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Implement Temper Flare
It is functionally identical to Stomping Tantrum.
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@ -6282,7 +6282,7 @@ export function initMoves() {
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new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
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new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
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.partial(),
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.partial(),
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new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
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new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
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.partial(),
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
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new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
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new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
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.attr(MissEffectAttr, crashDamageFunc)
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.attr(MissEffectAttr, crashDamageFunc)
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.attr(NoEffectAttr, crashDamageFunc),
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.attr(NoEffectAttr, crashDamageFunc),
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