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Update random evolution logic
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@ -256,9 +256,9 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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evolutionChance = Math.min(0.5 + easeInFunc((level - ev.level) / 40) / 2, 1);
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evolutionChance = Math.min(0.5 + easeInFunc((level - ev.level) / 40) / 2, 1);
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else {
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else {
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let preferredMinLevel = ev.wildDelay * 10;
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let preferredMinLevel = ev.wildDelay * 10;
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let evolutionLevel = ev.level > 1 ? ev.level : 0;
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let evolutionLevel = ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2);
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if (!evolutionLevel && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
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if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
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const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level;
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const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level;
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if (prevolutionLevel > 1)
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if (prevolutionLevel > 1)
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evolutionLevel = prevolutionLevel;
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evolutionLevel = prevolutionLevel;
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