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small cleanup for winstrates
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d2356a2ee8
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@ -1067,10 +1067,6 @@ export default class BattleScene extends SceneBase {
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newBattleType = battleType;
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}
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if (waveIndex === 64) {
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newBattleType = BattleType.TRAINER;
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}
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if (newBattleType === BattleType.TRAINER) {
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const trainerType = this.arena.randomTrainerType(newWaveIndex);
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let doubleTrainer = false;
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@ -1959,18 +1959,18 @@ export const trainerConfigs: TrainerConfigs = {
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p.pokeball = PokeballType.MASTER_BALL;
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})),
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[TrainerType.VICTOR]: new TrainerConfig(++t).setName("Victor").setTitle("The Winstrates")
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.setMoneyMultiplier(0.4) // The 5 Winstrate trainers have total money multiplier of 2.6
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.setMoneyMultiplier(1) // The Winstrate trainers have total money multiplier of 6
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.setPartyTemplates(trainerPartyTemplates.ONE_AVG_ONE_STRONG),
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[TrainerType.VICTORIA]: new TrainerConfig(++t).setName("Victoria").setTitle("The Winstrates")
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.setMoneyMultiplier(0.4)
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.setMoneyMultiplier(1)
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.setPartyTemplates(trainerPartyTemplates.ONE_AVG_ONE_STRONG),
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[TrainerType.VIVI]: new TrainerConfig(++t).setName("Vivi").setTitle("The Winstrates")
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.setMoneyMultiplier(0.4)
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.setMoneyMultiplier(1)
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.setPartyTemplates(trainerPartyTemplates.TWO_AVG_ONE_STRONG),
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[TrainerType.VICKY]: new TrainerConfig(++t).setName("Vicky").setTitle("The Winstrates")
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.setMoneyMultiplier(0.4)
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.setMoneyMultiplier(1)
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.setPartyTemplates(trainerPartyTemplates.ONE_STRONG),
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[TrainerType.VITO]: new TrainerConfig(++t).setName("Vito").setTitle("The Winstrates")
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.setMoneyMultiplier(1)
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.setMoneyMultiplier(2)
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.setPartyTemplates(new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG)))
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};
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