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Implement Trump Card move (#816)
* Implement Trump Card move * Add docs, rearrange order of conditions * Add Pressure consequences * Remove additional reducing PP if pressure * Update comments to adjust ways of working
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@ -2041,6 +2041,46 @@ export class VariablePowerAttr extends MoveAttr {
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}
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}
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export class LessPPMorePowerAttr extends VariablePowerAttr {
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/**
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* Power up moves when less PP user has
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* @param user {@linkcode Pokemon} using this move
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* @param target {@linkcode Pokemon} target of this move
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* @param move {@linkcode Move} being used
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* @param args [0] {@linkcode Utils.NumberHolder} of power
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const ppMax = move.pp;
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let ppUsed = user.moveset.find((m) => m.moveId === move.id).ppUsed;
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let ppRemains = ppMax - ppUsed;
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/** Reduce to 0 to avoid negative numbers if user has 1PP before attack and target has Ability.PRESSURE */
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if(ppRemains < 0) ppRemains = 0;
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const power = args[0] as Utils.NumberHolder;
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switch (ppRemains) {
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case 0:
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power.value = 200;
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break;
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case 1:
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power.value = 80;
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break;
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case 2:
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power.value = 60;
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break;
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case 3:
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power.value = 50;
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break;
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default:
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power.value = 40;
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break;
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}
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return true;
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}
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}
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export class MovePowerMultiplierAttr extends VariablePowerAttr {
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private powerMultiplierFunc: (user: Pokemon, target: Pokemon, move: Move) => number;
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@ -5552,7 +5592,7 @@ export function initMoves() {
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),
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new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
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.makesContact()
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.unimplemented(),
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.attr(LessPPMorePowerAttr),
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new StatusMove(Moves.HEAL_BLOCK, Type.PSYCHIC, 100, 15, -1, 0, 4)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.unimplemented(),
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