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Fix missing form change logic for Cramorant (#3603)
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@ -837,6 +837,8 @@ export const pokemonFormChanges: PokemonFormChanges = {
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new SpeciesFormChange(Species.CRAMORANT, "", "gorging", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() < .5)),
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new SpeciesFormChange(Species.CRAMORANT, "", "gorging", new SpeciesFormChangeManualTrigger, true, new SpeciesFormChangeCondition(p => p.getHpRatio() < .5)),
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new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeManualTrigger, true),
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new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeManualTrigger, true),
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new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeManualTrigger, true),
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new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeManualTrigger, true),
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new SpeciesFormChange(Species.CRAMORANT, "gulping", "", new SpeciesFormChangeActiveTrigger(false), true),
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new SpeciesFormChange(Species.CRAMORANT, "gorging", "", new SpeciesFormChangeActiveTrigger(false), true),
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]
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]
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};
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};
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@ -84,6 +84,21 @@ describe("Abilities - Gulp Missile", () => {
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expect(cramorant.formIndex).toBe(GORGING_FORM);
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expect(cramorant.formIndex).toBe(GORGING_FORM);
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});
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});
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it("changes to base form when switched out after Surf or Dive is used", async () => {
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await game.startBattle([Species.CRAMORANT, Species.MAGIKARP]);
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const cramorant = game.scene.getPlayerPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn(); // form change is delayed until after end of turn
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expect(cramorant.formIndex).toBe(NORMAL_FORM);
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expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined();
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expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeUndefined();
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});
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it("changes form during Dive's charge turn", async () => {
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it("changes form during Dive's charge turn", async () => {
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await game.startBattle([Species.CRAMORANT]);
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await game.startBattle([Species.CRAMORANT]);
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const cramorant = game.scene.getPlayerPokemon()!;
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const cramorant = game.scene.getPlayerPokemon()!;
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