Minor battle animation changes

This commit is contained in:
Flashfyre 2023-04-24 19:46:02 -04:00
parent 4a595db3ef
commit 842e2707a1
3 changed files with 140 additions and 127 deletions

View File

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}, },
@ -1896,7 +1896,7 @@
"zoomY": 200, "zoomY": 200,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 2, "blendType": 2,
"target": 2, "target": 2,
"graphicFrame": 0, "graphicFrame": 0,
@ -1932,7 +1932,7 @@
"zoomY": 100, "zoomY": 100,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 0, "blendType": 0,
"target": 0, "target": 0,
"graphicFrame": 0, "graphicFrame": 0,
@ -1955,7 +1955,7 @@
0, 0,
0 0
], ],
"locked": false, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 2
}, },
@ -1966,7 +1966,7 @@
"zoomY": 100, "zoomY": 100,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 0, "blendType": 0,
"target": 1, "target": 1,
"graphicFrame": 0, "graphicFrame": 0,
@ -1989,7 +1989,7 @@
0, 0,
0 0
], ],
"locked": false, "locked": true,
"priority": 1, "priority": 1,
"focus": 1 "focus": 1
}, },
@ -2000,7 +2000,7 @@
"zoomY": 200, "zoomY": 200,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 2, "blendType": 2,
"target": 2, "target": 2,
"graphicFrame": 0, "graphicFrame": 0,
@ -2036,7 +2036,7 @@
"zoomY": 100, "zoomY": 100,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 0, "blendType": 0,
"target": 0, "target": 0,
"graphicFrame": 0, "graphicFrame": 0,
@ -2059,7 +2059,7 @@
0, 0,
0 0
], ],
"locked": false, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 2
}, },
@ -2070,7 +2070,7 @@
"zoomY": 100, "zoomY": 100,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 0, "blendType": 0,
"target": 1, "target": 1,
"graphicFrame": 0, "graphicFrame": 0,
@ -2093,7 +2093,7 @@
0, 0,
0 0
], ],
"locked": false, "locked": true,
"priority": 1, "priority": 1,
"focus": 1 "focus": 1
}, },
@ -2104,7 +2104,7 @@
"zoomY": 150, "zoomY": 150,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 2, "blendType": 2,
"target": 2, "target": 2,
"graphicFrame": 0, "graphicFrame": 0,
@ -2140,7 +2140,7 @@
"zoomY": 100, "zoomY": 100,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 0, "blendType": 0,
"target": 0, "target": 0,
"graphicFrame": 0, "graphicFrame": 0,
@ -2163,7 +2163,7 @@
0, 0,
0 0
], ],
"locked": false, "locked": true,
"priority": 1, "priority": 1,
"focus": 2 "focus": 2
}, },
@ -2174,7 +2174,7 @@
"zoomY": 100, "zoomY": 100,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 0, "blendType": 0,
"target": 1, "target": 1,
"graphicFrame": 0, "graphicFrame": 0,
@ -2197,7 +2197,7 @@
0, 0,
0 0
], ],
"locked": false, "locked": true,
"priority": 1, "priority": 1,
"focus": 1 "focus": 1
}, },
@ -2208,7 +2208,7 @@
"zoomY": 100, "zoomY": 100,
"angle": 0, "angle": 0,
"mirror": false, "mirror": false,
"visible": false, "visible": true,
"blendType": 2, "blendType": 2,
"target": 2, "target": 2,
"graphicFrame": 0, "graphicFrame": 0,

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@ -502,6 +502,8 @@ function loadAnimAssets(scene: BattleScene, anims: AnimConfig[], startLoad?: boo
interface GraphicFrameData { interface GraphicFrameData {
x: number, x: number,
y: number, y: number,
scaleX: number,
scaleY: number,
angle: number angle: number
} }
@ -534,7 +536,6 @@ export abstract class BattleAnim {
const user = !isOppAnim ? this.user : this.target; const user = !isOppAnim ? this.user : this.target;
const target = !isOppAnim ? this.target : this.user; const target = !isOppAnim ? this.target : this.user;
const isReverseCoords = this.isReverseCoords(); const isReverseCoords = this.isReverseCoords();
const graphicScale = this.getGraphicScale();
const userInitialX = user.x; const userInitialX = user.x;
const userInitialY = user.y; const userInitialY = user.y;
@ -549,21 +550,27 @@ export abstract class BattleAnim {
if (frame.target !== AnimFrameTarget.GRAPHIC) if (frame.target !== AnimFrameTarget.GRAPHIC)
continue; continue;
const isGlobal = isGlobalGraphic(this.getAnim().graphic, frame.graphicFrame);
const xProgress = frame.focus !== AnimFocus.SCREEN ? Math.min(Math.max(frame.x, 0) / 128, 1) : 0; const xProgress = frame.focus !== AnimFocus.SCREEN ? Math.min(Math.max(frame.x, 0) / 128, 1) : 0;
const initialX = targetInitialX; const initialX = targetInitialX;
const initialY = targetInitialY; const initialY = targetInitialY;
let xOffset = (!isReverseCoords ? (userInitialX - targetInitialX) : (targetInitialX - userInitialX)); let xOffset = (!isReverseCoords ? (userInitialX - targetInitialX) : (targetInitialX - userInitialX));
let yOffset = (!isReverseCoords ? (userInitialY - targetInitialY) : (targetInitialY - userInitialY)); let yOffset = (!isReverseCoords ? (userInitialY - targetInitialY) : (targetInitialY - userInitialY));
const ySpriteOffset = ((userHalfHeight * (1 - xProgress)) + (targetHalfHeight * xProgress)) * -1; const ySpriteOffset = ((userHalfHeight * (1 - xProgress)) + (targetHalfHeight * xProgress)) * -1;
if (graphicScale > 1) { const globalXOffset = !isGlobal ? 0 : -114;
xOffset -= ((scene.game.canvas.width / 6) * (graphicScale - 1)) / 2; const globalYOffset = 0;
yOffset -= ((scene.game.canvas.height / 6) * (graphicScale - 1)) / 2; if (isGlobal) {
xOffset -= ((scene.game.canvas.width / 6) * 0.25) / 2;
yOffset -= ((scene.game.canvas.height / 6) * 0.25) / 2;
} }
const x = initialX + xOffset * (!isReverseCoords ? 1 : -1) + (frame.x * graphicScale) * (!isReverseCoords ? 1 : -1); const globalScale = !isGlobal ? 1 : 1.25;
const scaleX = globalScale * (frame.zoomX / 100) *(isReverseCoords === frame.mirror ? 1 : -1);
const scaleY = globalScale * (frame.zoomY / 100);
const x = (initialX + xOffset * (!isReverseCoords ? 1 : -1) + (frame.x * globalScale) * (!isReverseCoords ? 1 : -1));
const y = ((initialY + yOffset * (!isReverseCoords || frame.focus === AnimFocus.USER || frame.focus === AnimFocus.SCREEN ? 1 : -1) const y = ((initialY + yOffset * (!isReverseCoords || frame.focus === AnimFocus.USER || frame.focus === AnimFocus.SCREEN ? 1 : -1)
+ (frame.y * graphicScale) * (!isReverseCoords || (frame.focus !== AnimFocus.USER_TARGET) ? 1 : -1) + ySpriteOffset)); + (frame.y * globalScale) * (!isReverseCoords || (frame.focus !== AnimFocus.USER_TARGET) ? 1 : -1) + ySpriteOffset));
const angle = -frame.angle * (!isReverseCoords ? 1 : -1); const angle = -frame.angle * (!isReverseCoords ? 1 : -1);
ret.set(g++, { x: x, y: y, angle: angle }); ret.set(g++, { x: x + globalXOffset, y: y + globalYOffset, scaleX: scaleX, scaleY: scaleY, angle: angle });
} }
return ret; return ret;
@ -662,13 +669,11 @@ export abstract class BattleAnim {
} }
moveSprite.setFrame(frame.graphicFrame); moveSprite.setFrame(frame.graphicFrame);
//console.log(AnimFocus[frame.focus]); //console.log(AnimFocus[frame.focus]);
const graphicScale = this.getGraphicScale();
moveSprite.setPosition(frameData.get(graphicIndex).x, frameData.get(graphicIndex).y); const graphicFrameData = frameData.get(graphicIndex);
moveSprite.setAngle(frameData.get(graphicIndex).angle); moveSprite.setPosition(graphicFrameData.x, graphicFrameData.y);
const scaleX = graphicScale * (isReverseCoords === frame.mirror ? 1 : -1); moveSprite.setAngle(graphicFrameData.angle);
const scaleY = graphicScale; moveSprite.setScale(graphicFrameData.scaleX, graphicFrameData.scaleY);
moveSprite.setScale(scaleX, scaleY);
moveSprite.setAlpha(frame.opacity / 255); moveSprite.setAlpha(frame.opacity / 255);
moveSprite.setVisible(frame.visible); moveSprite.setVisible(frame.visible);
@ -783,16 +788,6 @@ export class MoveAnim extends BattleAnim {
isReverseCoords(): boolean { isReverseCoords(): boolean {
return !this.user.isPlayer() === !this.isOppAnim(); return !this.user.isPlayer() === !this.isOppAnim();
} }
getGraphicScale(): number {
switch (this.move) {
case Moves.SEISMIC_TOSS:
case Moves.FISSURE:
return 1.25;
}
return 1;
}
} }
export class MoveChargeAnim extends MoveAnim { export class MoveChargeAnim extends MoveAnim {
@ -811,6 +806,24 @@ export class MoveChargeAnim extends MoveAnim {
} }
} }
function isGlobalGraphic(graphic: string, graphicFrame: integer): boolean {
switch (graphic) {
case 'PRAS- Fissure':
return true;
case 'PRAS- Seismic Toss':
switch (graphicFrame) {
case 1:
case 2:
case 3:
case 4:
return false;
}
return true;
}
return false;
}
export function populateAnims() { export function populateAnims() {
return; return;
const commonAnimNames = Utils.getEnumKeys(CommonAnim).map(k => k.toLowerCase()); const commonAnimNames = Utils.getEnumKeys(CommonAnim).map(k => k.toLowerCase());