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oops I broke flinching
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@ -5431,10 +5431,6 @@ export class FlinchAttr extends AddBattlerTagAttr {
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constructor() {
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super(BattlerTagType.FLINCHED, false);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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}
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}
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export class ConfuseAttr extends AddBattlerTagAttr {
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