[Dev] Bump Game Version, Overhaul Version Migration (#4388)
* Bump Version, Remove "Outdated" Message * Fix `src/ui/ui.ts` * Fix `src/system/game-data.ts` * Clean Up & Organize Version Migration * Rename Methods & Session Migration Adjustment * Collapse Version Migrators to Single File as Arrays * Address NITs * Restructure Migration Initialization * Fix Spacing, Increment to v1.6.0 * Revert Back to v1.1.0 * Add `gameVersion` to Mocked Game * Add More Documentation --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -1,12 +1,12 @@
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{
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"name": "pokemon-rogue-battle",
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"version": "1.0.4",
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"version": "1.1.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "pokemon-rogue-battle",
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"version": "1.0.4",
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"version": "1.1.0",
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"hasInstallScript": true,
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"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
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@ -1,7 +1,7 @@
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{
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"name": "pokemon-rogue-battle",
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"private": true,
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"version": "1.0.4",
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"version": "1.1.0",
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"type": "module",
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"scripts": {
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"start": "vite",
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@ -1,13 +0,0 @@
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import BattleScene from "#app/battle-scene";
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import { Phase } from "#app/phase";
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import { Mode } from "#app/ui/ui";
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export class OutdatedPhase extends Phase {
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constructor(scene: BattleScene) {
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super(scene);
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}
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start(): void {
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this.scene.ui.setMode(Mode.OUTDATED);
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}
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}
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@ -43,10 +43,9 @@ import { Species } from "#enums/species";
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import { applyChallenges, ChallengeType } from "#app/data/challenge";
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import { WeatherType } from "#enums/weather-type";
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import { TerrainType } from "#app/data/terrain";
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import { OutdatedPhase } from "#app/phases/outdated-phase";
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import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
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import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler";
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import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatches } from "#app/system/version-converter";
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import { applySessionVersionMigration, applySystemVersionMigration, applySettingsVersionMigration } from "./version_migration/version_converter";
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import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { PokerogueApiClearSessionData } from "#app/@types/pokerogue-api";
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@ -403,10 +402,7 @@ export class GameData {
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.then(error => {
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this.scene.ui.savingIcon.hide();
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if (error) {
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if (error.startsWith("client version out of date")) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new OutdatedPhase(this.scene));
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} else if (error.startsWith("session out of date")) {
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if (error.startsWith("session out of date")) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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@ -482,7 +478,7 @@ export class GameData {
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localStorage.setItem(lsItemKey, "");
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}
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applySystemDataPatches(systemData);
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applySystemVersionMigration(systemData);
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this.trainerId = systemData.trainerId;
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this.secretId = systemData.secretId;
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@ -857,7 +853,7 @@ export class GameData {
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const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
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applySettingsDataPatches(settings);
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applySettingsVersionMigration(settings);
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for (const setting of Object.keys(settings)) {
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setSetting(this.scene, setting, settings[setting]);
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@ -1313,7 +1309,7 @@ export class GameData {
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return v;
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}) as SessionSaveData;
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applySessionDataPatches(sessionData);
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applySessionVersionMigration(sessionData);
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return sessionData;
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}
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@ -1354,10 +1350,7 @@ export class GameData {
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this.scene.ui.savingIcon.hide();
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}
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if (error) {
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if (error.startsWith("client version out of date")) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new OutdatedPhase(this.scene));
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} else if (error.startsWith("session out of date")) {
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if (error.startsWith("session out of date")) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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@ -1,157 +0,0 @@
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import { allSpecies } from "#app/data/pokemon-species";
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import { AbilityAttr, defaultStarterSpecies, DexAttr, SessionSaveData, SystemSaveData } from "./game-data";
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import { SettingKeys } from "./settings/settings";
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const LATEST_VERSION = "1.0.5";
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export function applySessionDataPatches(data: SessionSaveData) {
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const curVersion = data.gameVersion;
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// Always sanitize money as a safeguard
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data.money = Math.floor(data.money);
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if (curVersion !== LATEST_VERSION) {
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switch (curVersion) {
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case "1.0.0":
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case "1.0.1":
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case "1.0.2":
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case "1.0.3":
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case "1.0.4":
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// --- PATCHES ---
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// Fix Battle Items, Vitamins, and Lures
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data.modifiers.forEach((m) => {
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if (m.className === "PokemonBaseStatModifier") {
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m.className = "BaseStatModifier";
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} else if (m.className === "PokemonResetNegativeStatStageModifier") {
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m.className = "ResetNegativeStatStageModifier";
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} else if (m.className === "TempBattleStatBoosterModifier") {
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// Dire Hit no longer a part of the TempBattleStatBoosterModifierTypeGenerator
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if (m.typeId !== "DIRE_HIT") {
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m.className = "TempStatStageBoosterModifier";
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m.typeId = "TEMP_STAT_STAGE_BOOSTER";
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// Migration from TempBattleStat to Stat
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const newStat = m.typePregenArgs[0] + 1;
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m.typePregenArgs[0] = newStat;
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// From [ stat, battlesLeft ] to [ stat, maxBattles, battleCount ]
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m.args = [ newStat, 5, m.args[1] ];
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} else {
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m.className = "TempCritBoosterModifier";
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m.typePregenArgs = [];
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// From [ stat, battlesLeft ] to [ maxBattles, battleCount ]
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m.args = [ 5, m.args[1] ];
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}
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} else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) {
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let maxBattles: number;
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switch (m.typeId) {
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case "MAX_LURE":
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maxBattles = 30;
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break;
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case "SUPER_LURE":
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maxBattles = 15;
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break;
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default:
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maxBattles = 10;
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break;
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}
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// From [ battlesLeft ] to [ maxBattles, battleCount ]
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m.args = [ maxBattles, m.args[0] ];
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}
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});
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data.enemyModifiers.forEach((m) => {
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if (m.className === "PokemonBaseStatModifier") {
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m.className = "BaseStatModifier";
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} else if (m.className === "PokemonResetNegativeStatStageModifier") {
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m.className = "ResetNegativeStatStageModifier";
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}
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});
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}
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data.gameVersion = LATEST_VERSION;
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}
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}
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export function applySystemDataPatches(data: SystemSaveData) {
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const curVersion = data.gameVersion;
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if (curVersion !== LATEST_VERSION) {
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switch (curVersion) {
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case "1.0.0":
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case "1.0.1":
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case "1.0.2":
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case "1.0.3":
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case "1.0.4":
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// --- LEGACY PATCHES ---
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if (data.starterData && data.dexData) {
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// Migrate ability starter data if empty for caught species
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Object.keys(data.starterData).forEach(sd => {
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if (data.dexData[sd]?.caughtAttr && (data.starterData[sd] && !data.starterData[sd].abilityAttr)) {
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data.starterData[sd].abilityAttr = 1;
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}
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});
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}
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// Fix Legendary Stats
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if (data.gameStats && (data.gameStats.legendaryPokemonCaught !== undefined && data.gameStats.subLegendaryPokemonCaught === undefined)) {
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data.gameStats.subLegendaryPokemonSeen = 0;
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data.gameStats.subLegendaryPokemonCaught = 0;
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data.gameStats.subLegendaryPokemonHatched = 0;
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allSpecies.filter(s => s.subLegendary).forEach(s => {
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const dexEntry = data.dexData[s.speciesId];
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data.gameStats.subLegendaryPokemonSeen += dexEntry.seenCount;
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data.gameStats.legendaryPokemonSeen = Math.max(data.gameStats.legendaryPokemonSeen - dexEntry.seenCount, 0);
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data.gameStats.subLegendaryPokemonCaught += dexEntry.caughtCount;
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data.gameStats.legendaryPokemonCaught = Math.max(data.gameStats.legendaryPokemonCaught - dexEntry.caughtCount, 0);
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data.gameStats.subLegendaryPokemonHatched += dexEntry.hatchedCount;
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data.gameStats.legendaryPokemonHatched = Math.max(data.gameStats.legendaryPokemonHatched - dexEntry.hatchedCount, 0);
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});
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data.gameStats.subLegendaryPokemonSeen = Math.max(data.gameStats.subLegendaryPokemonSeen, data.gameStats.subLegendaryPokemonCaught);
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data.gameStats.legendaryPokemonSeen = Math.max(data.gameStats.legendaryPokemonSeen, data.gameStats.legendaryPokemonCaught);
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data.gameStats.mythicalPokemonSeen = Math.max(data.gameStats.mythicalPokemonSeen, data.gameStats.mythicalPokemonCaught);
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}
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// --- PATCHES ---
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// Fix Starter Data
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if (data.starterData && data.dexData) {
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for (const starterId of defaultStarterSpecies) {
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if (data.starterData[starterId]?.abilityAttr) {
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data.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1;
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}
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if (data.dexData[starterId]?.caughtAttr) {
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data.dexData[starterId].caughtAttr |= DexAttr.FEMALE;
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}
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}
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}
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}
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data.gameVersion = LATEST_VERSION;
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}
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}
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export function applySettingsDataPatches(settings: Object) {
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const curVersion = settings.hasOwnProperty("gameVersion") ? settings["gameVersion"] : "1.0.0";
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if (curVersion !== LATEST_VERSION) {
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switch (curVersion) {
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case "1.0.0":
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case "1.0.1":
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case "1.0.2":
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case "1.0.3":
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case "1.0.4":
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// --- PATCHES ---
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// Fix Reward Cursor Target
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if (settings.hasOwnProperty("REROLL_TARGET") && !settings.hasOwnProperty(SettingKeys.Shop_Cursor_Target)) {
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settings[SettingKeys.Shop_Cursor_Target] = settings["REROLL_TARGET"];
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delete settings["REROLL_TARGET"];
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localStorage.setItem("settings", JSON.stringify(settings));
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}
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}
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// Note that the current game version will be written at `saveSettings`
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}
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}
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@ -0,0 +1,182 @@
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import { SessionSaveData, SystemSaveData } from "../game-data";
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import { version } from "../../../package.json";
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// --- v1.0.4 (and below) PATCHES --- //
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import * as v1_0_4 from "./versions/v1_0_4";
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const LATEST_VERSION = version.split(".").map(value => parseInt(value));
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/**
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* Converts incoming {@linkcode SystemSaveData} that has a version below the
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* current version number listed in `package.json`.
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*
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* Note that no transforms act on the {@linkcode data} if its version matches
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* the current version or if there are no migrations made between its version up
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* to the current version.
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* @param data {@linkcode SystemSaveData}
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* @see {@link SystemVersionConverter}
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*/
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export function applySystemVersionMigration(data: SystemSaveData) {
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const curVersion = data.gameVersion.split(".").map(value => parseInt(value));
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if (!curVersion.every((value, index) => value === LATEST_VERSION[index])) {
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const converter = new SystemVersionConverter();
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converter.applyStaticPreprocessors(data);
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converter.applyMigration(data, curVersion);
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}
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}
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/**
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* Converts incoming {@linkcode SessionSavaData} that has a version below the
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* current version number listed in `package.json`.
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*
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* Note that no transforms act on the {@linkcode data} if its version matches
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* the current version or if there are no migrations made between its version up
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* to the current version.
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* @param data {@linkcode SessionSaveData}
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* @see {@link SessionVersionConverter}
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*/
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export function applySessionVersionMigration(data: SessionSaveData) {
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const curVersion = data.gameVersion.split(".").map(value => parseInt(value));
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if (!curVersion.every((value, index) => value === LATEST_VERSION[index])) {
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const converter = new SessionVersionConverter();
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converter.applyStaticPreprocessors(data);
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converter.applyMigration(data, curVersion);
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}
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}
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/**
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* Converts incoming settings data that has a version below the
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* current version number listed in `package.json`.
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*
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* Note that no transforms act on the {@linkcode data} if its version matches
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* the current version or if there are no migrations made between its version up
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* to the current version.
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* @param data Settings data object
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* @see {@link SettingsVersionConverter}
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*/
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export function applySettingsVersionMigration(data: Object) {
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const gameVersion: string = data.hasOwnProperty("gameVersion") ? data["gameVersion"] : "1.0.0";
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const curVersion = gameVersion.split(".").map(value => parseInt(value));
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if (!curVersion.every((value, index) => value === LATEST_VERSION[index])) {
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const converter = new SettingsVersionConverter();
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converter.applyStaticPreprocessors(data);
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converter.applyMigration(data, curVersion);
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}
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}
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/**
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* Abstract class encapsulating the logic for migrating data from a given version up to
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* the current version listed in `package.json`.
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*
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* Note that, for any version converter, the corresponding `applyMigration`
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* function would only need to be changed once when the first migration for a
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* given version is introduced. Similarly, a version file (within the `versions`
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* folder) would only need to be created for a version once with the appropriate
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* array nomenclature.
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*/
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abstract class VersionConverter {
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/**
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* Iterates through an array of designated migration functions that are each
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* called one by one to transform the data.
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* @param data The data to be operated on
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* @param migrationArr An array of functions that will transform the incoming data
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*/
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callMigrators(data: any, migrationArr: readonly any[]) {
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for (const migrate of migrationArr) {
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migrate(data);
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}
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}
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/**
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* Applies any version-agnostic data sanitation as defined within the function
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* body.
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* @param data The data to be operated on
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*/
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applyStaticPreprocessors(_data: any): void {
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}
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/**
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* Uses the current version the incoming data to determine the starting point
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* of the migration which will cascade up to the latest version, calling the
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* necessary migration functions in the process.
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* @param data The data to be operated on
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* @param curVersion [0] Current major version
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* [1] Current minor version
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* [2] Current patch version
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*/
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abstract applyMigration(data: any, curVersion: number[]): void;
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}
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/**
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* Class encapsulating the logic for migrating {@linkcode SessionSaveData} from
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* a given version up to the current version listed in `package.json`.
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* @extends VersionConverter
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*/
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class SessionVersionConverter extends VersionConverter {
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override applyStaticPreprocessors(data: SessionSaveData): void {
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// Always sanitize money as a safeguard
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data.money = Math.floor(data.money);
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}
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override applyMigration(data: SessionSaveData, curVersion: number[]): void {
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const [ curMajor, curMinor, curPatch ] = curVersion;
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if (curMajor === 1) {
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if (curMinor === 0) {
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if (curPatch <= 4) {
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console.log("Applying v1.0.4 session data migration!");
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this.callMigrators(data, v1_0_4.sessionMigrators);
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}
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}
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}
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console.log(`Session data successfully migrated to v${version}!`);
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}
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}
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/**
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* Class encapsulating the logic for migrating {@linkcode SystemSaveData} from
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* a given version up to the current version listed in `package.json`.
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* @extends VersionConverter
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*/
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class SystemVersionConverter extends VersionConverter {
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override applyMigration(data: SystemSaveData, curVersion: number[]): void {
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const [ curMajor, curMinor, curPatch ] = curVersion;
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if (curMajor === 1) {
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if (curMinor === 0) {
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if (curPatch <= 4) {
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console.log("Applying v1.0.4 system data migraton!");
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this.callMigrators(data, v1_0_4.systemMigrators);
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}
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}
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}
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console.log(`System data successfully migrated to v${version}!`);
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}
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}
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/**
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* Class encapsulating the logic for migrating settings data from
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* a given version up to the current version listed in `package.json`.
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* @extends VersionConverter
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*/
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class SettingsVersionConverter extends VersionConverter {
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override applyMigration(data: Object, curVersion: number[]): void {
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const [ curMajor, curMinor, curPatch ] = curVersion;
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if (curMajor === 1) {
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if (curMinor === 0) {
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if (curPatch <= 4) {
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console.log("Applying v1.0.4 settings data migraton!");
|
||||
this.callMigrators(data, v1_0_4.settingsMigrators);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`System data successfully migrated to v${version}!`);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
import { SettingKeys } from "../../settings/settings";
|
||||
import { AbilityAttr, defaultStarterSpecies, DexAttr, SystemSaveData, SessionSaveData } from "../../game-data";
|
||||
import { allSpecies } from "../../../data/pokemon-species";
|
||||
|
||||
export const systemMigrators = [
|
||||
/**
|
||||
* Migrate ability starter data if empty for caught species.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function migrateAbilityData(data: SystemSaveData) {
|
||||
if (data.starterData && data.dexData) {
|
||||
Object.keys(data.starterData).forEach(sd => {
|
||||
if (data.dexData[sd]?.caughtAttr && (data.starterData[sd] && !data.starterData[sd].abilityAttr)) {
|
||||
data.starterData[sd].abilityAttr = 1;
|
||||
}
|
||||
});
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Populate legendary Pokémon statistics if they are missing.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function fixLegendaryStats(data: SystemSaveData) {
|
||||
if (data.gameStats && (data.gameStats.legendaryPokemonCaught !== undefined && data.gameStats.subLegendaryPokemonCaught === undefined)) {
|
||||
data.gameStats.subLegendaryPokemonSeen = 0;
|
||||
data.gameStats.subLegendaryPokemonCaught = 0;
|
||||
data.gameStats.subLegendaryPokemonHatched = 0;
|
||||
allSpecies.filter(s => s.subLegendary).forEach(s => {
|
||||
const dexEntry = data.dexData[s.speciesId];
|
||||
data.gameStats.subLegendaryPokemonSeen += dexEntry.seenCount;
|
||||
data.gameStats.legendaryPokemonSeen = Math.max(data.gameStats.legendaryPokemonSeen - dexEntry.seenCount, 0);
|
||||
data.gameStats.subLegendaryPokemonCaught += dexEntry.caughtCount;
|
||||
data.gameStats.legendaryPokemonCaught = Math.max(data.gameStats.legendaryPokemonCaught - dexEntry.caughtCount, 0);
|
||||
data.gameStats.subLegendaryPokemonHatched += dexEntry.hatchedCount;
|
||||
data.gameStats.legendaryPokemonHatched = Math.max(data.gameStats.legendaryPokemonHatched - dexEntry.hatchedCount, 0);
|
||||
});
|
||||
data.gameStats.subLegendaryPokemonSeen = Math.max(data.gameStats.subLegendaryPokemonSeen, data.gameStats.subLegendaryPokemonCaught);
|
||||
data.gameStats.legendaryPokemonSeen = Math.max(data.gameStats.legendaryPokemonSeen, data.gameStats.legendaryPokemonCaught);
|
||||
data.gameStats.mythicalPokemonSeen = Math.max(data.gameStats.mythicalPokemonSeen, data.gameStats.mythicalPokemonCaught);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Unlock all starters' first ability and female gender option.
|
||||
* @param data {@linkcode SystemSaveData}
|
||||
*/
|
||||
function fixStarterData(data: SystemSaveData) {
|
||||
for (const starterId of defaultStarterSpecies) {
|
||||
if (data.starterData[starterId]?.abilityAttr) {
|
||||
data.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1;
|
||||
}
|
||||
if (data.dexData[starterId]?.caughtAttr) {
|
||||
data.dexData[starterId].caughtAttr |= DexAttr.FEMALE;
|
||||
}
|
||||
}
|
||||
}
|
||||
] as const;
|
||||
|
||||
export const settingsMigrators = [
|
||||
/**
|
||||
* Migrate from "REROLL_TARGET" property to {@linkcode
|
||||
* SettingKeys.Shop_Cursor_Target}.
|
||||
* @param data the `settings` object
|
||||
*/
|
||||
function fixRerollTarget(data: Object) {
|
||||
if (data.hasOwnProperty("REROLL_TARGET") && !data.hasOwnProperty(SettingKeys.Shop_Cursor_Target)) {
|
||||
data[SettingKeys.Shop_Cursor_Target] = data["REROLL_TARGET"];
|
||||
delete data["REROLL_TARGET"];
|
||||
localStorage.setItem("settings", JSON.stringify(data));
|
||||
}
|
||||
}
|
||||
] as const;
|
||||
|
||||
export const sessionMigrators = [
|
||||
/**
|
||||
* Converts old lapsing modifiers (battle items, lures, and Dire Hit) and
|
||||
* other miscellaneous modifiers (vitamins, White Herb) to any new class
|
||||
* names and/or change in reload arguments.
|
||||
* @param data {@linkcode SessionSaveData}
|
||||
*/
|
||||
function migrateModifiers(data: SessionSaveData) {
|
||||
data.modifiers.forEach((m) => {
|
||||
if (m.className === "PokemonBaseStatModifier") {
|
||||
m.className = "BaseStatModifier";
|
||||
} else if (m.className === "PokemonResetNegativeStatStageModifier") {
|
||||
m.className = "ResetNegativeStatStageModifier";
|
||||
} else if (m.className === "TempBattleStatBoosterModifier") {
|
||||
const maxBattles = 5;
|
||||
// Dire Hit no longer a part of the TempBattleStatBoosterModifierTypeGenerator
|
||||
if (m.typeId !== "DIRE_HIT") {
|
||||
m.className = "TempStatStageBoosterModifier";
|
||||
m.typeId = "TEMP_STAT_STAGE_BOOSTER";
|
||||
|
||||
// Migration from TempBattleStat to Stat
|
||||
const newStat = m.typePregenArgs[0] + 1;
|
||||
m.typePregenArgs[0] = newStat;
|
||||
|
||||
// From [ stat, battlesLeft ] to [ stat, maxBattles, battleCount ]
|
||||
m.args = [ newStat, maxBattles, Math.min(m.args[1], maxBattles) ];
|
||||
} else {
|
||||
m.className = "TempCritBoosterModifier";
|
||||
m.typePregenArgs = [];
|
||||
|
||||
// From [ stat, battlesLeft ] to [ maxBattles, battleCount ]
|
||||
m.args = [ maxBattles, Math.min(m.args[1], maxBattles) ];
|
||||
}
|
||||
} else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) {
|
||||
let maxBattles: number;
|
||||
switch (m.typeId) {
|
||||
case "MAX_LURE":
|
||||
maxBattles = 30;
|
||||
break;
|
||||
case "SUPER_LURE":
|
||||
maxBattles = 15;
|
||||
break;
|
||||
default:
|
||||
maxBattles = 10;
|
||||
break;
|
||||
}
|
||||
|
||||
// From [ battlesLeft ] to [ maxBattles, battleCount ]
|
||||
m.args = [ maxBattles, Math.min(m.args[0], maxBattles) ];
|
||||
}
|
||||
});
|
||||
|
||||
data.enemyModifiers.forEach((m) => {
|
||||
if (m.className === "PokemonBaseStatModifier") {
|
||||
m.className = "BaseStatModifier";
|
||||
} else if (m.className === "PokemonResetNegativeStatStageModifier") {
|
||||
m.className = "ResetNegativeStatStageModifier";
|
||||
}
|
||||
});
|
||||
}
|
||||
] as const;
|
|
@ -23,6 +23,7 @@ import KeyboardPlugin = Phaser.Input.Keyboard.KeyboardPlugin;
|
|||
import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
|
||||
import EventEmitter = Phaser.Events.EventEmitter;
|
||||
import UpdateList = Phaser.GameObjects.UpdateList;
|
||||
import { version } from "../../../package.json";
|
||||
|
||||
Object.defineProperty(window, "localStorage", {
|
||||
value: mockLocalStorage(),
|
||||
|
@ -101,6 +102,7 @@ export default class GameWrapper {
|
|||
injectMandatory() {
|
||||
this.game.config = {
|
||||
seed: ["test"],
|
||||
gameVersion: version
|
||||
};
|
||||
this.scene.game = this.game;
|
||||
this.game.renderer = {
|
||||
|
|
|
@ -1,47 +0,0 @@
|
|||
import BattleScene from "../battle-scene";
|
||||
import { ModalConfig, ModalUiHandler } from "./modal-ui-handler";
|
||||
import { addTextObject, TextStyle } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
|
||||
export default class OutdatedModalUiHandler extends ModalUiHandler {
|
||||
constructor(scene: BattleScene, mode: Mode | null = null) {
|
||||
super(scene, mode);
|
||||
}
|
||||
|
||||
getModalTitle(): string {
|
||||
return "";
|
||||
}
|
||||
|
||||
getWidth(): number {
|
||||
return 160;
|
||||
}
|
||||
|
||||
getHeight(): number {
|
||||
return 64;
|
||||
}
|
||||
|
||||
getMargin(): [number, number, number, number] {
|
||||
return [ 0, 0, 48, 0 ];
|
||||
}
|
||||
|
||||
getButtonLabels(): string[] {
|
||||
return [ ];
|
||||
}
|
||||
|
||||
setup(): void {
|
||||
super.setup();
|
||||
|
||||
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, "Your client is currently outdated.\nPlease reload to update the game.\n\nIf this error persists, please clear your browser cache.", TextStyle.WINDOW, { fontSize: "48px", align: "center" });
|
||||
label.setOrigin(0.5, 0.5);
|
||||
|
||||
this.modalContainer.add(label);
|
||||
}
|
||||
|
||||
show(args: any[]): boolean {
|
||||
const config: ModalConfig = {
|
||||
buttonActions: []
|
||||
};
|
||||
|
||||
return super.show([ config ]);
|
||||
}
|
||||
}
|
|
@ -34,7 +34,6 @@ import SaveSlotSelectUiHandler from "./save-slot-select-ui-handler";
|
|||
import TitleUiHandler from "./title-ui-handler";
|
||||
import SavingIconHandler from "./saving-icon-handler";
|
||||
import UnavailableModalUiHandler from "./unavailable-modal-ui-handler";
|
||||
import OutdatedModalUiHandler from "./outdated-modal-ui-handler";
|
||||
import SessionReloadModalUiHandler from "./session-reload-modal-ui-handler";
|
||||
import { Button } from "#enums/buttons";
|
||||
import i18next from "i18next";
|
||||
|
@ -90,7 +89,6 @@ export enum Mode {
|
|||
LOADING,
|
||||
SESSION_RELOAD,
|
||||
UNAVAILABLE,
|
||||
OUTDATED,
|
||||
CHALLENGE_SELECT,
|
||||
RENAME_POKEMON,
|
||||
RUN_HISTORY,
|
||||
|
@ -134,7 +132,6 @@ const noTransitionModes = [
|
|||
Mode.LOADING,
|
||||
Mode.SESSION_RELOAD,
|
||||
Mode.UNAVAILABLE,
|
||||
Mode.OUTDATED,
|
||||
Mode.RENAME_POKEMON,
|
||||
Mode.TEST_DIALOGUE,
|
||||
Mode.AUTO_COMPLETE,
|
||||
|
@ -200,7 +197,6 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
new LoadingModalUiHandler(scene),
|
||||
new SessionReloadModalUiHandler(scene),
|
||||
new UnavailableModalUiHandler(scene),
|
||||
new OutdatedModalUiHandler(scene),
|
||||
new GameChallengesUiHandler(scene),
|
||||
new RenameFormUiHandler(scene),
|
||||
new RunHistoryUiHandler(scene),
|
||||
|
|
Loading…
Reference in New Issue