(LessPPMorePowerAttr),
new StatusMove(Moves.HEAL_BLOCK, Type.PSYCHIC, 100, 15, -1, 0, 4)
.target(MoveTarget.ALL_NEAR_ENEMIES)
.unimplemented(),