Fix moveset generation logic
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4633ac2426
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@ -779,7 +779,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const evolutionChain = this.species.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer());
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for (let e = 0; e < evolutionChain.length; e++) {
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const speciesLevelMoves = getPokemonSpecies(evolutionChain[e][0] as Species).getLevelMoves();
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || (!e && (e === evolutionChain.length - 1 || lm[0] < evolutionChain[e + 1][0]))));
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levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || (lm[0] >= evolutionChain[e][1] && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1]))));
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}
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const uniqueMoves: Moves[] = [];
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levelMoves = levelMoves.filter(lm => {
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@ -924,8 +924,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const levelMove = allLevelMoves[m];
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if (this.level < levelMove[0])
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break;
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if (movePool.indexOf(levelMove[1]) === -1)
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movePool.push(levelMove[1]);
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if (movePool.indexOf(levelMove[1]) === -1) {
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if (!allMoves[levelMove[1]].name.endsWith(' (N)'))
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movePool.push(levelMove[1]);
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else
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movePool.unshift(levelMove[1]);
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}
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}
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const attackMovePool = movePool.filter(m => {
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