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Nerf enemy evolution levels and first gym leader
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@ -506,7 +506,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
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evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
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}
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}
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} else {
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} else {
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let preferredMinLevel = Math.max((ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength + 1), 1);
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let preferredMinLevel = Math.max((ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength), 1);
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let evolutionLevel = Math.max(ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2), 1);
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let evolutionLevel = Math.max(ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2), 1);
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if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
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if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
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@ -515,7 +515,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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evolutionLevel = prevolutionLevel;
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evolutionLevel = prevolutionLevel;
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}
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}
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evolutionChance = Math.min(0.65 * easeInFunc((Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel) / preferredMinLevel)) + 0.35 * easeOutFunc(Math.min(level - evolutionLevel, preferredMinLevel * 2.5) / (preferredMinLevel * 2.5)), 1);
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evolutionChance = Math.min(0.65 * easeInFunc(Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel) / preferredMinLevel) + 0.35 * easeOutFunc(Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel * 2.5) / (preferredMinLevel * 2.5)), 1);
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}
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}
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}
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}
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@ -140,13 +140,13 @@ export const trainerPartyTemplates = {
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SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
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SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
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SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),
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SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),
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GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
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GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(4, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
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CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, PartyMemberStrength.STRONG, false, true)),
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CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, PartyMemberStrength.STRONG, false, true)),
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