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centralize module typing overrides (#1786)
* optimize typings with declaration file
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parent
d15c01378d
commit
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@ -51,21 +51,6 @@ export interface InterfaceConfig {
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const repeatInputDelayMillis = 250;
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const repeatInputDelayMillis = 250;
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// Phaser.Input.Gamepad.GamepadPlugin#refreshPads
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declare module "phaser" {
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namespace Input {
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namespace Gamepad {
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interface GamepadPlugin {
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/**
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* Refreshes the list of connected Gamepads.
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* This is called automatically when a gamepad is connected or disconnected, and during the update loop.
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*/
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refreshPads(): void;
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}
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}
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}
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}
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/**
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/**
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* Manages and handles all input controls for the game, including keyboard and gamepad interactions.
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* Manages and handles all input controls for the game, including keyboard and gamepad interactions.
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*
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*
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64
src/main.ts
64
src/main.ts
@ -73,75 +73,13 @@ const config: Phaser.Types.Core.GameConfig = {
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/**
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/**
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* Sets this object's position relative to another object with a given offset
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* Sets this object's position relative to another object with a given offset
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* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
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* @param x The relative x position
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* @param y The relative y position
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*/
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*/
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const setPositionRelative = function (guideObject: any, x: number, y: number) {
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const setPositionRelative = function (guideObject: Phaser.GameObjects.GameObject, x: number, y: number) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
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const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
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this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
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this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
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};
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};
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declare module "phaser" {
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namespace GameObjects {
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interface Container {
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/**
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* Sets this object's position relative to another object with a given offset
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* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
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* @param x The relative x position
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* @param y The relative y position
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Sprite {
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/**
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* Sets this object's position relative to another object with a given offset
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* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
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* @param x The relative x position
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* @param y The relative y position
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Image {
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/**
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* Sets this object's position relative to another object with a given offset
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* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
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* @param x The relative x position
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* @param y The relative y position
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface NineSlice {
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/**
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* Sets this object's position relative to another object with a given offset
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* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
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* @param x The relative x position
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* @param y The relative y position
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Text {
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/**
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* Sets this object's position relative to another object with a given offset
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* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
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* @param x The relative x position
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* @param y The relative y position
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Rectangle {
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/**
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* Sets this object's position relative to another object with a given offset
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* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
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* @param x The relative x position
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* @param y The relative y position
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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}
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}
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Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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68
src/typings/phaser/index.d.ts
vendored
Normal file
68
src/typings/phaser/index.d.ts
vendored
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@ -0,0 +1,68 @@
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import "phaser";
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declare module "phaser" {
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namespace GameObjects {
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interface GameObject {
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width: number;
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height: number;
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originX: number;
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originY: number;
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x: number;
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y: number;
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}
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interface Container {
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Sprite {
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Image {
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface NineSlice {
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Text {
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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interface Rectangle {
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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setPositionRelative(guideObject: any, x: number, y: number): void;
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}
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}
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namespace Input {
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namespace Gamepad {
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interface GamepadPlugin {
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/**
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* Refreshes the list of connected Gamepads.
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* This is called automatically when a gamepad is connected or disconnected, and during the update loop.
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*/
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refreshPads(): void;
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}
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}
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}
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}
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